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EricM

Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!

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72;1275740']I didnt think NAPA should be target practise. Where did i say that? I just thaught i heard that BIS stated there was difference between military trained soldiers and others wich to me sounded great. I dont want them to be target practise ofcourse (who does?)' date=' just that the mil guys use more mil like tactics and the others have their. Instead of having all using proper mil tactics wich would be unrealistic. NAPA=Civilians pick up arms kind of faction exectue perfect trained mil moving tactics sounds a bit weird to me. Not to say wrong. If a highly trained military meets civilians that picked up arms you mean that the civis could outmaneuver the soldiers? To me they would do sneaky stuff but if faced against a real mil squad some of them would do stupid things - at times maybe out of scare and not knowing how to move properly - and that another mil trained faction wouldnt do that same kind of mistake.

But hey thats just me. Maybe you want all factions to move the same - like trained soldiers. To each and own really. But to be honest i dont think we even have to speculate about this as im sure it wont be that detailed in ArmA2. Pretty sure they will be set with "skill=" only.

Alex[/quote']

Just civilians? They might have much longer (para-)military experience that regular military trained guys and have undergone about same kind of training. Some might even had served in regular armies on top of that. Civilians escpacely when talking about countries which uses have used draft/conscription is bit so and so. Word reservist is much more right word. Sure NAPA might not be like that, but bunch of gunmen who upon assigning to faction gets their uniform and AK and are considered to be ready for battle (which they most likely are not).

It doesnt' require to have official army to teach men good basics. I could teach man basics of combatant in month, easily. Sure he ain't super trooper yet, but knows and handles basics. How to shoot somewhat well, handle various weapons and equipment, how to perform basic movement as a individual and as a squad. Sure he still lacks routine and insight due short training time (=regular army rookie), but he knows how to do them (=regular army rookie). And he doesn't need to wear official military-uniform and call me sir. He could wear jeans and t-shirt and call me friend.

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So you all want all factions to fight a like? To me it would be much more rewarding if it was a different experience to fight the differenct factions. Like i said though - to each and own. And i think you all will get your wish as im sure there wont be any difference between them apart from how good they aim.

BIS said from start that NAPA for example was like a faction of civilians that had picked up arms. I just took it as an example of stating a point i had with that the different factions have different tactics wich in my mind would have added a lot of atmosphere to the game. Im sure they will not though.

Edited by Alex72

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72;1275900']So you all want all factions to fight a like? To me it would be much more rewarding if it was a different experience to fight the differenct factions. Like i said though - to each and own. And i think you all will get your wish as im sure there wont be any difference between them apart from how good they aim.

BIS said from start that NAPA for example was like a faction of civilians that had picked up arms. I just took it as an example of stating a point i had with that the different factions have different tactics wich in my mind would have added a lot of atmosphere to the game. Im sure they will not though.

If you look how armies trains their soldiers main principles are the same. Because those principles works well. It's not different with paramilitaries... Provided that they actually do train their troops (which i hope NAPA and others to do).

Sure NAPA probably will fight differently than regular armies because it doesn't hold such vast resources. But that has nothing to do with small unit tactics. It more about how NAPA will fight. When USMC company goes on offense relying on it's capability in combined arms assault, NAPA has to use other ways as it can't muster tanks, artillery, choppers like USMC does. But NAPA squads still will advance from cover to cover while they support each other, just as USMC squad would.

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There's one aspect of ARMA2 that should ease the worries of most people:

MULTI-CORE SUPPORT!!!!! :yay:

Those AI worries? Think again:

MULTI-CORE SUPPORT!!!!! :yay:

There's much more room to maneuver and improve the AI (if BIS or community) with this compared to OFP/R and ARMA.

I'm only starting to take a look at all the previews, but it seems BIS says that you should have 'at least' a dual-core. The scaleability will be fantastic.

How the multi-core suppport means better AI?Can you explain me?

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How the multi-core suppport means better AI?Can you explain me?

Well, with multi-core support you can allocate more of the CPU's bit-crunching power for AI. The more computation power, the more complex the AI can be.

Of course, the above doesn't mean that the AI will automatically be better in Arma2. Just that, theoretically, the AI in Arma2 will have more resources than before.

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In german community Forums "Blackland", the german community manager said, that the Version the Press people got had not the final AI implemented aswell as were other graphical improvements missing (like water for instance).

