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mcnools

"dry" south Sahrani"

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1.3 RELEASED!

Well, I have a hard time leaving projects unfinished, and I got a bit of a plan for retextured plants, so here's a new version, this time with an addon-pack for new plants and some minor changes smile_o.gif

From the readme:

V.1.3 Changelog:

Replaced the intro-scene with an empty undistractive one.

Removed/lowered birds and insects.

Changed the texture of the grass

Changed the textures of the plants (not fully standalone, read the separate readme for the plants)

From the plants readme:

"To install the custom plants, you'll need to put the plants.pbo & the "plants.pbo.bi.bisign" in a MOD-folder of your choice (NOTE: It is extremely important that you do NOT replace the original plants.pbo with this one, since that will cause missing textures etc., also not that this might not be compatible with other mods that changes the plants.pbo). If you don't know how to create mod folders, check further down.

Having this .pbo in the mod folder will cause missing textures in all islands execpt for the Dry South Saharni map, the reason I did this is because the original file is over 400mb large, so I removed pretty much all textures my map doesn't use. I don't know of any other way to do this, so this is as good as it gets for now."

Known issues:

Except for the error messages and missing textures in other islands, nothing really, there are probably bugs, but I don't have time to test it.

Screenshots:

http://img176.imageshack.us/my.php?image=screen1zz2.jpg

http://img442.imageshack.us/my.php?image=screen2gz0.jpg

http://img403.imageshack.us/my.php?image=screen3bv4.jpg

Download Links for the main file (island and new grass):

Download from Rapidshare

Download from Armed-Assault-Zone.com

Download from ArmaHolic.com

Download Links for the plants addon package:

Download from Rapidshare

Download from ArmaHolic.com

From Armed-Assault-Zone.com

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Nice one, would make a good campaign setting for the desert reskins that are coming out. smile_o.gif

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^^ Yup,and some good old OFP Desert style ambush missions.

Also its almost lagg/glitchy free, i like it. GJ smile_o.gif

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"McNools Pacific", those were the OFP days biggrin_o.gif

very good idea to give us our deserts back

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"McNools Pacific", those were the OFP days biggrin_o.gif

very good idea to give us our deserts back

haha, biggrin_o.gif I can't belive anyone actually remembers that island ^^

Thanks for all the comments guys!

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"McNools Pacific", those were the OFP days biggrin_o.gif

very good idea to give us our deserts back

haha, biggrin_o.gif I can't belive anyone actually remembers that island ^^

Are you kidding me "McNools Pacific" was great.

Thanks for this I didn't see the point of having Sahrani and Sahrani Lite. But this retex is great.

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Great, thanks McNools !

Bit of a shame it overwrites South Sahrani ...... would have been better if it was stand-alone.

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Gnat @ Mar. 24 2007,02:32)]Great, thanks McNools !

Bit of a shame it overwrites South Sahrani ...... would have been better if it was stand-alone.

Yeah, I tried making it standalone but I couldn't get it to work sad_o.gif

Anyone found any issues yet?

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Gnat @ Mar. 24 2007,02:32)]Great, thanks McNools !

Bit of a shame it overwrites South Sahrani ...... would have been better if it was stand-alone.

Yeah, I tried making it standalone but I couldn't get it to work sad_o.gif

A possible way to get it standalone has been posted in our comments by ocramweb. I´ve not tested it but sounds good enough to give it a try.

http://armed-assault.net/news/sara-lite---dry.html

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Gnat @ Mar. 24 2007,02:32)]Great, thanks McNools !

Bit of a shame it overwrites South Sahrani ...... would have been better if it was stand-alone.

Yeah, I tried making it standalone but I couldn't get it to work sad_o.gif

A possible way to get it standalone has been posted in our comments by ocramweb. I´ve not tested it but sounds good enough to give it a try.

http://armed-assault.net/news/sara-lite---dry.html

Yeah, I tried that and it didn't work :/ I think it needs to be defined in the main config for ArmA or something :/ I haven't got enough time to try and make it work though.

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Hi Guys.

