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RHS T-64 MBT pack v.0.9 ( Preview )

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********************************************************

****** RHS T-64 MBT Preview Pack V.0.9 by Kenji*******

********************************************************

**************************

* Contents & Information *

**************************

This pack is a beta / preview version of Kenjis T-64MBT pack.

The pack features completely new detailled models, new textures,

random numbers, normal and specular maps.

Also we use the freshly introduced Addon signing for the first

time to prevent altering the addons to chect in MP.

In further versions more variants and interiours will be added.

---

Included in this pack are:

- T-64B ( 1975 variant )

- T-64BU ( SLA Version )

- Simple Demo mission by Kenji

- Info pdf

- Normal readme[/b]

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* Installing this addon: *

**************************

In the file you have downloaded you should find the following files:

- RHS_T64.pbo

- RHS_T64.pbo.RHS.bisign

- Armour of the World T-64.pdf

- RHS Server Key folder

- T-64 Demo Mission folder

- Normal readme

Place the RHS_T64.pbo and RHS_T64.pbo.RHS.bisign file inside

your Arma Addons folder or the desired modfolder ( better method )

You find the vehicles on the OPFOR Side under RHS Amored ( T-64 75 )

and the default OPFOR Amored section ( T-64BU SLA ).

--- OPTIONAL ---

Place the file you find in the T-64MBT Demo mission folder

in your ArmA SP missions folder for a simple Demo mission.

In the Armour of the World T-64.pdf you find nice info on the MBT

and its development along with a fictional story on the T-64BU SLA.

Also you find the RHS Server Key folder and in it the RHS.bikey file.

This file is for servers that want to support Addon signatures.

***********************

* For mission makers: *

***********************

Vehicle class Names:

"RHS_T64B"

"RHS_T64B_SLA"

-----------------------------

Class Names Weapon/Magazines:

Weapon/Ammo Type/Class

125mm 2A26 RHS_2A26 125mm

125mm 2A46-2 RHS_2A46_2 125mm

125mm 2A46M-2 RHS_2A46M_2 125mm

125mm 2A46M-4 RHS_2A46M_4

12.7mm NSV RHS_NSV

7.62mm PKT PKT

APFSDS

125mm 3BM9 RHS_3BM9

125mm 3BM12 RHS_3BM12

125mm 3BM15 RHS_3BM15

125mm 3BM17 RHS_3BM17

125mm 3BM22 RHS_3BM22

125mm 3BM26 RHS_3BM26

125mm 3BM29 RHS_3BM29

125mm 3BM32 RHS_3BM32

125mm 3BM42 RHS_3BM42

125mm 3BM42M RHS_3BM42M

125mm 3BM46 RHS_3BM46

HEAT

125mm 3BK12 RHS_3BK12

125mm 3BK14 RHS_3BK14

125mm 3BK18 RHS_3Bk18

125mm 3BK18M RHS_3BK18M

125mm 3BK21 RHS_3BK21

125mm 3BK29 RHS_3BK29

125mm 3BK31 RHS_3BK31

HE-FRAG

125mm 3OF11 RHS_3OF11

125mm 3OF26 RHS_3OF26

ATGM

125mm KOBRA RHS_9M112_KOBRA

125mm AGONA RHS_9M128_AGONA

125mm SVIR RHS_9M119_SVIR

125mm REFLEX RHS_9M119_Reflex

125mm REFLEXM RHS_9M119M_ReflexM

**********************

* Special thanks to: *

**********************

... by no special order ...

- Kenji: Models, textures, configs

- AK74M/DKM: NSV Machinegun model

- Raedor/DKM: Number scripts

- Soul Assassin: Number textures, testing

- Shadow NX, Cameron McDonald, AK/Pavel: Testing

- Parvus, NSX, Aimpoint: Screenshot art

- Jerry Hopper: Help with addon signatures

- Bohemia Interactive: ArmA itself wink_o.gif

-----------------------------------------------------------------------------

All BIS forum members and others we may have fogotten - For help and support.