Now lets hope threy know about all those issues and fix them.... 100 Betatesters are currently testing he said, lets hope there are a few guys with those tester who knowing the serires and the typical bugs since OFP and report them :p

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About the 'different AI for different factions' comment: Unlikely, its impossible to write 1 good AI as it now, trying 3~6 different ones would just end up with some crappy results.

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Is the AI in ArmA really that bad ? IMO it's way underrated.

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Is the AI in ArmA really that bad ? IMO it's way underrated.

Generally it does its job*, but its about as immersive as a potato. The CoD4 AI is about as smart as a potato, but is alot more athmosheric.

Basically the ArmA AI always seems to be lost and doesnt seem to have any clue about whats going on around them, even though they do. :p

*I play with tweaked AI, but the core FSM's and stuff are all the same, engagement ranges and accuracy are different though.

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The info about AI and robotic animations is really disappointing. It might turn out to be that ArmA 1 with ACE is a better game than ArmA2. Hopefully that is not the case.

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Generally it does its job*, but its about as immersive as a potato. The CoD4 AI is about as smart as a potato, but is alot more athmosheric.

Basically the ArmA AI always seems to be lost and doesnt seem to have any clue about whats going on around them, even though they do. :p

*I play with tweaked AI, but the core FSM's and stuff are all the same, engagement ranges and accuracy are different though.

All true, however, you cannot compare ArmA AI vs CoD4 for instance, the AI in CoD4 is a million times easier to program, since it's essentially only scripted events with some random "duck and cover" also usually only in 100 square meters

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OFP was a winner for me because it had an excellent storyline, good characters and realism. What makes it dated now is the AI, graphics and lack of modern features. But when you were playing it and ignored the graphics, the game was just brilliant because everything in it really worked well. Unfortunately, it is my opinion that whilst ArmA1 is a good game, nothing is "smooth"; the aiming is sluggish, and movement, animations and AI stilted and awkward.

Now ARMA2 seems like it will have a good story and some interesting characters, but what I really hope is that the features included work well together (the preview was afraid they won't) and the AI is as good as we can realistically hope. Mods will improve it but I want an excellent SP experience out of the box, a worthy successor to OFP.

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In german community Forums "Blackland", the german community manager said, that the Version the Press people got had not the final AI implemented

good to know because Micro AI and suppressive fire are Arma2's features I am really looking forward to.

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Blackland, german community manager ? :D

Don't know that we have a own community manager here...

Whatever don't understand that the KI is that final that it has obvouisly big problems. We know BIS celebrate these feature as one of the main features months before and its still not working correctly 2/3 month before the release. :rolleyes:

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OFP was a winner for me because it had an excellent storyline, good characters and realism. What makes it dated now is the AI, graphics and lack of modern features. But when you were playing it and ignored the graphics, the game was just brilliant because everything in it really worked well. Unfortunately, it is my opinion that whilst ArmA1 is a good game, nothing is "smooth"; the aiming is sluggish, and movement, animations and AI stilted and awkward.

Now ARMA2 seems like it will have a good story and some interesting characters, but what I really hope is that the features included work well together (the preview was afraid they won't) and the AI is as good as we can realistically hope. Mods will improve it but I want an excellent SP experience out of the box, a worthy successor to OFP.

I don't know what missions you have played in the past but if you know how to program the AI with a good combination of waypoints and behaviors the AI units are very smart and still better then anyother game on the market today.

Yes the AI had some limitations and yes pathfinding issues at times but still better then all other games. They will find you and they will kill you, that's what they do, that's all they do ( it's from the TERMINATOR lol).

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In german community Forums "Blackland", the german community manager said, that the Version the Press people got had not the final AI implemented aswell as were other graphical improvements missing (like water for instance).

cool, blackland is a community manager? Never knew that, sounds interesting that the german community receives the most informations from their

community managers...

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Blackland is probably just diligent and asks questions, instead of simply observing what's at hand..

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Lol, or "official german support team manager" or whatever, at least he is in contact with Maruk and Suma + the german responsible for Arma2 Publishing very often, does the rest or "the title" really count? :rolleyes::j:

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Do you know the word: fail? :p

Whatever waiting and trinking a cup of tea until june and hoping that BIs is programming the Ai mainly new.

Edited by Raptor

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I don't know what missions you have played in the past but if you know how to program the AI with a good combination of waypoints and behaviors the AI units are very smart and still better then anyother game on the market today.

Yes the AI had some limitations and yes pathfinding issues at times but still better then all other games. They will find you and they will kill you, that's what they do, that's all they do ( it's from the TERMINATOR lol).

