VXR 9 Posted November 5, 2007 Looks cool! A bit militaristic somehow, i cna't point it out but maybe its the camoed pants and jacket. He should have some more black or dark blue color. But not all countries "swat" units look the same, i mean look at russias Omon forces. Hmm this dude almost looks like one of those guys at least with the camoed clothes.  Good to use spanish btw to suit South Sahrani  If you wanna use some high quality hand guns i vote for Robert Hammers pistols 1.5.  The Sahrani police is called Policia, check out the Police car under Civilian - Cars, it came with the original game. Share this post Link to post Share on other sites
plasman 0 Posted November 6, 2007 Thanks your feedbacks guys. Just some additional screenshots with Police markings (click on the thumbnail to enlarge) : Share this post Link to post Share on other sites
digitalcenturion 20 Posted November 6, 2007 Looking good! What i would love are some police officers (perhaps the RACS police is somewhat paramilitary, like italian carbinieri?) to go with that, for example reskinned RACS officers, the beret is pretty suitable imho. ...and some criminals too! Share this post Link to post Share on other sites
plasman 0 Posted November 6, 2007 Thanks your comments/suggestions (perhaps the RACS police is somewhat paramilitary, like italian carbinieri?) Or the French Gendarmerie or Spanish Guardia Civil, actually it is exactly what I was assuming. I think a paramilitary police would be consistent with the South Sarahni regime (that's why I chose to have them wearing urban cammo instead of plain blue or black fatigues, aside fm the fact there are already SWAT addons in black uniforms around). Btw Vilas has released some pretty good retexes portraying South Sarahni Police Officers, but yes I plan to add a SWAT officer with beret, as well as a sniper with boonie hat and a SWAT trooper with “roller skating helmetâ€. Regarding criminals there are already some good addons by Vilas (bandits) and Ack (bank robbers) Share this post Link to post Share on other sites
MehMan 0 Posted November 6, 2007 Well, here's my little contribution. Wood is still very much WIP. Still missing the minor details which are also major. Not on par with DaSquade by a million miles! Share this post Link to post Share on other sites
Neon 0 Posted November 6, 2007 End of modelling (i wish) of the T90 ,the model look a little strange cause i didn't found enough doc about this tank it will be very hard to unwrap this thing ! Share this post Link to post Share on other sites
DaSquade 0 Posted November 6, 2007 @MehMan: Don't let yourself down. Very good job imho. Any info about the weapon build itself, like polycount etc and maybe a wire. @Neon: 'Render' looks good, but sicne you didn't started unwrapping it you might want to show us a wire. Never know you can reduce some without visual impack. PS: (First pic not working here)->Edit: nevermind, it is slowly popping up now. Share this post Link to post Share on other sites
Neon 0 Posted November 6, 2007 here the wire 7800 Quads ,had a budget of 12 000 But i have to clean the line change into edit poly and reduce it Share this post Link to post Share on other sites
Gedis 0 Posted November 6, 2007 @Neon, first of all you need to mirror all the tank's model. explaining: when you look from the back that outside 12,7 mg should be on the right, so as the optics, ... , etc. what is that MG? it should be KORD... i understood that you don't have good info and data, that'll gonna change soon, i'll try to send you all what you need after 14-20 hours ok? Share this post Link to post Share on other sites
Neon 0 Posted November 6, 2007 yeah its mirrored when i start modelling it I dont say no to more doc thanks Share this post Link to post Share on other sites
plasman 0 Posted November 7, 2007 Good jobs MehMan & Neon I wish I had the skills to do the same. Congrats. I'm Still working on RACS SWAT addon but I'm a bit stuck at the moment. I've a problem with the SWAT config OK I hate doing configs, generaly speaking even the simpliest ones takes me several attemps of trials and errors (mostly fm typing mistakes) to work properly, but usually I manage to fix them. Until now. What is paradoxical is that this config is a relatively easy one: Here is the config Quote[/b] ]class CfgPatches { class SWAT_Soldiers { units[] = { "SWAT_SoldierWAT", "SWAT_SoldierWSaboteurMarksman" }; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {"CAData","CACharacters","CAWeapons"}; }; }; class CfgVehicleClasses { class SWAT_Men { displayName = "RACS SWAT"; }; }; class CfgVehicles { /*extern*/ class SoldierWAT; class SWAT_SoldierWAT: SoldierWAT { model = "\racs_swat\us_soldier_at"; side = 2; displayName = "SWAT M4AIM"; weapons[] = {"M4AIM", "NVGoggles","Throw","Put"}; magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "SmokeShell" }; vehicleClass = "SWAT_Men"; /*extern*/ class SWAT_SoldierWSaboteurMarksman; class SWAT_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman { model = "\racs_swat\us_soldier_sabmark"; side = 2; displayName = "SWAT MP5"; weapons[] = {"MP5A5","M9","NVGoggles","Throw","Put"} ; magazines[] = {"30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "SmokeShell", "SmokeShell"}; vehicleClass = "SWAT_Men"; }; The problem is I get a "Undefined base class SoldierWSaboteurMarksman". Just as if SoldierWSaboteurMarksman wasn't a correct class name ? Could you please help ? Thanks in advance for your support. Share this post Link to post Share on other sites
