Stewy 1 Posted August 6, 2007 Awesome, love the .303 Colonel! @ Gnat - you've got so much good stuff made, and no releases - Sir, can we please have something? Share this post Link to post Share on other sites
HoboWithAK 0 Posted August 6, 2007 Funky. A SOPMOD, shortdot on larue mounts? Can't tell about the mount, but that does not look like a S&B Short Dot. The parallax correction turret at the rear of the body gives it away. I don't ever remember S&B's having those. Share this post Link to post Share on other sites
colligpip 0 Posted August 6, 2007 sweet knife sakura! would add a new weapon that isnt in arma ! cant wait for mp and flanking a sniper and knifing him! I love the knife a few pages back. Has anybody played the fantasy game Dark messiah ...It has a really good close combat fighting system in it. left mouse attack right block hold down mouse longer for heavy attack etc you really feel like your in a sword fight.....now i wonder if this could be done in arma. Perhaps not but wouldnt it be good. Share this post Link to post Share on other sites
Cloughy 0 Posted August 6, 2007 @Col. Faulkner Shouldnt that lee enfield sight be nearer the bolt, on my 1947 Fazackely enfield, that sight is right infront of the bolt? Cheers GC Share this post Link to post Share on other sites
DBO_ 0 Posted August 6, 2007 @Col. Faulkner Shouldnt that lee enfield sight be nearer the bolt, on my 1947 Fazackely enfield, that sight is right infront of the bolt? Cheers GC Share this post Link to post Share on other sites
Col. Faulkner 0 Posted August 6, 2007 @Col. Faulkner Shouldnt that lee enfield sight be nearer the bolt, on my 1947 Fazackely enfield, that sight is right infront of the bolt? Cheers GC I take it you have a No.4 rifle and not a No.1? BTW ofp2's pic is of a WW1 Mk III S.M.L.E (or a later Australian No.1). Its action body and woodwork is slightly different from my model's. Not that I'm saying mine is all that brilliant, of course. There is one big thing that still needs fixed in that model (cringe). Still it's only W.i.P. Share this post Link to post Share on other sites
Rosa Jonas 0 Posted August 6, 2007 Hey, guys. This dude lennard showed me some of the modding abilities for this game and I had a go. The current, and only, multicam pack out for AA seemed to be photo based and the pattern seemed underscaled. I've worked quite a bit on recreating the pattern and slammed it on these players. So far, and without chance to test ingame, I've made two different color versions of the multicam. (irl the camouflage change hues a lot depending on surroundings) So if anyone wanna test it out and give me some screenshots, I could go fourth with my work. download. www.rosajonas.com/textures/AAskins.zip Cheers. Share this post Link to post Share on other sites
Blackbuck 9 Posted August 6, 2007 Mine is a little faded but it looks fine in its natural light state IE with no yellow light on it. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted August 7, 2007 That multicam design seems very reminiscent of faded '68 DPM with white splotches on it. Â (I mean the Multicam design per se, I'm not criticising these model representations). Share this post Link to post Share on other sites
Deftoner 0 Posted August 7, 2007 Started last night: G36E.... and possibly a K. Idea is to have transparent mags working like the SwissMod....and optics in 3d (as opposed to the default 2d one) VERY WIP for now....need to add more detail. Thanks for the pointers SniperSkull Share this post Link to post Share on other sites
Col. Faulkner 0 Posted August 7, 2007 Deftoner, what 3D tool is that you're using there? Share this post Link to post Share on other sites
Deftoner 0 Posted August 7, 2007 Deftoner, what 3D tool is that you're using there? Maya 7 Export to 3ds...import to O2....set up lods etc... Done! Share this post Link to post Share on other sites
Col. Faulkner 0 Posted August 7, 2007 Deftoner, what 3D tool is that you're using there? Maya 7 Export to 3ds...import to O2....set up lods etc... Done! Yes, it's the "etc" bit that I'm having trouble with! Share this post Link to post Share on other sites
Deftoner 0 Posted August 7, 2007 Deftoner, what 3D tool is that you're using there? Maya 7 Export to 3ds...import to O2....set up lods etc... Done! Yes, it's the "etc" bit that I'm having trouble with! What you having trouble with? The memory points? How to get things moving (ie mags and bolts)? Share this post Link to post Share on other sites
zerg63 1 Posted August 7, 2007 just 3ds max render. this is not a in game screen shot and i start UV unwraping. very slowly Share this post Link to post Share on other sites
Average Joe 0 Posted August 7, 2007 Zerg, HIGH FIVE! Worthy Share this post Link to post Share on other sites
andersson 285 Posted August 7, 2007 Gnat @ Aug. 05 2007,19:55)]While this may look like a rip from FS (which it is   ) this 1 will be released once I finish a couple more things.http://members.iinet.net.au/~nrspence/ArmA/PiperWII_1.jpg http://members.iinet.net.au/~nrspence/ArmA/PiperWII_2.jpg Yes! I really miss a cessna, very much needed!! Share this post Link to post Share on other sites
Col. Faulkner 0 Posted August 7, 2007 What you having trouble with? The memory points? How to get things moving (ie mags and bolts)? More like texturing, unwrapping, configuration etc. But please don't be concerned - I'm really not in the same league as the others on here. I just fumble about with vertices in Oxygen Lite making misshapen lumps which I deludedly call models. Â Share this post Link to post Share on other sites
Deftoner 0 Posted August 8, 2007 What you having trouble with? The memory points? How to get things moving (ie mags and bolts)? More like texturing, unwrapping, configuration etc. But please don't be concerned - I'm really not in the same league as the others on here. I just fumble about with vertices in Oxygen Lite making misshapen lumps which I deludedly call models. You don't need to necessarily do the texturing in O2, just use it to point the texture to the model Did a little more work last night, still lots to do: Put the model in game just to take a look....this gives a vague idea of the sights I have in mind (obviously more detailed and realistic looking): Share this post Link to post Share on other sites
Blackbuck 9 Posted August 8, 2007 Afaik aren't they something like 3.0 times on the E versions not 1? Share this post Link to post Share on other sites
Deftoner 0 Posted August 8, 2007 Afaik aren't they something like 3.0 times on the E versions not 1? 1.5X on the E version.... I still have to set it up properly....it was just a test to see how it looks in game German G36 has 3.0X optical sight and red dot. Share this post Link to post Share on other sites
FischKopp 0 Posted August 10, 2007 M60 on M122. To proceed with the work on the M151 Mutt I need first to finish the mounted weapons for it. Here a preview without any texture. It has 9900 polys (6000 polys M151/ 3900 polys M60) Share this post Link to post Share on other sites
zerg63 1 Posted August 11, 2007 FischKopp, I always admired your model details! Go Marine! Share this post Link to post Share on other sites
thesun 14 Posted August 11, 2007 Latest addition to my Land Rover pack, still needs to work out some details, fortunately got both guns working... Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 11, 2007 Latest addition to my Land Rover pack, still needs to work out some details, fortunately got both the guns working...]http://img.photobucket.com/albums/v717/Th3Sun/lrs01-1.jpg Very nice, do you know what sort of engine the Czechs have in their Land Rovers? Ed:-forgot to remove image Share this post Link to post Share on other sites