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Looking good Opteryx, people are starting to see what arma can pull off which is really something special. wink_o.gif

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Impressive. But those buildings are just part of the sat map now right? It's going to take ages to place them all crazy_o.gif

Hope to see that finished, I don't think many island makers are going to be doing something like that because it looks like a huge amount of effort smile_o.gif

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My first model that looks like it will be completed:

Stryker Mobile Gun System (Stryker MGS) Turret, which will be mounted on a slightly edited version of the BIS Stryker model. Progress so far:

High Poly Model: 95% done

Everything Else: Haven't started yet.

If i manage to pull this one off, i might look into making the other stryker vehicles. Chances are tho, i will need the help of a more experienced modeller/texturer/configer to finish it.

strykermgsturretah8.jpg

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her´s a paint over

http://img153.imageshack.us/img153....MG]

minor things.

add more segments into bigger things (eg turrent base)

as they´re bigger clunky segments will be more noticable!

eventually that grid like structure can be taken out and replaced with normal map.

since youll bare see that structure from an angle that would make obviousl that these parts are going inward

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But those buildings are just part of the sat map now right?

Yes.

Quote[/b] ]It's going to take ages to place them all crazy_o.gif

Yeah it will certainly take quite a while, but eventually I might edit away some buildings to reduce object density, ArmA won't be able to handle such high object density with every object having normal and specular maps. Also, shadows that are cast from buildings will have to go, it will be one hell of a job, but the transition from the satellite image to detail tex looks just too ugly.

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The thing with Sakakah Al Jawf is all the buildings are "new", if you get my meaning. Could we see some destroyed or damaged buildings in this one? Like when you see vids of Iraqi cities a lot of the buildings are missing walls, rooftops, etc. Just give it a more realistic feel, not a brand new city, maybe? Or would that cause even more video lag?

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Hi, that will cause much more lag, what will be pimp and may even

work... could be to remove the specular maps but leave the shadows,

for those few ones that can run with shadows On; i'll love a city

with alot of destroyed buildings and some QG factorys and objects

arround, but all that will be a really hard work not only on the models,

over all i guess that the placement and distribution; plus make the

island... do or get the ground textures etc. Opteryx deserves a damn

medal. Let's C ya

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if you make proper LOD´s you wont have much lag.

also group buildings.

ofp back then had a limit of displaing 256 obj max at once.

therefore some objects were grouped (eg those forrest triangles).

would be a good approach for dense urban areas aswell.

cheers

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IIRC that's the way the BHD mod Mogadishu is being done. Opteryx, you should mabye ask them how it's done, to reduce the lag. Anyway, I'l looking forward to you island. smile_o.gif

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T-90 WIP Texturing

Here is only the basic diffuse ,almost only for the camo

t90basique2vr1.jpg

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Lowlands Warrior weapons:

minimi.jpg

Whatever happens, we have got

The Minimi and they have not

Regards,

Sander

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@neon

looks nice!

now get it drrdddyy!

@sander

post some 3d app pics of that rifle would be alot more helpful to let you know what you could pimp..

cause right now... i think the reticlue is cool.. biggrin_o.gif

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Someone will undoubtedly call me something nasty for saying this, but the last dude on the second row reminds me of Kane from the Command & Conquer series.... Bald head and goatee I mean come on? tounge2.gifrofl.gif

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The old guy in the ball cap looks like he'd be happier watching golf more so than running around with a gun.  biggrin_o.gif

EDIT: just to knitpick, the chinese dudes nose looks like its a bit off color/not real.

The mercs look good overall though. thumbs-up.gif

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OMG it the A team back with friends, there is MR t with a beard and the leader guy and some other guys i cant remember their names rofl.gif

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OMG it the A team back with friends, there is MR t with a beard and the leader guy and some other guys i cant remember their names rofl.gif

I wouldn't hire them!

Anyway, everyone knows that real mercenaries look like this:

TheColonel.jpg

tounge2.gif

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@neon

looks nice!

now get it drrdddyy!

Like that?

actualworkii9.jpg

Still WIP

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looks cool

id tone down the splotches a bit tho.

mud is either dark brown when its wet or comes in a pale beige tone when its dry.

right now it looks more like rust or sh.t hehe smile_o.gif

keep it up

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