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WIP: stuff you are working on!

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Looks cool! A bit militaristic somehow, i cna't point it out but maybe its the camoed pants and jacket. He should have some more black or dark blue color. But not all countries "swat" units look the same, i mean look at russias Omon forces. Hmm this dude almost looks like one of those guys at least with the camoed clothes.  smile_o.gif

Good to use spanish btw to suit South Sahrani  wink_o.gif

If you wanna use some high quality hand guns i vote for Robert Hammers pistols 1.5.  inlove.gif

The Sahrani police is called Policia, check out the Police car under Civilian - Cars, it came with the original game. wink_o.gif

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Thanks your feedbacks guys.

Just some additional screenshots with Police markings (click on the thumbnail to enlarge) :

swat05sd9.th.jpg

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Looking good! What i would love are some police officers (perhaps the RACS police is somewhat paramilitary, like italian carbinieri?) to go with that, for example reskinned RACS officers, the beret is pretty suitable imho.

...and some criminals too! whistle.gif

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Thanks your comments/suggestions

(perhaps the RACS police is somewhat paramilitary, like italian carbinieri?)

Or the French Gendarmerie or Spanish Guardia Civil, actually it is exactly what I was assuming. I think a paramilitary police would be consistent with the South Sarahni regime (that's why I chose to have them wearing urban cammo instead of plain blue or black fatigues, aside fm the fact there are already SWAT addons in black uniforms around).

Btw Vilas has released some pretty good retexes portraying South Sarahni Police Officers, but yes I plan to add a SWAT officer with beret, as well as a sniper with boonie hat and a SWAT trooper with “roller skating helmetâ€.

Regarding criminals there are already some good addons by Vilas (bandits) and Ack (bank robbers)

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Well, here's my little contribution. Wood is still very much WIP. Still missing the minor details which are also major. Not on par with DaSquade by a million miles!

smle6nr2.jpg

smle8rw9.jpg

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End of modelling (i wish) of the T90 ,the model look a little strange cause i didn't found enough doc about this tank

23819897wp2.jpg

24420364jk0.jpg

it will be very hard to unwrap this thing !

whistle.gif

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@MehMan: Don't let yourself down. Very good job imho.

Any info about the weapon build itself, like polycount etc smile_o.gif and maybe a wire.

@Neon: 'Render' looks good, but sicne you didn't started unwrapping it you might want to show us a wire. Never know you can reduce some without visual impack.

PS: (First pic not working here)->Edit: nevermind, it is slowly popping up now.

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here the wire

7800 Quads ,had a budget of 12 000

But i have to clean the line change into edit poly and reduce it

wire1xk5.jpg

wire4rq9.jpg

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@Neon,

first of all you need to mirror all the tank's model. explaining:

when you look from the back that outside 12,7 mg should be on the right, so as the optics, ... , etc.

what is that MG? it should be KORD...

i understood that you don't have good info and data, that'll gonna change soon, i'll try to send you all what you need after 14-20 hours ok?

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yeah its mirrored when i start modelling it

I dont say no to more doc smile_o.gif

thanks

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Good jobs MehMan & Neon I wish I had the skills to do the same. Congrats.

I'm Still working on RACS SWAT addon but I'm a bit stuck at the moment. I've a problem with the SWAT config

OK I hate doing configs, generaly speaking even the simpliest ones takes me several attemps of trials and errors (mostly fm typing mistakes) to work properly, but usually I manage to fix them. Until now. What is paradoxical is that this config is a relatively easy one:

Here is the config

Quote[/b] ]

class CfgPatches

{

class SWAT_Soldiers

{

units[] = { "SWAT_SoldierWAT", "SWAT_SoldierWSaboteurMarksman"

};

weapons[] = {};

requiredVersion = 0.100000;

requiredAddons[] = {"CAData","CACharacters","CAWeapons"};

};

};

class CfgVehicleClasses

{

class SWAT_Men

{

displayName = "RACS SWAT";

};

};

class CfgVehicles

{

/*extern*/ class SoldierWAT;

class SWAT_SoldierWAT: SoldierWAT

{

model = "\racs_swat\us_soldier_at";

side = 2;

displayName = "SWAT M4AIM";

weapons[] = {"M4AIM", "NVGoggles","Throw","Put"};

magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "SmokeShell" };

vehicleClass = "SWAT_Men";