------------------------------------------------------------------------

Use this Addon at your own risk, RHS and its members are not responsible

for any damage caused to your PC or your ArmA installation.

Contact us on BI Forums or via Email if you have questions:

Mail: info_rhs@gmx.de

---

Screens:

Screen1 by Parvus

Screen2 by Parvus

Screen3 by NSX

Screen4 by NSX

Screen5 by Ingram

Screen6 by Ingram

---

Download:

Download @ arma.info

Download @ Armaholic.net

Download @ BIS.4Players

Download @ Combat-prison.net

---

And now have fun with it, soon there will be more wink_o.gif

Special thanks to Vilas for the uploads.

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Very nice to see some heavy machines from RHS again,great job guys smile_o.gif

PS Screens 5 and 6 are from Ingram I guess!! not mine. Next time send me the stuff..I will be happy to make some!! biggrin_o.gif

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Totally awesome, this is probably the highest quality addon i have seen for arma.

Can i enquire as to how this compares with the T72, as in, easier to destroy or does it have thicker armour? Same size gun?

Annway, fantastic work

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looking good smile_o.gif .

is it a new model for ArmA or an import from OPF?

Completely new.

@Aimpoint

Indeed sad_o.gif

Sorry

@Winters

I think its pretty similar to the BIS T-72 but with ArmAs damage system you wont see much difference anyway, but i think we will have some working armor script in further releases, no promise though.

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Very very nice, thank you Kenji! I'll be sure to try it out, what's next more aircraft?! notworthy.gif

Awesome.

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Yeah, great thumbs-up.gif Very nice...thanks a lot. This Tanks are a part of my next mission. inlove.gif

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If any could make a replacement config for this. Maybe replace this for T-72? Wouldn't really matter to me.

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Nice tanks...But how do we get the ambiant radio sounds in Arma xtreme 1.3 to apply to these tanks??I mean we're kinda spoiled now with both emersion sounds and laseing capability in the t-72.Anyway to get the radio sounds to apply until the NWdog stuff is applicable??

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Nice tanks...But how do we get the ambiant radio sounds in Arma xtreme 1.3 to apply to these tanks??I mean we're kinda spoiled now with both emersion sounds and laseing capability in the t-72.Anyway to get the radio sounds to apply until the NWdog stuff is applicable??

XAM only covers the original vehicles afaik so i doubt we can have radio chatter of that mod in the tank without it being included in one of their next versions.

About NWDs optics, its hard work to implement those and also the T-64 uses a different system from T-72 as the 64 compared to the 72 is pretty superiour ( and more costly ).

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amazing work guys. it is a very professional looking add on.

I have had a bit of a test run with it. I have noticed that it takes between 3 and 4 hits with the AP shells to take out an abrams, whereas the HEAT and HE shells only seem to require 2 hits. I did a test with 4 T64s v 1 abrams and the abrams took out 2 T64s before the AP rounds disabled its gun. while i appreciate that the abrams is a newer generation of MBT it seems that when using the AP rounds the T64 is seriously out gunned, even when compared to the T74 which only needs 2 hits to destroy an abrams. I'm guessing that part of the problem is ARMAs system of defining armour doesn't allow for the sort of internal damage that the non explosive AP rounds would do. I'm definitely not a tank expert so I could very well be wrong.

great work as always by the RHS team. thank you!

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read the pdf manuel the second last page tells how to change the ammo loadouts

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@jezz

what are you getting at? Do you mean change the loadout to HEAT instead and get rid of the AP rounds?

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no loading the tank with the newest 125mm ammo

ie 125mm 3BM46, 125mm 3BK31, RelfexM

also note that russian heat ammo tends to have higher pentration than a apfsds from the same era so 3bk31 will still out score 3bm46

this due to a number of factors the main being the size of the autoloader limiting the length of apfsds projectile, this limit is less inportant in building a more effective heat round.

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can anyone help. I have tried using "removeAllWeapons this;" and then adding a new main gun and ammo as per the pdf instructions. for some reason the original gun is still there with all its ammo as well as the new gun?

sorry, i should have put this in my previous post rather than spamming the board.

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