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mr.g-c

Confirmed shoot out of non-gunner positions

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Hi, BI already confirmed in a video that it will be possible to fire out of non-gunner positions in ARMA2. So my question is, from which positions in particular?

Does that for example also mean that i can:

- As a gunner and commander in a tank, just open my hatch and use my M4/M9 to attack nearby soldiers and also (very important to me) to use me binocular out of the tanks hatches? Look here for an impression (OFP2 though) hatches open, binoculars ativated

- Shoot and drop Grenades out of flying MH6s?

What do you think would be possible with this great option?

Regards, Christian

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what i would like to see how someone shoots a m136 from a BH and then the passangers are injured/dead or the heli goes down biggrin_o.gif

But thats something we will never see probably sad_o.gif Most likely they will implement something similar as seen in the VBS1 demo videos... shoot main weapon from a fixed position. I think using binoculars there shouldnt be a problem. Dont think it will be possible to throw grenades.. but hell it should be! Everything should be possible... the player has to decide whats stupid and will get you killed.

They should have both... these fixed firing positions and freely walking on moving objects. The AI can use the fixed positions then and the player can choose between those two.

Just my thoughts and speculations

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Hopefully then they will include more usable hatches to shoot out of like these gentlemen are demonstrating.

Well VBS2 has exactly those hatches at a stryker model.

Lets hope to see some stuff like that in the game...

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Quote[/b] ]also (very important to me) to use me binocular out of the tanks hatches?

you can even configure it now for arma wink_o.gif just change gunnerout optics model

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I can see it before me... Littlebirds packed with SAW gunners whiping out bases :P

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Hopefully main weapons are significantly destabilized when firing from a moving vehicle, such as firing out of a humvee or MH-6. I don't want to see the aforementioned vehicles driving around with a half dozen pinpoint gunners.

Firing from a vehicle should mainly be an act of suppression or used to gain fire superiority. It should not be possible to make repeated aimed shots against enemies, as it is when using a stabilized gun turret in arma.

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Yes but most people believe thats easy to aim and hit targets from moving vehicles and flying helicopters. Where they get that "knowledge" - (action) movies, vids from y***t*** etc. whistle.gif

Anyway this could be nice additional light support eg. break enemies movements, confuse them....

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Hopefully main weapons are significantly destabilized when firing from a moving vehicle, such as firing out of a humvee or MH-6. I don't want to see the aforementioned vehicles driving around with a half dozen pinpoint gunners.

If it's anything like in ArmA firing a MG mounted on a jeep while that jeep is moving, I don't think we'll have to worry about pinpoint accuracy.

However, accuracy radically increases when the jeep stops. Realistic, I suppose, but I can just imagine it in-game. No-one will be scared of the armoured car while it's tearing around, but as soon as it stops, you're going to want to find some cover! crazy_o.gif

Might seem unfair at first, what with the armoured car gunners being pratically immune to small arms, but it only takes one soldier with an RPG to creep up from a blindspot to take the lot out. rofl.gif

It should be fairly possible to shoot accurately from a helicopter that's hovering still. Don't snipers do this often in real life? That's also not too unfair, because unlike armoured cars, the shooter (and often the helicopter itself) is vulnerable to small arms fire while it's hovering like this.

So, in summary: shooting from a vehicle should only be accurate when the vehicle is slow or stationary -- which isn't unfair because going slow or stationary is an inherently dangerous thing for a vehicle.

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So, in summary: shooting from a vehicle should only be accurate when the vehicle is slow or stationary -- which isn't unfair because going slow or stationary is an inherently dangerous thing for a vehicle.

Um... regaurdless of whats fair or not, every weapon has its own accuracy, that doesnt change, whether your in a vehicle or not, the decrease in accuracy in a vehicle will vary depending on how well you can steady your weapon while moving and such.

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To be realistic, the helicopters should be vibrating and gyrating around like nobody's business, especially the unstabilized ones like the mh-6. That would further reduce the attractiveness of the helicopter shoot scenario- but if you need to shoot, you're probably going to whether you have a high or low probability to hit.

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Do you guys think that if you're a passenger in a car, should you be able to press "Q" or "E" to lean out the window to shoot whats ahead of you?

On one hand it's better than being forced to sit in the car doing nothing while getting shot at like in Arma now, but on the other hand it could be considered arcadish.