'This file is not going to show ingame if ou have the original saralite demo file already in your Addons folder. So I suggest you unpack the pbo and change in config.cpp (unrapped from config.bin) all Saralite references to SaraliteDes and then rename saralite.wrp the same: SaraliteDes.wrp

repack your pbo and up you go saralite as 'Southern sahrani' appears along side 'Southern sarhani Des' (or whatever name you 've put up in the title of your cpp file) wink_o.gif

by the way before repacking your SaraliteDes.pbo do not forget to delete config.bin and leave your unrapped config.cpp in it ! '

Sorry McNools i've put the above text where i dwnloaded the file because i couldn't get your email.

Did you replace all occurences of SaraLite ? the folder name too ?

icon_rolleyes.gif

Here is what you should have as config.cpp:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgPatches {

class SaraLiteDes {

units[] = {"SaraLiteDes"};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {"CAData", "CABuildings", "CAMisc", "CAPlants", "CARoads", "CARocks"};

};

};

class DefaultLighting; // External class reference

class DefaultLighting_CA : DefaultLighting {};

class CfgWorlds {

class DefaultClutter {

scaleMin = 0.9;

scaleMax = 1.2;

};

class DefaultWorld; // External class reference

class CAWorld : DefaultWorld {

class Grid {};

};

class SaraLiteDes : CAWorld {

access = ReadOnlyVerified;

cutscenes[] = {"SaraLiteIntro1"};

description = "Southern Sahrani Des";

icon = "";

worldName = "\SaraLiteDes\SaraLiteDes.wrp";

pictureMap = "";

pictureShot = "";

plateFormat = "SA$ - #####";

plateLetters = ABCDEGHIKLMNOPRSTVXZ

.................cut..................

.......................................

class Local_SanTomas {

name = "San Tomas";

position[] = {4575.59, 750.173};

type = "NameLocal";

radiusA = 100;

radiusB = 100;

};

class Marine_BajoEstrecho {

name = "Bajo Estrecho";

position[] = {4551.54, 1356.36};

type = "NameMarine";

radiusA = 100;

radiusB = 100;

};

};

};

};

class CfgWorldList {

class SaraLiteDes {};

};

class CfgMissions {

class Cutscenes {

class SaraLiteIntro1 {

directory = "ca\IntroAnims\data\scenes\intro.Sara";

};

};

};

Sorry i ommit on http://armed-assault.net/news/sara-lite---dry.html to mention that you need also to rename the folder  SaraLiteDes before repacking as pbo?

So you have:

a folder [saraLiteDes]

inside file config.cpp as above with all reference to SaraLite

replaced with SaraLiteDes

plus :...

description = "Southern Sahrani Des";

....

for the name to show in the editor the original was Southern Sahrani but you could put 'McNools Des Southern Sahrani'

instead  smile_o.gif

then you repack you folder  SaraliteDes.pbo  yay.gif

Excuse my English, so McNools if you want to pop up on www.Team-Dst.com

on our TeamSpeak, I will try to explain.:hm:

I did it and it works perfect,:mock:

McNools Thx for the Addon.

Mr Burns Thx for Ur Site

----------------------------------

=DST= OcramWeb

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I'm pretty sure I did that, but I guess I missed something biggrin_o.gif unfortunatly I don't have much time for modding at the moment, so if you wish to do it for me and release it as 1.1 and just add a little part in readme wich says you made it standalone it's okay by me. smile_o.gif

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Nice!..

Finally a new island! whistle.gif

grabbin' it

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ok McNools :

i'll make version 1.1, as a stand alone then,

i'll tweak a bit the effect of wind on left tall grass,

and reduce the number of trees, and take out leafs fx

as well as polen Fx to improove even more fps.

I'll also give  bigger zoom on the map, for mission maker to place things easily on the right spot.

and i'll distibute it very very soon.

----------------------------------

=DST= OcramWeb

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Sounds good smile_o.gif just don't take all the credit for it wink_o.gif

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could you explain a bit more the process you used ?

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could you explain a bit more the process you used ?

Well, I simply unPbo'd the file, found the detail textures for the terrain (those who show up close around the player), then I simply recolored and changed it a bit.

