CrazyAce 0 Posted June 3, 2009 (edited) Anyone else getting a significant game speed when repairing a tank in the "tank Rally" campaign using CWR_1985_V1_04? I'm about half way through that mission, when the other 2 tanks get blown up before the first check point and I get damaged and find a repair truck with an M113 and after I get repaired, the game increases in speed by like 2 or 4 times the normal game speed. :edit: Problem solved by saving and exiting, then continuing where I left off... To bad there is not a ammo truck in this mission. Edited June 3, 2009 by CrazyAce Share this post Link to post Share on other sites
wipman 1 Posted June 3, 2009 Hi, i never found such thing in the "special campaign" that i was playing, but they damaged one of my M1's at the begining and the Commander's M1 at the end, i noticed after various trys that they are closed after get one shot, the commander orders you to bail out even if it only have the tracks in orange or yellow, and on foot, it's impossible. Let's C ya Share this post Link to post Share on other sites
Obroa 10 Posted June 3, 2009 Woot Incursion is there (in latest campaign version).. and thanks .. its still as awkward as ever lol Cheers all :) Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 3, 2009 Somehow campaigns need a little more finetuning with unit placement, waypoints, triggers etc. 2nd Mission of CWC Campaign: In OFP the two UH-60s were landing on the same time on the beach. The player was a teammember of the group which advanced along the beachroad. Now in CWR you are in that group that takes the run through the woods. Nothing wrong if the AI would react properly on enemies. Well, I was then on my own and had to free Morton... btw the Cobra loves to crash into the church and trees. Imho CWR mission designer(s) have to look/play (again) missions and match waypoints, triggers etc. to the new CWR ArmA islands. Maybe it helps a bit if they could play the original campaigns/missions? None of us is getting any younger. ;) Share this post Link to post Share on other sites
wipman 1 Posted June 3, 2009 Hi, in the mission called: Guardian. That one where you've to protect or clear the way of a x3 trucks convoy, with a Jeep-HMG and a Bradley; after clean the 1St village... there isn't any map icon, waypoint or order to continue to the next village or even escort the convoy to the airport's entrance. The Jeep-MG bullets impact point isway higher than the top of the front M2HB aim point making the M2HB few usefull and delaying the accuracy. Let's C ya Share this post Link to post Share on other sites
Taconic 0 Posted June 3, 2009 (edited) Somehow campaigns need a little more finetuning with unit placement, waypoints, triggers etc.I think that about sums it up.The package is great. The campaigns/missions just need a little bit of fine tuning and it'll be pretty close to perfect. Arma AI seems to be a little wonky and doesn't always act like OFP's, so some of the missions don't play out the way they're supposed to at the moment. For example: I played the two missions with the FIA guys on Everon twice. Both times 100% of my squad was wiped out in short order in both missions. In OFP, I don't think my whole squad got wiped out ever in either of those missions. I've done a lot less modding with Arma than I did with OFP, but it seems that the AI is more aware than it should be. Waypoints and triggers might have to be slightly altered to compensate. Overall, great work. It's nice to be able to play CWC again. Edited June 3, 2009 by Taconic Share this post Link to post Share on other sites
W0lle 1050 Posted June 3, 2009 The Jeep with MG issue should be fixed by now. You can't compare the AI from OFP and their actions with the ArmA one, they have their own will and the more you force them into something the more worse they react. Take the Cobra in the Flashpoint mission as example, I changed its flying height several times now because it crashes in 9 of 10 missions. It doesn't help anything - if he doesn't crash his chopper into the woods he smashing it against the church. Also keep in mind that several things changed from OFP: Tank commanders use their MGs against planes and choppers which they didn't (because they had none) in OFP. Another Problem is the AI with handgrenades, they just love to throw them after you while in OFP they barely (or never) used them. I got my squad wiped out many times just by 3 guys throwing grenades as if there is no tomorrow. Such things we can't change and honestly I won't change anything in the missions again when it's not really necessery (i.e. breaking a mission or makes it impossible to finish). Changing one thing here most probably breaks something else. :rolleyes: Share this post Link to post Share on other sites
sander 14 Posted June 3, 2009 To some extent one can influence the AI behaviour with handgrenades. Try experimenting with an increased cost for the handgrenade in the config in order to have the AI throw them a bit less eagerly. Varying costs of ammo is a very useful tool to manipulate AI behaviour as they are more likely to expend low cost ammo while husbanding higher cost ammo, unless they feel very threatened. It is sort of a compliment to a player if an AI fires a high cost piece of ordnance such as an AT missile at you as an infantryman. Regards, Sander Share this post Link to post Share on other sites
maza94 0 Posted June 3, 2009 (edited) can i make remington 700ltr for hunting rifle? Edited June 3, 2009 by maza94 Share this post Link to post Share on other sites
andersson 285 Posted June 3, 2009 I would love to see the 4 ofp islands released as standalones. Want to use them in normal arma. Will you release them as standalone? Share this post Link to post Share on other sites
