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Doolittle

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About Doolittle

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  1. No one uses the Edit button from the Multiplayer mission area??
  2. I'm sorry to ask this.. :D So I see that missions I've played on someone else's server go here: C:\Users\Doolittle\AppData\Local\Arma 3\MPMissionsCache And I see that in the game if I go to Editor, I load and save missions as "User mission" they go here: C:\Users\Doolittle\Documents\Arma 3\missions "Export to single missions" here (as pbo): C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Missions "Export to multiplayer missions" here (as pbo): C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions Now, in Arma2 I liked to go directly to Multiplayer, start my own LAN server, "Host new mission", and then from there I could pick a mission and do Edit. I have extracted a bunch of missions and put them into: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\MPMissions They show up and I can select them, but when I click Edit to edit them, I just hear a click sound but nothing happens and I can't edit. Why? What am I doing wrong? (Note these are extracted pbo missions)(They used to show up in Arma2 as a diff color if pbo or folder) Note I tried to find info here before coming to the forums: http://community.bistudio.com/wiki/Missions http://community.bistudio.com/wiki/Mission_Editor:_External#Mission_Folder
  3. Sorry to dig up an old thread, but I'm lovin' I44 and they use this script, which brought me to this post. Problem is breath goes away when someone respawns, new people come in, etc. So I re-wrote the script. I also figured out you don't need a logic as particles can attach automatically. I tried to make the script not be too computation intense. It scans around the player and then if it finds someone, they start doing the cold breath. Have the player run this once when they log in: // Thanks to tpw for the particle params! doobreath = { private ["_pos", "_ps"]; sleep random 2; _pos = _this selectionposition "neck"; while {_this distance player < 800 and alive _this and vehicle _this == _this and _pos select 2 != 0} do { _pos = _this selectionposition "neck"; _ps = "#particlesource" createvehiclelocal getpos _this; _ps setparticleparams [["\ca\data\particleeffects\universal\universal.p3d", 16, 12, 13, 0], "", "Billboard", 0.5, 0.5, [_pos select 0, (_pos select 1) + 0.15, _pos select 2], [0, 0.2, -0.2], 1, 1.275, 1, 0.2, [0, 0.2, 0], [[1, 1, 1, 0.01], [1, 1, 1, 0.01], [1, 1, 1, 0]], [1000], 1, 0.04, "", "", _this]; _ps setparticlerandom [2, [0, 0, 0], [0.25, 0.25, 0.25], 0, 0.5, [0, 0, 0, 0.1], 0, 0, 10]; _ps setdropinterval 0.001; _this setvariable ["runningbreath", floor time + 5]; sleep 0.5; deletevehicle _ps; sleep 2 + random 2; }; }; [] spawn { while {true} do { sleep 5; _near = nearestobjects [player, ["Man"], 500]; { if (alive _x and vehicle _x == _x and _x getvariable ["runningbreath", -1] < time) then { _x setvariable ["runningbreath", floor time + 5]; _x spawn doobreath; }; } foreach _near; }; };
  4. Doolittle

    User Interface Editor

    Heh, Kremator. It allows you to make dialog boxes which for the longest time have been my most-hated-activity-in-all-of-life. You have to get out a calculator and figure out the coordinates, width, height, of everything, every button, text box, etc. It was a huge pain. I made a really cool map once, it took me like a few fun filled days to write the scripts up for it but then I had to do one dialog and it took like a month or so to get working. With this addon you can now do all that in like a good hour or so. Plus, the addon has a lot of nice things I've never seen done before, like cut and past from and to the game. That's some code I've gotta steal.
  5. Doolittle

    User Interface Editor

    This is so beautiful. I think I'm going to cry. This addon alone should have been DLC for $25 and I would buy it :o
  6. New version 1g New option to block dialogs that have controls with certain text in them. Useful for when hackers post their cheats in screenshots and that's all you know about the hack. dooacsDisabledText = "['GodMode', 'God Mode', 'You Items&cash']"; Note this takes about ten seconds to check. If you don't wish to run this particular check, just set dooacsDisabledText = "[]"
  7. New version 1f Now you can specify what addons you don't want allowed on your server as well as what user actions. This is done by loading a file called dooacsconfig.sqf that you'd place in the root of your game directory. Mine is "C:\Program Files\Bohemia Interactive\ArmA 2" Within this file you can have: dooacsDisabledPatches = "['myCheat', 'CHN_TroopMon']"; dooacsDisabledActions = "['Open cheat menu', 'Set viewdistance']"; If someone fails a patch or action check, you will see in-game and on arma2server.RPT: ..and they will get kicked. Note if you clear out the recommended dooacsDisabledPatches and dooacsDisabledActions that I have listed, you will not be protected from known cheats, so just add to these arrays. Also note there is a new CBA it would seem, and a quickfix here that should make it easier to read your server logfile. P.S. My arma2server.RPT is here (Win XP): "C:\Documents and Settings\Doolittle\Local Settings\Application Data\ArmA 2"
  8. Send me PM and link to addon if you think it's a cheat New version 1e Blocks two new cheats: A* and MR*
  9. You could download TroopMon2, which is a legitimate addon, but nefarious people sometimes use it in multiplayer. Then try to connect to your server with it loaded. Just having it in your addons folder "loads" it into memory. You should NOT see a "DooACS: Pass" but be disconnected instead, after you start the mission. Note if you try to test this by having dooacs.pbo on your computer and then starting a mission, it will never disconnect you from your own computer because you are the server. Please let me know how it goes, Spayker. I've been hoping for feedback from server operators for some time now!
  10. Spayker, that is a good question. I use cba_extended_eventhandlers.pbo. I think that requires cba_main.pbo though. You should be able to put that up on your server without requiring clients to run it. If you aren't able to then let me know because I want to make this easy for you to use. I don't want to have to require clients to download anything. That would ruin the whole point... which is to move towards having more open servers that aren't locked down, passworded, and have check signatures on.
  11. Spayker, I don't understand your question? It uses the Extended Eventhandler feature in CBA. I thought this was the library everyone was using so I went with that. rexehuk, thanks for letting me know about Lost Key!
  12. So sorry to release another one so soon. By the way, Armaholic rules! Thanks for putting these up for me, Foxhound! Version 1d Player ID as well as name is now printed when someone is caught cheating Detects Lo*lost*k*, Bu*fas*, and Mor*gear now Thanks to those who pointed Lo*lost out to me Public .pbo cheats that are detected: 5 Not detected: 0
  13. New version 1c Kicks users who are using T*Mon (note this is a valid addon but probably not appropriate for multiplayer)
  14. Wherever you want. Doesn't matter
  15. New version 1b Fixed to work with OA finally (it was booting anyone who joined) Removed use of a config file Remember this is only needed by servers, not clients! Note if you can point me (via PM) to the place to find the hack I may be able to stop it. I just need to be aware of the hack
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