Then there was a long process of applying the texture to all the different parts of the "map"-textures, since those are the ones that show up farther away and on the map when you use "show textures". If I wouldn't have done this, everything would look green om the distance, but then when you get closer it would be brown, wich doesn't really look good.

So basicly I just took several tiles of the dry-grass texture and shrunk them together so it looked like they were seen from very high above, and I filled the map-textures with this and did some blending changes so that it only covered the green stuff.

I'm not good at explaining, but yeah, that's pretty much what I did.

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Do you kmow how to remove the grass layer ? like some guys did for the no-grass sahrani ? For a Desert island, could be usefull...

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Do you kmow how to remove the grass layer ? like some guys did for the no-grass sahrani ? For a Desert island, could be usefull...

I think you can do it in the config.

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Sounds good  smile_o.gif just don't take all the credit for it  wink_o.gif

No worries McNools,

it is  MCNools Dry Sahrani

but perf tweaked by ocramweb.

The Island is done for a while now, but I need more testing

on frame rate, i already can increase my view dist, texture and effect quality up to where i couldn't  without lagging before. (..i have to say i play with an Ati x600...)

/////////////////////////////////////////////////////////

EDITED:

The retextured McNools Dry Southern Sahrani

V1.1

tweaked by =DST= ocramweb

Is  now a stand alone pbo working in game addons

folder with the original SaraLite in, and show up as

'Dry Southern Sahrani'

-Menu anim of island up and working

- few more texture swap

and have now for better Frame rate:

- fewer and shortened grass

- shortened flowers

- less trees per forest squares

- default grass replace with desert grass

- effect/anim from wind as been cut or greatly reduced on

 vegetation

- Fx leafs,polen...cut

- Hawks are less shy wink_o.gif

- flyes, mosquitos and bees now enjoy sunbathing

- improoved Zooming on Map for tighter placing

 of object for mission builders (on spot at once...)

- Position Gride more precise too

DOWNLOAD :

SOON, having trouble with textures binary compilation i think. sorry

[/b]

  wink_o.gif

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Hi! A q: is there a way to change topos names in the street marks?

unpack the pbo, unrap the config.bin to get config.cpp

once inside :

class Local_SanTomas {

name = "Put_the_name_you_whant"; wink_o.gif

position[] = {4575.59, 750.173};

type = "NameLocal";

radiusA = 100;

radiusB = 100;

};

class Marine_BajoEstrecho {

name = "Put_the_name_you_whant"; wink_o.gif

position[] = {4551.54, 1356.36};

type = "NameMarine";

radiusA = 100;

radiusB = 100;

};

and here you go, you can make you homeland .

------------------------

=DST= OcramWeb

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Sounds good smile_o.gif just don't take all the credit for it wink_o.gif

No worries McNools,

it is MCNools Dry Sahrani

but perf tweaked by ocramweb.

The Island is done for a while now, but I need more testing

on frame rate, i already can increase my view dist, texture and effect quality up to where i couldn't without lagging before. (..i have to say i play with an Ati x600...)

/////////////////////////////////////////////////////////

EDITED:

The retextured McNools Dry Southern Sahrani

V1.1

tweaked by =DST= ocramweb

Is now a stand alone pbo working in game addons

folder with the original SaraLite in, and show up as

'Dry Southern Sahrani'

-Menu anim of island up and working

- few more texture swap

and have now for better Frame rate:

- fewer and shortened grass

- shortened flowers

- less trees per forest squares

- default grass replace with desert grass

- effect/anim from wind as been cut or greatly reduced on

vegetation

- Fx leafs,polen...cut

- Hawks are less shy wink_o.gif

- flyes, mosquitos and bees now enjoy sunbathing

- improoved Zooming on Map for tighter placing

of object for mission builders (on spot at once...)

- Position Gride more precise too

McNools you can update your first post.

here it is for now: goodnight.gif

Dry Southern Sahrani V1.1

DOWNLOAD :

- =DST= http Download

obviously fell free to host it , mirrors are welcome.gifwink_o.gif

Sorry McNools, but your island is the original Sara Lite huh.gif

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