echo2seven 0 Posted February 1, 2009 Wow, I've never seen this before and I use that variant often. What other AddOns are you using? Do you mean Mods or ? anyway, these are the Mods I'm using: SLX Mod FFN Mod I suspect, the SLX mod is responsible, since it changes the stance,etc.. But frankly, I have no idea........... ..and yes I have 1.14 installed Mods or individual AddOns, everything you use that's not included with vanilla ArmA. It could be SLX, do you have the most recent SLX_vehicles installed? Not sure if that will do it. I haven't used that mod since ACE came out and don't have it installed anymore. Which FFN are you using? the reason I ask is because Tony's first/original release of FFN had this problem when using the replacement file. But then william1 released an XEH compatible replacement that fixed it. He also released an XEH compatible replacement for the most recent version.(v0.81 I think it is) Make sure you are using this one. http://rapidshare.com/files/147392994/TR_XEH_FFN_REPLACEMENT.pbo.html well, I have those installed.. *sigh* Share this post Link to post Share on other sites
Durante Degli 0 Posted February 7, 2009 Anyone having the problem that AI infantry wont engage these humvees at all? Share this post Link to post Share on other sites
icebreakr 3157 Posted February 8, 2009 Be aware that FFN changed some original animations, we've noticed it too in some vehicles the animations got completely wrong. Our team currently uses ACE 1.00 and awaiting new update (we've skipped 1.01). It would be nice to see a new update on these, we had a great fun on Avgani for couple of weeks... patrols are much cooler as you feel a lot safer when handling RPGs and IEDs Share this post Link to post Share on other sites
manzilla 1 Posted February 8, 2009 Is he even around anymore? I haven't seen him active in a while. I may have missed posts though. Share this post Link to post Share on other sites
echo2seven 0 Posted February 25, 2009 Be aware that FFN changed some original animations, we've noticed it too in some vehicles the animations got completely wrong. Our team currently uses ACE 1.00 and awaiting new update (we've skipped 1.01). I've tried it out without the SLX Mod and FFN Mod, but there seems to be no change at all. The gunner is still stuck as if he's "flying" while manning the 240.. I'm really lost..... Share this post Link to post Share on other sites
manzilla 1 Posted February 25, 2009 Very strange, not sure what to tell you. Never seen this before and I use them often and with many different mods. All I can think of is that something else you are using is causing a conflict. You may want to check the main ArmA AddOns folder to make sure the only files in there are the default ones. Share this post Link to post Share on other sites
Rodrigo68 17 Posted February 25, 2009 Be aware that FFN changed some original animations, we've noticed it too in some vehicles the animations got completely wrong. Our team currently uses ACE 1.00 and awaiting new update (we've skipped 1.01). I've tried it out without the SLX Mod and FFN Mod, but there seems to be no change at all. The gunner is still stuck as if he's "flying" while manning the 240.. I'm really lost..... Â do you have queensgambit? If you dont that might be the problem. it used to happen to me like if he jumped and he was froze in the air. I think he used the queens gambit has the pk datsun anim. Share this post Link to post Share on other sites
echo2seven 0 Posted February 26, 2009 hmm, sir I think you might have solved the problem. I suspected he used something out of Queens Gambit (which I don't have ) Looks like Queen's Gambit's gonna be next on my purchase list.. Hope it works ! Share this post Link to post Share on other sites