/*extern*/ class SWAT_SoldierWSaboteurMarksman;

class SWAT_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman

{

model = "\racs_swat\us_soldier_sabmark";

side = 2;

displayName = "SWAT MP5";

weapons[] = {"MP5A5","M9","NVGoggles","Throw","Put"}

;

magazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "SmokeShell", "SmokeShell"};

vehicleClass = "SWAT_Men";

};

The problem is I get a "Undefined base class SoldierWSaboteurMarksman". Just as if SoldierWSaboteurMarksman wasn't a correct class name ?

Could you please help ?

Thanks in advance for your support.

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hmm..

if you want them RACS, you should use anyway:

SoldierGAT (AT)

SoldierGMarksman (Marksman)

Your config seems ok to me...

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Perhaps RACS isn't the most proper prefix for your SWAT officers, as they are the army corps. Typically swat units would be connected to a police unit of some sort, so perhaps Royal Sahrani Police Corps (RSPC) or something would be better?

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@plasman

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> /*extern*/ class SWAT_SoldierWSaboteurMarksman;

class SWAT_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman

to

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> /*extern*/ class SoldierWSaboteurMarksman;

class SWAT_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman

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hi everybody, i want to show you some WIP pics of our Å KODA FELICIA (without interior yet)

PIC from Oxygen:

oxygen.jpg

PIC from 3DsMAX:

max.jpg

real photo of our car:

real.jpg

thx for feedbacks

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Looks good, maybe you should show us a wireframe of the model and maybe tell us what is the polycount. Are you going to make some other versions? I would like to see bigger variety of colors and I wouldn't mind a police version smile_o.gif

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Awesome stuff Mehman! The .303 is one of the toughest looking rifles ever!

Thanks so much!

Are you considering a bayonet version too mate?

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not really an addon, I'm working on a simple life sim on Sakakah map :

- FOB

- buses and cars on the roads

- civilians spread over the city

- independant HQ

here are pics of the job done ^^

arma2007110400515489rs2.jpg

sakakah3fo7.jpg

arma2007110400213264rf0.jpg

I've got few things to fix before I let you download it :

- add a governor's place

- add a police station

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@plasman

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> /*extern*/ class SWAT_SoldierWSaboteurMarksman;

class SWAT_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman

to

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> /*extern*/ class SoldierWSaboteurMarksman;

class SWAT_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman

Will try that thanks smile_o.gif

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Two errors detract from this as a portrayal of a British WW2

No. 1 Mk III*:

1. The recessed circle for the marking disc should be on the

right hand side of the butt. According to the LoCs, the

discs were declared obsolete in late 1940 on both rifles and

Bren guns and most appear to have been removed quite

quickly.

2. You should remove the piling swivel. These were deleted

in the late 1930s and are not normally seen on rifles of WW2

date. You should relocate the swivel model to the bracket

underneath the foregrip band.

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not really an addon, I'm working on a simple life sim on Sakakah map :

- FOB

- buses and cars on the roads

- civilians spread over the city

- independant HQ

I've got few things to fix before I let you download it :

- add a governor's place

- add a police station

Very interesting. Could you pls do the same with Porto (fm Queen's Gambit) and/or Rahmadi ?

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Two errors detract from this as a portrayal of a British WW2

No. 1 Mk III*:

1. The recessed circle for the marking disc should be on the

right hand side of the butt. According to the LoCs, the

discs were declared obsolete in late 1940 on both rifles and

Bren guns and most appear to have been removed quite

quickly.

2. You should remove the piling swivel. These were deleted

in the late 1930s and are not normally seen on rifles of WW2

date. You should relocate the swivel model to the bracket

underneath the foregrip band.

I know it was on the right side, but that's because of the unwrap, so it's basically on both sides. It's a small error I can live with.

Thanks for the info on the piling swivel though, didn't know that. I always thought it was the sling mount but checking photos of older enfields reveals my error.

@ Stewy: Thank you. A bayonet version is only in my mind, it's a quick todo but unless some sort of melee attack option is available in ArmA I don't think I'll include it for anything more than eye candy.

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