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WIP: stuff you are working on!

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Awesome, love the .303 Colonel!

@ Gnat - you've got so much good stuff made, and no releases - Sir, can we please have something?

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Funky. A SOPMOD, shortdot on larue mounts?

Can't tell about the mount, but that does not look like a S&B Short Dot. The parallax correction turret at the rear of the body gives it away. I don't ever remember S&B's having those.

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sweet knife sakura! would add a new weapon that isnt in arma ! biggrin_o.gif cant wait for mp and flanking a sniper and knifing him! tounge2.gif

I love the knife a few pages back. Has anybody played the fantasy game Dark messiah ...It has a really good close combat fighting system in it. left mouse attack right block hold down mouse longer for heavy attack etc you really feel like your in a sword fight.....now i wonder if this could be done in arma.

Perhaps not but wouldnt it be good.

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@Col. Faulkner

Shouldnt that lee enfield sight be nearer the bolt, on my 1947 Fazackely enfield, that sight is right infront of the bolt?

Cheers

GC

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@Col. Faulkner

Shouldnt that lee enfield sight be nearer the bolt, on my 1947 Fazackely enfield, that sight is right infront of the bolt?

Cheers

GC

leeno1mk301wdt1.jpg

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@Col. Faulkner

Shouldnt that lee enfield sight be nearer the bolt, on my 1947 Fazackely enfield, that sight is right infront of the bolt?

Cheers

GC

I take it you have a No.4 rifle and not a No.1?

BTW ofp2's pic is of a WW1 Mk III S.M.L.E (or a later

Australian No.1). Its action body and woodwork is slightly

different from my model's. Not that I'm saying mine is all

that brilliant, of course. There is one big thing that still

needs fixed in that model (cringe). Still it's only W.i.P. wink_o.gif

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Hey, guys. This dude lennard showed me some of the modding abilities for this game and I had a go. The current, and only, multicam pack out for AA seemed to be photo based and the pattern seemed underscaled. I've worked quite a bit on recreating the pattern and slammed it on these players.

armedassault_thumb.jpg

So far, and without chance to test ingame, I've made two different color versions of the multicam. (irl the camouflage change hues a lot depending on surroundings) So if anyone wanna test it out and give me some screenshots, I could go fourth with my work.

download. www.rosajonas.com/textures/AAskins.zip

Cheers.

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Mine is a little faded but it looks fine in its natural light state IE with no yellow light on it.

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That multicam design seems very reminiscent of faded '68

DPM with white splotches on it.   biggrin_o.gif

(I mean the Multicam design per se, I'm not criticising

these model representations).

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Started last night:

G36E.... and possibly a K.

Idea is to have transparent mags working like the SwissMod....and optics in 3d (as opposed to the default 2d one)

VERY WIP for now....need to add more detail.

28776f82.jpg

b26c39f0.jpg

Thanks for the pointers SniperSkull wink_o.gif

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Deftoner, what 3D tool is that you're using there?

Maya 7

Export to 3ds...import to O2....set up lods etc...

Done! biggrin_o.gif

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Deftoner, what 3D tool is that you're using there?

Maya 7

Export to 3ds...import to O2....set up lods etc...

Done! biggrin_o.gif

Yes, it's the "etc" bit that I'm having trouble with! biggrin_o.gif

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Deftoner, what 3D tool is that you're using there?

Maya 7

Export to 3ds...import to O2....set up lods etc...

Done! biggrin_o.gif

Yes, it's the "etc" bit that I'm having trouble with! biggrin_o.gif

What you having trouble with? The memory points? How to get things moving (ie mags and bolts)?

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LCWFkd3max.jpg

just 3ds max render. this is not a in game screen shot tounge2.gif

LCWFkd3uv.jpg

and i start UV unwraping. very slowly crazy_o.gif

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Gnat @ Aug. 05 2007,19:55)]While this may look like a rip from FS (which it is  wink_o.gif  ) this 1 will be released once I finish a couple more things.

http://members.iinet.net.au/~nrspence/ArmA/PiperWII_1.jpg

http://members.iinet.net.au/~nrspence/ArmA/PiperWII_2.jpg

Yes! I really miss a cessna, very much needed!!

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What you having trouble with? The memory points? How to get things moving (ie mags and bolts)?

More like texturing, unwrapping, configuration etc. But please

don't be concerned - I'm really not in the same league as the

others on here. I just fumble about with vertices in Oxygen

Lite making misshapen lumps which I deludedly call models.  smile_o.gif

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What you having trouble with? The memory points? How to get things moving (ie mags and bolts)?

More like texturing, unwrapping, configuration etc. But please

don't be concerned - I'm really not in the same league as the

others on here. I just fumble about with vertices in Oxygen

Lite making misshapen lumps which I deludedly call models. smile_o.gif

You don't need to necessarily do the texturing in O2, just use it to point the texture to the model wink_o.gif

Did a little more work last night, still lots to do:

5af18fe5.jpg

a296fdd4.jpg

Put the model in game just to take a look....this gives a vague idea of the sights I have in mind (obviously more detailed and realistic looking):

141facd5.jpg

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Afaik aren't they something like 3.0 times on the E versions not 1?

1.5X on the E version.... I still have to set it up properly....it was just a test to see how it looks in game wink_o.gif

German G36 has 3.0X optical sight and red dot.

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M60 on M122.

m60wip01az9.jpg

To proceed with the work on the M151 Mutt I need first to finish the mounted weapons for it.

Here a preview without any texture. It has 9900 polys (6000 polys M151/ 3900 polys M60)

m151a2wip03rx2.jpg

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FischKopp,

I always admired your model details! smile_o.gif

Go Marine! notworthy.gif

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Latest addition to my Land Rover pack, still needs to work out some details, fortunately got both guns working...

lrs01-1.jpg

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