Binkowski 26 Posted November 29, 2008 Can't wait for the units guys great work! And wld. Jonny did the same thing to me Share this post Link to post Share on other sites
Blue_Flight 0 Posted December 1, 2008 Some WIP pics of the Type 21 Fregate: Armament: - 8 Exocet Missiles - 1 40mm Bofors AA Gun - 1 105mm Deck Gun Share this post Link to post Share on other sites
PTV-Jobo 820 Posted December 1, 2008 OH SNAP! That's one hot piece of....er....boat! Share this post Link to post Share on other sites
slatts 1978 Posted December 1, 2008 tell me that 105mm gun works lol just say that it will Share this post Link to post Share on other sites
Binkowski 26 Posted December 1, 2008 Like Blink said. Tell me that gun works. Share this post Link to post Share on other sites
wld427 1705 Posted December 1, 2008 Like Blink said. Tell me that gun works. Like a champion...... that whole platform rocks BIG shout out to Connor1994... hes been working his ass off all summer on these ships. They are finally coming to the surface. Share this post Link to post Share on other sites
nzdfcrash 33 Posted December 1, 2008 i see some arma sea wars erupting with this baby lol Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted December 1, 2008 Wow, nice ship.................. Share this post Link to post Share on other sites
wld427 1705 Posted December 1, 2008 Wow,nice ship.................. lol i bet you say that to all the MODs Just think..... thats only oer first one Share this post Link to post Share on other sites
Commando84 0 Posted December 1, 2008 Oh man when these get out they should be put into a warefare mission version Out of curiosity will helicopters be able to land on the rear aft deck? And will they be able to refuel, rearm and repair? Seeing the fregatte I started thinking about this game http://members.tcq.net/video61/images/lynx/gamepics/desert.jpg Good old desert strike from 1992 you used to start some missions from the deck of the ship I think. Share this post Link to post Share on other sites
eble 3 Posted December 2, 2008 No reason why the frigates could rearm/refuel/repair etc. Problem is with arma engine 'if' the frigate moves the helo will fall off the deck. Maybe a work round is to add a railing round the edge of the flight deck so that the helo slides to it but can't fall off. Southy Share this post Link to post Share on other sites
oldbear 390 Posted December 2, 2008 Couldn't we lock the chopper on the fly deck as it's done in RL ? As displayed here :Landing grid Share this post Link to post Share on other sites
wld427 1705 Posted December 2, 2008 No reason why the frigates could rearm/refuel/repair etc.Problem is with arma engine 'if' the frigate moves the helo will fall off the deck. Maybe a work round is to add a railing round the edge of the flight deck so that the helo slides to it but can't fall off. Southy we tried that and teh helo starts bouncing..... eventually destroying both the frigate and the chopper. We are working on the solution. Hopefully we will not have to go the proxy route or deal with a massive scripting system. all else fails we will look into the currently available hitching scripts and add an option like "Lash chopper to deck" something like that Share this post Link to post Share on other sites
Benoist 0 Posted December 2, 2008 Could you add some machineguns for aerial defence? Not a Vulcan, but some .50, maybe in the sides of the ship, or a turret in a high spot. Share this post Link to post Share on other sites
wld427 1705 Posted December 2, 2008 Could you add some machineguns for aerial defence?Not a Vulcan, but some .50, maybe in the sides of the ship, or a turret in a high spot. its got a really kick ass bofors for that! Share this post Link to post Share on other sites
slatts 1978 Posted December 2, 2008 an idea form blinky if you want the helo to stay on why not use a hook on the ship to catch the heli and another one on the heli(like in real life) Gnat made a tug for his navy flanker which done the same without using scripts and no damage was done  im sure he would help well done to connor ..your work is amazing EDIT...just seen old bear had it before oopps Share this post Link to post Share on other sites
Daniel 0 Posted December 2, 2008 On the reskinned BIS units, did you magane to contact Skaven? His troops are by far the best RACS i've seen so far and i'd probably end up using them with your ground forces anyway at the moment. So between the standard BIS troops and Skaven's I wouldnt worry too much about your own troops yet. That ship looks a beast, it'll be nice to have some proper navel support on coastal ops. Share this post Link to post Share on other sites
FriketMonkey 0 Posted December 2, 2008 Looks really cool. But would be even better when u added two .50's on the side of that ship... Share this post Link to post Share on other sites
slatts 1978 Posted December 2, 2008 yea some M2 on the side or near the rear for extra protection against fast boats or somali pirates Share this post Link to post Share on other sites
RM Snipe 0 Posted December 2, 2008 Any other ships from OFP's Falklands Mod going to be ported to ARMA ? Dabble abit myself. Â Share this post Link to post Share on other sites
cimalex 3 Posted December 2, 2008 Great news ! Reminds old Ofp "Flashpoint in the Falklands Type 21 Frigate2, if I'm not wrong... Again a great addon people. Hope there's enough space on the flight deck to load almost an Alouette III if not your modified Puma choper... Carry on with type 23 now ! Share this post Link to post Share on other sites
cbfasi 4 Posted December 2, 2008 Please tell me them first two pics RM Snipe are not in Armed Assault..... If so you better contact me FAST. RACS have permission for a number of the 1982: Flashpoint in the Falklands ships, along with another team. Conner is indeed doing a great job bringin the old OFP ships into ArmA. Share this post Link to post Share on other sites
Conor1994 0 Posted December 2, 2008 Could you add some machineguns for aerial defence?Not a Vulcan, but some .50, maybe in the sides of the ship, or a turret in a high spot. Hey The Type 21 does have a boftors for air defence But its meant to be slightly weak in the air defence role.. :P but strong in anti shipping. On the other hand the Type 42 is the RSN dedicated Air Defence ship and that is Unable to defend against surface threats... in a whole I’m trying to make them rely on each other for protection (These ships rely on other classes of ships for other types of defence e.g. from submarines and sea skimming missiles) Thanks conor1994 Share this post Link to post Share on other sites