W0lle 1050 Posted June 3, 2009 @sander Thanks, we look into it. @maza94 That depends first on how fast you can finish it (so we can release the rifle in the next patch). We need the MLOD and textures in .tga format. Also please no OFP ports with an insane amount of sections :) @andersson We talked about it but we haven't made a decision yet. Share this post Link to post Share on other sites
maza94 0 Posted June 3, 2009 I have mlod already, and i can make textures only in PAA Share this post Link to post Share on other sites
andersson 285 Posted June 4, 2009 @anderssonWe talked about it but we haven't made a decision yet. Im curious, whats the cons of releasing them? I been hoping for good versions so I could port my old missions into arma. Share this post Link to post Share on other sites
W0lle 1050 Posted June 4, 2009 Im curious, whats the cons of releasing them? I been hoping for good versions so I could port my old missions into arma. Project'85... our shiny terrains then can then be used by them without giving something in return Vilas, before you explode: This was a joke :) We make an announcement on that soon. Share this post Link to post Share on other sites
andersson 285 Posted June 4, 2009 :D Looking forward to your announcement, hoping for the best! Share this post Link to post Share on other sites
wipman 1 Posted June 4, 2009 Hi, about the AI and the nades... in the last times of my OFP i spent most of it laying with a E&S USMC & RNI Addon 1.1 and they used the nades all the time before supress on my squad, so that's not really a problem, it's almost nice... throw nades at close range was a nice point & i still like it, was effective, sadly the AI on the players command don't the same by default so is much less effective or just useless; but in the real life, is a good tactic to take the bunnies out of their holes; so i like it. About the Jeep-MG... i din't try it with the CWR Campaign v1.04, i did it on the CWR Campaign v1.03 'Fixed' and in the screen, the M2HB bullets (tracers) were almost 1cm above the M2 aim point or even the ring that covers the M2HB's aim point. Let's C ya Share this post Link to post Share on other sites
max power 21 Posted June 4, 2009 can i make remington 700ltr for hunting rifle? Unless you plan on starting from scratch, the current ArmA m24 would be a good place to start. The m24 is based on the Rem 700. Share this post Link to post Share on other sites
marseille77 53 Posted June 4, 2009 (edited) I wonder that the Red Hammer Campaign is not included in this mod. (Official Gold Upgrade 2001) Edited June 4, 2009 by Marseille77 Share this post Link to post Share on other sites
W0lle 1050 Posted June 4, 2009 Red Hammer Campaign was not made by BIS, hence we don't use it. :) Has been explained in this thread atleast once. Share this post Link to post Share on other sites
cenkcnk 0 Posted June 6, 2009 when i try to run cwr , an error message appears , but i can play cold war crisis campaign , while starting exe; addon 'Cwr_Editor' requires addon 'ofp_Editor' and in game menu; no entry 'bin\config.bin/cfg vehicles/aaa368 scope Share this post Link to post Share on other sites
CrazyAce 0 Posted June 6, 2009 (edited) when i try to run cwr , an error message appears , but i can play cold war crisis campaign ,while starting exe; addon 'Cwr_Editor' requires addon 'ofp_Editor' and in game menu; no entry 'bin\config.bin/cfg vehicles/aaa368 scope Same here when I installed one of the addons from armaholics on first release, can't remember which one. A simple re-install "with the provided links in the OP" fixed that problem... Maybe it was CWR_WinterAddons. :edit: Found the link: http://www.armaholic.com/page.php?id=2558 Edited June 6, 2009 by CrazyAce Share this post Link to post Share on other sites
cenkcnk 0 Posted June 6, 2009 (edited) thanks , but i have already installed this pack in my cwr directory edit:new error in cwc campaign / rescue mission ; Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.cwr2_editor, cwr_units_guer my pc was locked , and whole save game file has been lost :( Edited June 6, 2009 by CENKCNK Share this post Link to post Share on other sites
genpatton043 10 Posted June 6, 2009 (edited) I installed the complete mod, including the V36 Demo and after I click on it to play, I get an error message "Data File too short CWR\addons\cwe.editor" What am I missing? EDIT_ Also, when I play it through the normal Arma shortcut, the campaign does not show up but the single mission versions do although it will not allow me to play them as it says "Various items have been deleted" Edited June 6, 2009 by Genpatton043 Addition to question Share this post Link to post Share on other sites
wipman 1 Posted June 6, 2009 Hi, i've reached a mission called: Air Assault. Where i should be the pilot of an AH-64A and patrol two waypoints and then head as CAS unit to a village where i should end with any hostile presence in the DAO and support the ground troops attacking from the North, but... as soon that i step on the damn Apache... this is what i see: It could be a casual bug from the ArmA (v1.14), i've just get there to get that when i enter the Apache as pilot, from the Tact View and from the 3Rd Person View, everything is ok, so i gonna try again. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted June 6, 2009 Hi, that was an ArmA's thing, i reloaded the mission and everything was good; after pass that mission, i get an script error on the mission of find and destroy the ZSUs, here it's: Seems that it haves some problem with the alarm script. Let's C ya Share this post Link to post Share on other sites