NZXSHADOWS 0 Posted August 24, 2008 NZXSHADOWS,Sir, would it be possible in your next release to have a more specific and defining names for the models. Â I was thinking something based on the Turret design and Weapons/accessories, for example: M1151MK1_M2 M1151MK1_M240 M1151MK2_M2 M1151Mk2_M240 M1151RMk2_M2_Rhino In the editor the are defined by periods in front and rear of the name. Â Thank once again for your outstanding work! Thats a great Idea. Thanks. I will add the name's the way you thought of. Share this post Link to post Share on other sites
CrazyAce 0 Posted August 24, 2008 Heya can we also get texture updates? To me adding some dirt, scratches and shadows in the hidden corners will give the HMMWV more depth and contrast. Share this post Link to post Share on other sites
Dark SudoNix 1 Posted August 24, 2008 "Marine firing M240G: http://images.military.com/EQGpics/EQG_WSAM240g_1.jpg" just for reference thats an m249 in this image yu are right my bad... wasnt paying attention Share this post Link to post Share on other sites
Dark SudoNix 1 Posted August 24, 2008 there i fixed it, now it is a crew firing a 240G... just like it should be. A CREW! Share this post Link to post Share on other sites
{9thInf}Sha-Boing*A* 0 Posted August 24, 2008 "Marine firing M240G: http://images.military.com/EQGpics/EQG_WSAM240g_1.jpg" just for reference thats an m249 in this image yu are right my bad... wasnt paying attention ya, doesnt help the link was misleading, lol so you can blame someone else down the line Share this post Link to post Share on other sites
Dark SudoNix 1 Posted August 24, 2008 kind of off-topic i know... but That marine is not on top of the trigger man like he should be... Share this post Link to post Share on other sites
Alex72 1 Posted August 25, 2008 Very sorry if this has been talked about, cant read through it all, but as i have it on my mind i just say it: I think the windows (front) are very well made with the dirt, but i think its too much. Well it isnt really too much as it looks very close to how hummers look from what i see in pictures. But when having the sun in the back (or was it front) you see VERY little. You are almost blind and have to use 3d person. Having fun everyday with these Need woodland camo. I will take a look at that actually if i get time. Regards Alex Share this post Link to post Share on other sites
icebreakr 3157 Posted August 25, 2008 Just want to say that your humvees are outstanding and SBP Team uses them now every week for MP operations. Things we've noticed: - some humvees are missing middle-range LODs (they look like a cardbox from only 100m away, especially in the back area), all M240 versions I think. - "regular" variant doesn't have doors animated or menu options are missing. - it would be great that you would have to open doors before you get option GET IN. If you debuss doors could be auto-animated. - darken the damage texture when car gets to burn. Share this post Link to post Share on other sites
-phil5- 0 Posted September 13, 2008 so whats going on with this ? ... Share this post Link to post Share on other sites
manzilla 1 Posted September 13, 2008 He said a few pages back that it will be a while until the next version. As I understand it, he will release an update when he has the time. I think it was about 5 weeks ago, you may want to check for a post around then in case he gave any more info but I think that's about all he said. Share this post Link to post Share on other sites
Doolittle 0 Posted September 24, 2008 Duplicate post Share this post Link to post Share on other sites
Doolittle 0 Posted September 24, 2008 Duplicate post Share this post Link to post Share on other sites
Doolittle 0 Posted October 1, 2008 Thanks for these Humvees! They're great. We are using them in mission with a trigger to represent an IED. If someone drives over them with Rhino lowered they are disarmed. We detect it by looking at animation state of Rhino. Share this post Link to post Share on other sites
ArmaVidz 0 Posted October 1, 2008 These are phenominal. I missed the topic while I was awol from Armed Assault. Glad someone brought it up. Thanks for a great job! Share this post Link to post Share on other sites
SD_BOB 10 Posted October 1, 2008 Hey Doolitle, any chance you could post a simple example mission showing how you did that? Or even just explain? Cheers. Share this post Link to post Share on other sites
miles teg 1 Posted October 2, 2008 I agree a sample mission would be great for this addon. That way the Rhino system can be fully utilized by many mission makers. Thanks! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Doolittle 0 Posted October 2, 2008 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">if (_type == "ied") exitWith { _v = "PipeBomb" createVehicle (getPos _builder); _v setDir getDir _builder; _trg = createTrigger ["EmptyDetector", getPos _v]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["ANY", "PRESENT", false]; _trg setTriggerStatements ["this", format ["Rhino = false; {if (_x animationPhase ""Rhino"" == 1) exitWith {Rhino = true}} forEach thislist; if (not Rhino) then {""Bo_GBU12_LGB"" createVehicle %1}; deleteVehicle (%1 nearestObject ""PipeBomb"")", getPos _v], ""]; }; _builder is an object I move to a spot to place an IED there... we have a Training Map the squad uses where someone can dynamically create enemies and stuff. Share this post Link to post Share on other sites
Sneaker-78- 0 Posted November 23, 2008 Really nice Humvees, but is there also an woodland version ? really great work, tnks Share this post Link to post Share on other sites
manzilla 1 Posted November 23, 2008 No woodland at this point. Share this post Link to post Share on other sites
laborj456 0 Posted December 2, 2008 may someone fix the texture of these veichles coz if i use them during the night or into the fog they look weird Share this post Link to post Share on other sites
echo2seven 0 Posted January 31, 2009 Hey guys, hmmm, looks like I have some problem with the M240 version of the humvee.. Check this out: http://i516.photobucket.com/albums/u322/CP-8618/2.jpg http://i516.photobucket.com/albums/u322/CP-8618/3.jpg http://i516.photobucket.com/albums/u322/CP-8618/6.jpg http://i516.photobucket.com/albums/u322/CP-8618/7.jpg Share this post Link to post Share on other sites
manzilla 1 Posted January 31, 2009 Wow, I've never seen this before and I use that variant often. What other AddOns are you using? Share this post Link to post Share on other sites
echo2seven 0 Posted January 31, 2009 Wow, I've never seen this before and I use that variant often. What other AddOns are you using? Do you mean Mods or ? anyway, these are the Mods I'm using: SLX Mod FFN Mod But frankly, I have no idea........... ..and yes I have 1.14 installed Share this post Link to post Share on other sites
manzilla 1 Posted January 31, 2009 Wow, I've never seen this before and I use that variant often. What other AddOns are you using? Do you mean Mods or ? anyway, these are the Mods I'm using: SLX Mod FFN Mod I suspect, the SLX mod is responsible, since it changes the stance,etc.. But frankly, I have no idea........... ..and yes I have 1.14 installed Mods or individual AddOns, everything you use that's not included with vanilla ArmA. It could be SLX, do you have the most recent SLX_vehicles installed? Not sure if that will do it. I haven't used that mod since ACE came out and don't have it installed anymore. Which FFN are you using? the reason I ask is because Tony's first/original release of FFN had this problem when using the replacement file. But then william1 released an XEH compatible replacement that fixed it. He also released an XEH compatible replacement for the most recent version.(v0.81 I think it is) Make sure you are using this one. http://rapidshare.com/files/147392994/TR_XEH_FFN_REPLACEMENT.pbo.html Share this post Link to post Share on other sites
wika_woo 182 Posted January 31, 2009 yay, awesome new toy.. Can't wait to try these.... Share this post Link to post Share on other sites