dren 0 Posted November 7, 2007 hmm.. if you want them RACS, you should use anyway: SoldierGAT (AT) SoldierGMarksman (Marksman) Your config seems ok to me... Share this post Link to post Share on other sites
digitalcenturion 20 Posted November 7, 2007 Perhaps RACS isn't the most proper prefix for your SWAT officers, as they are the army corps. Typically swat units would be connected to a police unit of some sort, so perhaps Royal Sahrani Police Corps (RSPC) or something would be better? Share this post Link to post Share on other sites
.kju 3245 Posted November 7, 2007 @plasman <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> /*extern*/ class SWAT_SoldierWSaboteurMarksman; class SWAT_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> /*extern*/ class SoldierWSaboteurMarksman; class SWAT_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman Share this post Link to post Share on other sites
-FF-Faust 0 Posted November 7, 2007 hi everybody, i want to show you some WIP pics of our Å KODA FELICIA (without interior yet) PIC from Oxygen: PIC from 3DsMAX: real photo of our car: thx for feedbacks Share this post Link to post Share on other sites
thesun 14 Posted November 7, 2007 Looks good, maybe you should show us a wireframe of the model and maybe tell us what is the polycount. Are you going to make some other versions? I would like to see bigger variety of colors and I wouldn't mind a police version Share this post Link to post Share on other sites
Stewy 1 Posted November 7, 2007 Awesome stuff Mehman! The .303 is one of the toughest looking rifles ever! Thanks so much! Are you considering a bayonet version too mate? Share this post Link to post Share on other sites
naash 0 Posted November 8, 2007 not really an addon, I'm working on a simple life sim on Sakakah map : - FOB - buses and cars on the roads - civilians spread over the city - independant HQ here are pics of the job done ^^ I've got few things to fix before I let you download it : - add a governor's place - add a police station Share this post Link to post Share on other sites
plasman 0 Posted November 8, 2007 @plasman<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> /*extern*/ class SWAT_SoldierWSaboteurMarksman; class SWAT_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> /*extern*/ class SoldierWSaboteurMarksman; class SWAT_SoldierWSaboteurMarksman: SoldierWSaboteurMarksman Will try that thanks Share this post Link to post Share on other sites
Col. Faulkner 0 Posted November 8, 2007 http://img118.imageshack.us/img118/1401/smle10fh5.jpgBit of an update. Two errors detract from this as a portrayal of a British WW2 No. 1 Mk III*: 1. The recessed circle for the marking disc should be on the right hand side of the butt. According to the LoCs, the discs were declared obsolete in late 1940 on both rifles and Bren guns and most appear to have been removed quite quickly. 2. You should remove the piling swivel. These were deleted in the late 1930s and are not normally seen on rifles of WW2 date. You should relocate the swivel model to the bracket underneath the foregrip band. Share this post Link to post Share on other sites
plasman 0 Posted November 8, 2007 not really an addon, I'm working on a simple life sim on Sakakah map :- FOB - buses and cars on the roads - civilians spread over the city - independant HQ I've got few things to fix before I let you download it : - add a governor's place - add a police station Very interesting. Could you pls do the same with Porto (fm Queen's Gambit) and/or Rahmadi ? Share this post Link to post Share on other sites
klamacz 448 Posted November 8, 2007 @[FF]Faust: great stuff! cant wait Share this post Link to post Share on other sites
MehMan 0 Posted November 8, 2007 http://img118.imageshack.us/img118/1401/smle10fh5.jpgBit of an update. Two errors detract from this as a portrayal of a British WW2 No. 1 Mk III*: 1. The recessed circle for the marking disc should be on the right hand side of the butt. According to the LoCs, the discs were declared obsolete in late 1940 on both rifles and Bren guns and most appear to have been removed quite quickly. 2. You should remove the piling swivel. These were deleted in the late 1930s and are not normally seen on rifles of WW2 date. You should relocate the swivel model to the bracket underneath the foregrip band. I know it was on the right side, but that's because of the unwrap, so it's basically on both sides. It's a small error I can live with. Thanks for the info on the piling swivel though, didn't know that. I always thought it was the sling mount but checking photos of older enfields reveals my error. @ Stewy: Thank you. A bayonet version is only in my mind, it's a quick todo but unless some sort of melee attack option is available in ArmA I don't think I'll include it for anything more than eye candy. Share this post Link to post Share on other sites