Yeah I know it's very complex, but as you say, without waypoints and scripting it is still lacking slightly. I have no programming experience but I'd imagine with the new micro-AI it wouldn't be too difficult for a group that is fired upon out in the open to seek refuge in nearby trees, or behind the nearest building. In ArmA1, the troops just lie down and take it, whilst sending a man every now and again on a suicide mission. In theory their abilities are great, in execution they don't quite pass muster. We'll have to see more of ARMA2's AI before any conclusions are made.

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Intelligence page is messed up again . Maybe an update :D ?

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Intelligence page is messed up again . Maybe an update :D ?

LOL good find. Always when they update something this page is messed up :D

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LOL good find. Always when they update something this page is messed up

This happens when the operating person is not a skilled Joomla (1.5) Pro :p

Because normally you simulate every change local, before you make them public... golden rule in the webdesign/internet-programming business... :p:p

Or it is intentional so we really get some sort of teaser for updates.... :eek:

Whatever waiting and trinking a cup of tea until june and hoping that BIs is programming the Ai mainly new.
Lol, but yeahh after those videos from gamestart & co. i get actually the same impression, there is much to improve still....

I wonder if we ever see it like on the picture with the T90 tank - currently i think it was made-up with static animations for that screen :(

Lets wait and see for new updates from the Press/BIS.

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OK. I'm going to pose this question to BIS & The Community again. In the screenshots I'm seeing the ranking system is wrong. I know to some of you it's not important. But the game/simulation being based upon the US Marine Corps. An not the US Army. A SSgt will be a Platoon Sgt. Not a Squad Leader. The Sgt is not a Team Leader. But a Squad Leader. As before. If BIS is change the base of the game from Squad Base to Platoon Base. It’s OK by me.

http://en.wikipedia.org/wiki/File:US_Army_E-5.svg

In the United States Army, although there are several ranks of sergeant, the lowest carries the title of Sergeant (SGT). Newly promoted Sergeants are known as "buck sergeants" (as in "buck deer", meaning a young sergeant). Sergeant is the enlisted rank in the U.S. Army above Specialist and Corporal and below Staff Sergeant, and is the second-lowest grade of non-commissioned officer. Sergeants in the infantry for example lead fire teams of four men. There are two fire teams in a 9-man rifle squad, which is led by a Staff Sergeant.

http://en.wikipedia.org/wiki/File:USMC-E5.svg

Similarly, the United States Marine Corps has several ranks which carry the title of Sergeant, the lowest of which is Sergeant (Sgt). Marine Sergeants are the fifth enlisted rank in the U.S. Marine Corps, just above Corporal and below Staff Sergeant. The rank Sergeant is the oldest rank in the Marine Corps. Once a Marine reaches Sergeant, their promotion does not rely upon a composite or cutting score anymore. Instead, they receive a Fitrep (Fitness Report). Corporals serve as squad leaders in an infantry company while sergeants serve the billet of "platoon sergeant", supervising squad leaders and the platoon as a whole, and are second in command under the platoon commander.

http://en.wikipedia.org/wiki/File:US_Army_E-6.svg

Staff Sergeant (SSG) is E-6 rank in the U.S. Army, just above Sergeant and below Sergeant First Class, and is a non-commissioned officer. Staff Sergeants are generally placed in charge of squads, but can also act as platoon sergeants in the absence of a Sergeant First Class. In support units, Staff Sergeants ordinarily hold headquarters positions due to the amount of slots available for SSG in these units. Staff Sergeants are referred to as "Sergeant" except for in certain training environments and schools, or by the demand of the SSG him/herself. The NATO code is OR-6.

http://en.wikipedia.org/wiki/File:USMC-E6.svg

Staff Sergeant (SSgt) is E-6 rank in the U.S. Marine Corps, just above Sergeant and below Gunnery Sergeant. A Marine staff sergeant is a staff non-commissioned officer rank. This grade is normally achieved after 10 to 13 years in service. The NATO code is OR-6. In the combat arms units, a staff sergeant usually is billeted as a platoon sergeant for 30+ Marines. He may also be tasked as a company gunnery sergeant, or a platoon commander if required. He is the senior tactical advisor to a platoon commander by virtue of time in service, previous deployments, and experience and is responsible for the proficiency, training and administrative issue of his Marines. He is always to be referred to by his complete rank (i.e. "Staff Sergeant Jones" or simply "Staff Sergeant," with the abbreviation "SSgt"). It is also a faux pas to address a U.S. Marine by his pay grade such as "E-6".

So here you are.

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