william1 0 Posted December 24, 2008 this seems really a huge project , it took me by surprise , what makes it double delightful , merry christmas to all ACE team Share this post Link to post Share on other sites
manzilla 1 Posted December 24, 2008 happened to me too manzilla - i think the download was corrupted at the time, as the one i downloaded was 200mb but now i'm re-downloading it at 634mb. Yup mine is 634mb now as well. The original DL was 540mb for me. Share this post Link to post Share on other sites
PuFu 4600 Posted December 24, 2008 The MOD should be 633 MB (664,529,238 bytes) Share this post Link to post Share on other sites
mr.g-c 6 Posted December 24, 2008 The MOD should be 633 MB (664,529,238 bytes) Exactly! <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">17:57:25 (4.00 MB/s) - `ACE-ArmA_Mod_v1.00full.exe' saved [664529238/664529238] Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted December 24, 2008 My downloadmessege tells 633mb at 229Kb/sec... Now, i really hope all you dediserver owner adapt this to some extent... I mean look at ECS, another great mod. That NO Server is accepting... But...All the same. Nice work guys... Share this post Link to post Share on other sites
Kikuchiyo 0 Posted December 24, 2008 Rock and Roll baby!!!! Thanks guys for a really great mod. Share this post Link to post Share on other sites
aussie dave 0 Posted December 24, 2008 My downloadmessege tells 633mb at 229Kb/sec...Now, i really hope all you dediserver owner adapt this to some extent... I mean look at ECS, another great mod. That NO Server is accepting... But...All the same. Nice work guys... Here a server with Battle Centre running aswell: Share this post Link to post Share on other sites
lt.chris 0 Posted December 24, 2008 Nice work Heres another mirror -{GOL}- Mirror Share this post Link to post Share on other sites
Törni 0 Posted December 24, 2008 This might be a stupid question. How about the compability with third party addons? Are ACE vehicles, weapons etc. all custom built for the mod or will 3rd party addons inherit ACE features too? Share this post Link to post Share on other sites
usmc123 1 Posted December 24, 2008 Any NA peeps know what the fastest link is because I'm only getting 50mb/s on ACE's website link. Share this post Link to post Share on other sites
txalin 2 Posted December 24, 2008 First report after small testing: place on editor a group of long range special forces, then shoot to your teammates, i take about 7-8 hits till they fall down. Try to hit to another guy from another team and the same, 7-8 hits till they die. And, if you try with an standar unit (101st division for example) with an m16, it takes only 3-4 hits. Seems to be that their magazines are too weak Share this post Link to post Share on other sites
Q1184 0 Posted December 24, 2008 This might be a stupid question. How about the compability with third party addons? Are ACE vehicles, weapons etc. all custom built for the mod or will 3rd party addons inherit ACE features too? Depends on the feature. Most will be inherited if the 3rd party vehicle/weapon inherits from the corresponding class which has it enabled in ACE. But still it depends on the particular case, so if you have something concrete in mind, drop me or any other dev a PM. Share this post Link to post Share on other sites
The Masta 0 Posted December 24, 2008 Wow!! Great work guys. Thanks for making this awesome mod and merry christmas Share this post Link to post Share on other sites
GD Mast 0 Posted December 24, 2008 I leave for about an hour, then recheck the forums... Â Damn...took me by surprise! Â Thank you!! Â Share this post Link to post Share on other sites
metsapeikko 0 Posted December 24, 2008 MOTHER OF GOD! (Not that I actually believe in god, but just felt like yelling something.) Just, wow. I'm shocked, suprised, and and and, wow. Just look at that feature-list. This has potential to actually be better than ArmA 2. But now, a question: While I don't believe that this is compatible with any other "major" mods due to all the stuff that this mod has, but I'm going to ask anyways: Is A.C.E. compatible with FDF/Finnish Defense Forces mod? Personally, I think it would be just something totally, absurdly awesome if I could use this mod while playing in my favorite/"regular" server, which is using FDF-mod. (Edit: Oh yeah, I'm asking because I can't play ArmA at the moment, because my main-computer had HDD-failure/is suffering from alzheimer's disease.) Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted December 24, 2008 W...T...F You forgot swedish in the installer...Well cant do this...Im scipping this one... LOOOOOOL Share this post Link to post Share on other sites
manzilla 1 Posted December 24, 2008 I got a question about the 3rd party AddOns(some from the members of the ACE Team.) I see there are some existing AddOns incorporated into ACE, judging from the .pbo's and ReadMes. Do I have to remove those old versions or are they alright to keep? Like Sf_scar, joh_marines, joh_sf, etc? I tried to run an existing mission I made through the editor and it says I'm missing sf_scar_wpn, joh_weapons, and six_weapon_pack. Share this post Link to post Share on other sites
Q1184 0 Posted December 24, 2008 A little note on MP compatibility: ACE was developed only for use in a uniform MP environment - ie client and server both MUST have ACE installed, and all pbo's should be of the same version. Otherwise the behaviour is unpredictable and might well cause a huge flow of errors and general instability/crashes. It is highly inadvisable to either connect with ACE to non-ACE servers or connect to ACE servers without ACE activated. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted December 24, 2008 Hmmm. Cant get it to work... Wont start.. MESS: Include file dta\ace\ace_clientside_config.hpp not found Share this post Link to post Share on other sites
manzilla 1 Posted December 24, 2008 Well I placed the old .pbo's for sf_scar, the SIX weapons pack and just remove the joh_weapons from the mission.sqm. The mission loads this time but I get an error about joh_armysf and the do not appear in the editor. I just changed those units to one of the ACE SF units. Now I gotta say Holy S#!t fellas, there is a ton of new units! Well a ton of new stuff in general. Beautiful stuff here. I see why it took so long to develop. Maybe now all the cry babies complain about a release will finally understand how much work goes into developing content, especially something so vast. Share this post Link to post Share on other sites
black dragon 0 Posted December 24, 2008 Thanks a lot for this christmas present. Merry christmas @ all Share this post Link to post Share on other sites
Törni 0 Posted December 24, 2008 Don't remember them all, but here goes: Can these stay or which ones have to be removed? - NWD Ballistic mods - 6th Tracers (ACE does not have any?) - Flares for aircraft - radio protocol and voice mods - Maddmatt's Effects Mod - teaCup's Puny Animation Pack - zGuba's Compact Fix for ArmA 1.14H It might be impossible to tell compatbility with some other mods, but if you know do tell us. Saves us a lot of work. Share this post Link to post Share on other sites
DaSquade 0 Posted December 24, 2008 A congrats with the release of beta 1.00. Haven't checked yet, but looking forward to it. A big thanks to all who done 'something' (->big or small). Share this post Link to post Share on other sites
Q1184 0 Posted December 24, 2008 Don't remember them all, but here goes:Can these stay or which ones have to be removed? - NWD Ballistic mods - Â Tracers (ACE does not have any?) - Flares for aircraft - radio protocol and voice mods - Maddmatt's Effects Mod - teaCup's Puny Animation Pack - zGuba's Compact Fix for ArmA 1.14H It might be impossible to tell compatbility with some other mods, but if you know do tell us. Saves us a lot of work. These ones can safely be removed: - NWD Ballistic/Optics (integrated into ACE configs) - Tracers (ACE has its own tracers) - Flares for aircraft (integrated Mando system) - Maddmatt's Effects Mod (included, i think its more recent than the last public one) - teaCup's Puny Animation Pack (Jump is integrated ("J" key)) Share this post Link to post Share on other sites