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I think we should be free moving in any vehicle and not stuck on sitting without any other option to do than ejecting which will cause death when doing on speed. We should be freely change our position in tank while its moving like m1a1 commander could swap to gunner on fly. Never magically swap to vehicle but transition by animation.

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What about reloading your weapon while in a back seat, surely this can be done. Allong with fire'n from it With out reload you better be a hell of a marks men :P

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Reloading in a vehicle would add to immersion for sure !  wow_o.gif

But don't make "shooting from window" with A/E as fast as GTA San Andreas, you have a bit long anim to get your weapon out, and so for getting your weapon in...

(depending if it is  handful pistol or big "mutha fucka" M249 SAW...)

And don't even think about firing RPG from a HMMWV window  band.gif

But you surely could from a mountedMG-HMMWV, through the top gunner hole, he he he... thumbs-up.gif

(tweak : go to "Gear" menu, drop all you have in the vehicle (if it can accepts it and don't drop your gear to the ground wink_o.gif ), then pick it up again. I think you now have your fullest magazine ! )

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Heres an interesting video,

Especially towards the end when they are practicing fireing from The Back of a Open top Truck. See how dangerous a truck now becomes when you have an all round defense in the back plus a Heavy MG in the front cabin.

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Maybe when in first person you should be able to aim around the vehicle, out windows, ect.

Could be usefull for "carjacking" if you could aim at the driver, haha. But wouldn't be so good in missions where the AI drives you places...

But I say being able to "move around" and "choose" a spot in the vehice to fire from would be good, then you could fire out of windows in cars, firing ports in APCs, hatches in tanks/APC's, doors in helicopters. Or just off an MH-6, lol.

All with decreased stability while moving of course!

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This reminds me of Joint Operations. It led to some really weird strategies, but nothing too bad as a chopper full of AT weapons and saws was a magnet for stingers. There was alot of teamwork too because if your helicopter or boat was under attack everyone aboard could defend it.

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forcing communication between pilot and cargo's smile_o.gif

Indeed a nice addition, from every point of view.

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just as a side note: most of what is talked about here was already possible in VBS1. look here

so as in ArmA it is not a technical matter, it's a matter if BI wants to keep this feature a VBS exclusive I guess...

but with not much arguments if it was implemented in ofp2 as it looks like.

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just as a side note: most of what is talked about here was already possible in VBS1. look here

so as in ArmA it is not a technical matter, it's a matter if BI wants to keep this feature a VBS exclusive I guess...

but with not much arguments if it was implemented in ofp2 as it looks like.

VBS is not made by BIS, it's made by BIA. It could still be a technical problem if the changes made to the engine to get that going was extensive. VBS1/2 is not just some mod for ArmA, they are different programs, one developed from the engine of the other.

The Lamborghini Gallardo and the Audi S8 share the same engine. Both cars have quite extensively different capabilities, though. In order to get the gallardo to accommodate 4 passengers comfortably, for instance, extensive modification would need be needed. Assuming the S8 can reach 100 km/h from a stop in 4 seconds because it and the Gallardo share parts in common is neglecting other relevant evidence, to say the least.

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just as a side note: most of what is talked about here was already possible in VBS1. look here

so as in ArmA it is not a technical matter, it's a matter if BI wants to keep this feature a VBS exclusive I guess...

but with not much arguments if it was implemented in ofp2 as it looks like.

I thought that was just an experiment and it was never publicly released?

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just as a side note: most of what is talked about here was already possible in VBS1. look here

so as in ArmA it is not a technical matter, it's a matter if BI wants to keep this feature a VBS exclusive I guess...

but with not much arguments if it was implemented in ofp2 as it looks like.

I thought that was just an experiment and it was never publicly released?

I seem to remember hearing that as well... but I didn't include that in my post because they have videos of it on their website, and it seems to be in the feature list.

The dynamic destruction capability was definitely a technicalogical excercise that didn't run satisfactorily.

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Shooting from a moving vehicle is one thing, actually hitting anything is another. I would see the main utility of shooting with small arms from a vehicle to pin down enemy infantry, so for it to work properly some better suppression effects would be needed (eg. when soldiers are under heavy fire, their accuracy decreases as shots are fired hastily with no aiming). Which of course would be great to have anyway.

Stryker, BMP and alike are another thing, because taking fire positions inside an IFV/ICV/APC would be sensible even when the vehicle wasn't moving (there's protection from enemy that trucks don't offer).

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