Mark XIII (DayZ) 18 Posted April 22, 2009 (edited) 'In hard times there can be a glimmer of hope...' HiFi Novus Aevum / HiFi v2.0 Contents: One Modular Sound Conversion for Armed Assault. Changed: Every sound we felt that needed changing, got changed, so pretty much everything. For more indepth info please read the PDF supplied within the download or grab it here. http://www.kellys-heroes.eu/files/addons/HIFI_ReadMe.pdf www.tzahalsquad.com/hifi/HIFI_ReadMe.pdf How to: Download from one of the mirrors below, install then go try it out. Mirrors Mirror 1 Thankyou Darrell + All @ KH clan for EVERYTHING! http://www.kellys-heroes.eu/files/addons/@HiFi_Novus_Aevum.exe Mirror 2 Thankyou Badboy + GIBF clan http://72.55.143.5/fichiers/divers/BadBoy/ArmA/@HiFi_Novus_Aevum.rar Mirror 3 Thankyou Deadeye Mirror 4 Thankyou El Nino ATTENTION! You can use HiFi NA alongside ACE to replace the BIS soundbase. To do this, simply edit the ACE clientside Cpp file so it contains the following lines. /* ACE_OVERRIDE_BIS_SOUNDS When defined, ACE sounds are used for default arma classes When undefined (commented out), Default ArmA sounds are used for default arma classes, meaning they can be freely overriden by soundmods */ //#define ACE_OVERRIDE_BIS_SOUNDS Edit: If you wish to gain more specific info on the current modules or future releases please visit our forums @ http://www.kellys-heroes.eu/forum/viewforum.php?f=31 Edited April 24, 2009 by Mark XIII Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted April 22, 2009 (edited) Please feel free to comment, we're happy to hear from you :) Edited April 22, 2009 by Mark XIII Share this post Link to post Share on other sites
Pauldarrington 9 Posted April 22, 2009 well done fella, u deserve a medal for this. Share this post Link to post Share on other sites
Snake Man 407 Posted April 22, 2009 I would be interested of trying your sound mod, but before I start to download, I'd like to know what is the .EXE file on the link. Self extracting rar or executable installer? Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted April 22, 2009 It comes as a executable installer but can be changed by renaming to Self extracting rar. Share this post Link to post Share on other sites
Zipper5 74 Posted April 22, 2009 Awesome work, mate! I remember you talking about this and it's been a while since, but I'm ecstatic to see that you've finished and released it! Downloading now. Can't wait to try it out! And be sure to tell betsalel that the logo he made is kickass, and I'm impressed that he wrote the whole readme for you. That's some very impressive stuff. :D Share this post Link to post Share on other sites
the.d 0 Posted April 22, 2009 (edited) Mark, thanks for the hard work and the passion you put into your sounds. I haven't heard anything like it in any movie nor in a computer game. The sound scape is blowing my mind. You're an artist. You should go professional, really. Greetings from the lab - I hope I'll be home soon enough! Edit: Whoa, now that's one readme file of a readme file - amazing work, John! Edited April 22, 2009 by The.D Share this post Link to post Share on other sites
PTV-Jobo 820 Posted April 22, 2009 Heya Zipper, thank you very much for the kind words--I'm very glad you liked the logo and the way the read-me came out. After a year of not doing much in the graphics department as well as writing--I was a bit nervous going into this. I knew how much this meant to Mark and just closed my eyes, said a lil' prayer and dove right into it--lol. Must say I'm quite satisfied with the final product. On a side note, I did realize a bit of a spacing issue with pages 7-9--which, being the stubborn b@stard that I am over the most minute details, I fixed it ust now. So after people have a chance to download Novus Aevum, I plan on hosting the fixed read-me PDF if anyone is interested. It bothered me too much, I just had to go back and change it, if not for my own mental well-being. LOL Anyways, thanks for the wicked praise, man! It's really nice to see people enjoy my work. Keeps me inspired. :) Share this post Link to post Share on other sites
andersson 285 Posted April 22, 2009 (edited) About the installer: if you want to open it as a normal archive change the file-extension from .exe to .rar And read the readme.... edit: and jump into the tractor ;), and fly the DC3 (if you have QG) and... drive, shoot, listen to the weather. Play with it! But I do recommend the tractor, never bored of the getin sound :) edit again.. My plan was to include a small mission were people can try different weather and time. But I forgot it, too much happening right now. When I get back home I can upload it if anyoe are interested. Edited April 22, 2009 by andersson Share this post Link to post Share on other sites
cross 1 Posted April 22, 2009 (edited) I plan on hosting the fixed read-me PDF if anyone is interested. It bothered me too much, I just had to go back and change it, if not for my own mental well-being. LOL Nice job... Give/PM me the link to the new PDF and I'll change the file on the server ;) Congrats again on your release guys ! cya edit...I guess we had a much better solution ;) Edited April 22, 2009 by Cross Share this post Link to post Share on other sites
cole 0 Posted April 22, 2009 wow, it's finally here. :) This is amazing, after so much time, you all can enjoy this sound masterpiece. I've been with the NA project since it's very start and none of you would believe the ammount of sounds that came through my PC (and I bet that was like 1/5 of the stuff Mark really has on his hard drive). Sometimes, I even thought this mod would'nt get released before ArmA2 comes out. But it's here. This sound mod sure did change the history of OFP/ArmA modding by it's quality, ammount of sounds and modularity. Great job guys, you're the heroes! And Betsalel, those graphics f***ing rock! Have a banana ; ) Okay, enough stupid talk, it's sound time! Share this post Link to post Share on other sites
[kh]jman 49 Posted April 22, 2009 http://www.hifisoundmod.co.uk/ Share this post Link to post Share on other sites
Deadeye 1 Posted April 22, 2009 Nice soundmod ! ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. And here is the BBCode if you want to add our Mirror to your release post : [url=http://www.armedassault.info/index.php?cat=addons&id=875][img=http://www.armedassault.info/mirrorgen2/454196.gif][/url] If you prefer a text only BBCode please copy and paste the code below : [b]ArmedAssault.info Mirror :[/b] [url=http://www.armedassault.info/index.php?cat=addons&id=875]DOWNLOAD - HiFi Novus Aevum Soundmod (v.2.0) - [138 MB] from ArmedAssault.info[/url] Share this post Link to post Share on other sites
PTV-Jobo 820 Posted April 22, 2009 @Cole: Thanks for the praise, bro! You guys have had me grinning ear-to-ear all damn day. Kinda creepy watching me chew my food while smiling. :p @Mirror Hosters: I would like to take this time to extend a very large "thank you" on behalf of the entire HiFi FX team for your mirrors so Novus Aevum can get delivered into the communities hands as quickly as possible. I would also like to let you know that I am more than willing to edit our logo with a background/color according to each websites needs/design if they so desire as well as remove the plastic shine overlay. Just let me know via PM. :) In time I hope to get a banner or two made up for project Novus Aevum as well in the future. For now, I have to go ice my brain from creative exhaustion. :p Share this post Link to post Share on other sites
[kh]jman 49 Posted April 22, 2009 Please post HiFi related questions to: http://forum.hifisoundmod.co.uk Share this post Link to post Share on other sites
BLSmith2112 0 Posted April 22, 2009 Wow man, absolutely stunning! This game just got a whole lot more interesting. Thanks for all your hard work! :) Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted April 22, 2009 Thankyou all so much for your kind comments, we've already encountered afew little bugs, but being modular makes updating easier, so expect fixes sooner rather than later. Thanks again, makes it all worthwhile. Night all Regards Mark XIII Share this post Link to post Share on other sites
AimPoint 0 Posted April 22, 2009 Fantastic work Mark / Jon and all others. Being in a big battle with explosions ,helicopters and bullets that fly everywhere,it's really a pleasure for the ears! many thanks :) Share this post Link to post Share on other sites
desertjedi 3 Posted April 22, 2009 Wow man, absolutely stunning! This game just got a whole lot more interesting. Word! I can't even play Arma without HIFIFX active. Can't wait to try the new version! A ton of thanks to you, Mark XIII! Share this post Link to post Share on other sites
Guest Posted April 22, 2009 (edited) Release frontpaged at the Armaholic homepage. HiFi Novus Aevum Edited April 23, 2009 by Guest Share this post Link to post Share on other sites
vengeance1 50 Posted April 22, 2009 (edited) Excited about trying your Sound Mod, is there anything special that has to be done to work with ACE? Other than this: /* ACE_OVERRIDE_BIS_SOUNDS When defined, ACE sounds are used for default arma classes When undefined (commented out), Default ArmA sounds are used for default arma classes, meaning they can be freely overriden by soundmods */ //#define ACE_OVERRIDE_BIS_SOUNDS Edited April 23, 2009 by vengeance1 Share this post Link to post Share on other sites
11aTony 0 Posted April 22, 2009 Interesting... I tried it for various weapons and vehicles quickly in editor and I gotto say some things are really amazing though other I like better in previous version. First thing I noticed is that abrams and T72 sound a lot like. I dunno if they really do sound so similar but before it was much easier to distinguish them. Maybe if turbine would be louder and diesel a bit more like some heavy machinery on construction site. But hey, you seem to be an expert. One question. Can you make airplane engine sound louder, especially when you are few hundred meters away? Nice work overall! Share this post Link to post Share on other sites
Alex72 1 Posted April 23, 2009 (edited) Wohoo its out!! :) Glad you got it out mate. And ofcourse it rocks! Hope we can round up the crew and go kill some real soon with me finally hear everything as it should sound hahaha (you know what i mean). ;) Again, very well done work Mark! Real nice you decided to let it to the public so everyone can enjoy it! EDIT: @Vengeance1, that is exactlly what you do. I think Mark missed adding that info to the PDF. Regards Alex Edited April 23, 2009 by Alex72 Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted April 23, 2009 (edited) 11aTony Can you make airplane engine sound louder, especially when you are few hundred meters away? Yes I see your point, we did discuss this during out beta tests, the plan was to make it voip friendly as much as possible. Hense most of the airpower being alittle quieter than Older HiFi releases. However, we also discussed making an alternative vehical module, one that had more 'realistic' volumes. If enough people are interested, we'll make it happen. EDIT: Yes, good point...If you use ACE an you'd like to use Hifi with it then edit the ACE clientside cpp with the code below. I will also ask betsalel to update the PDF with this info too. /* ACE_OVERRIDE_BIS_SOUNDS When defined, ACE sounds are used for default arma classes When undefined (commented out), Default ArmA sounds are used for default arma classes, meaning they can be freely overriden by soundmods */ //#define ACE_OVERRIDE_BIS_SOUNDS Edited April 23, 2009 by Mark XIII Share this post Link to post Share on other sites
.kju 3245 Posted April 23, 2009 hello Mark! your approach sounds excellent. :P Will dig into the implementation in the next few hours. Back with feedback for sure. :) Share this post Link to post Share on other sites