mrn 0 Posted July 28, 2007 Fair enough, I'll pull my finger out and try and sort out an update. Don't suppose you can remember what missions you had before you had issues? Share this post Link to post Share on other sites
manzilla 1 Posted July 28, 2007 The first three. That's as far as I got. As far as which generated missions... It seemed like every one gave me problems. I would just play until I got lucky enough and survived. If you could get it working for me I'd really appreciate it. This is a fantastic mission. Share this post Link to post Share on other sites
mrn 0 Posted July 29, 2007 Update 0.91F Removed mission and pilot actions after selection to reduce the chance of the player (LCD) breaking scripts Added link to Ambush start A new array for misc items, 206-ish variables Added a seized by trigger for the Assault mission Artillery only fires if the correct unit is alive Sped up the mission selection so that markers go in place quicker Fixed Get Mission could be selected multiple times _localised insertion chopper script in the War on Variables Fixed error messages in Raid mission Randomised enemy artillery so it's less likely Tweaked missiles Tweaked the actions so they're not on screen all the time Fixed POW insertion Incorporated Seconds suppression scripts Added the ability to call in an ammo drop Tweaked the enemy patrol script Probably broke a few things along the way Averages around 220 variables now after a few missions Cheers Share this post Link to post Share on other sites
Teliko 0 Posted July 29, 2007 Probably broke a few things along the way Heheh nice changelogs, great update Share this post Link to post Share on other sites
Jack-UK 0 Posted July 30, 2007 LOL yeah great Nice continued work MrN!! Loving the campaign still Share this post Link to post Share on other sites
mrn 0 Posted July 30, 2007 Quote[/b] ]nice changelogs Well, the time I've spent on this now, I have to try to have a sense of humour. Quote[/b] ]Loving the campaign still Good good. I've done a quick conversion of Skaven and Shadow NX's Russian Units and Weapons Pack ,should I bother to upload because strictly speaking you can achieve the same effect by downloading William1's replacement pack mentioned in the first post? Linky @luemmel The more I think about it, the more complicated it gets. You'd be better off reverting to an earlier version ( v.090a or b I think) because the stuff I've done recently is all about trying to get the SP savegame working. Which is the opposite of what an Mp game needs from what I can work out. Share this post Link to post Share on other sites
shinden1 0 Posted July 31, 2007 save games are killing me too. I decided to try converting another Dynamic campaign (with the same roots) from OFP called GDCE. It's doing all right and Dynamic War gave me a lot of great ideas (like rearm options and using dialog boxes...I've learned so much just by taking these on! but save is as dead as a doornail. Honestly I'm starting to think this is just a big ARMA bug, that needs to be squashed. making a workable save game for SP shouldn't be this hard. Honestly I thought by digging into GDCE's process I could find a solution to (now) both our problems, I'll let you know if I find anything, but you've been at this longer than I. Share this post Link to post Share on other sites
mrn 0 Posted July 31, 2007 Quote[/b] ]save games are killing me too. It's all about the amount of variables. Kronzky pointed me towards a method to find out how many you have, use Laza to open up your save files and go to gamestate\variables. The number in there has to be under 240. I did look at the way GDCE saved in OFP but I couldn't get my head round it at all so put the effort in to reduce the amount of variables by using arrays for the mission switches. I've tested this as much as I can and even mid-mission saves seem to be reasonably stable now. You can also resume after quitting Arma and the save seems to withstand it. I'm sure someone will tell me different though... Cheers Share this post Link to post Share on other sites
manzilla 1 Posted July 31, 2007 I hate to be the one. I can't figure out why I'm having so much trouble. I'm only using a few addons but the save is still giving me problems. The mission doesn't CTD mid mission anymore and I can usually load a save if I don't exit ArmA, occassionally I can't. Now the problem occurs during auto-saving after completing the second mission. 3 times in a row the game CTD's during the auto save after ending my second mission. And I'm still having trouble loading the game if I exit the game. I'm not sure maybe I'm just cursed with this mission. Is there anyone else out there having the same problem? Although I gotta say MrN, the changes over the different versions are fantastic. You've truly created a great mission. I wish I could figure out if there is something on my end that is causing me the problem. I've tried to play with no addons, i think anyway, but that doesn't seem to sovle anything. I'll try it again when I'm done working and I'll also get a list of the addons I generally use and put them up here. Maybe you will spot something that may be the culprit. Thanks for spending the time on this mission. Share this post Link to post Share on other sites
froggyluv 2130 Posted July 31, 2007 @Manzilla- check your save game and see how many global variables are being saved. Those few add-ons might be pushing it over the top. Hopefully this save-game bug which is assigned to be fixed, will be remedied next patch. @MrN- I'm glad you added Second's suppression script- really keeps getting better and better this mission Share this post Link to post Share on other sites
liljb15 0 Posted July 31, 2007 Could you add in a day/night cycle and dynamic weather during a mission I'm kind of tired of fighting during sunny weather. Besides that you've got a great mission. Share this post Link to post Share on other sites
mrn 0 Posted July 31, 2007 @Manzilla Quote[/b] ]the game CTD's during the auto save after ending my second mission Hmmm, I've never experienced that. I can understand it if you're loading a game but during the save process something is amiss. I know it's easy for me to blame other things but I really have tried to break the savegame when doing my testing. Exactly what addons are you using? The most likely culprits are effects mods I guess, I doubt if units/unit replacements are going to cause the problem. For example, I have FDF_Sounds, Mcnools Dry South Sahrani, Skavens RACS, Giga's scud, Russian federation units, Trueview, Ebuds units, Johnny's Marpats etc and I don't have any issues. @froggyluv Quote[/b] ]I'm glad you added Second's suppression script- I haven't fully tested it and it was a bit of a last minute addition but I like the sound of it. Quote[/b] ]really keeps getting better and better this mission Certainly compared to what it was like originally @liljb15 Quote[/b] ]Could you add in a day/night cycle and dynamic weather during a mission I'm kind of tired of fighting during sunny weather Yep, I guess I could. TBH it hadn't occured to me, I've been too obsessed with trying to get the save working. Just out of curiousity, has anyone finished a campaign? If so, was it on easy or hard and did it go on for too long/how many missions did it take? Cheers Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 31, 2007 played only first 2 missions yet - at start with helotransport from base: Quote[/b] ]Error in expression <_camera camsetpos [(getpos inser1 select 0),(ge>Error position: <camsetpos [(getpos inser1 select 0),(ge> - safe landing at LZ should be trained Quote[/b] ]Certainly compared to what it was like originally Could you link it? thanks! Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 31, 2007 nice missions i got Quote[/b] ]Error in expression <_camera camsetpos [(getpos inser1 select 0),(ge>Error position: <camsetpos [(getpos inser1 select 0),(ge> - safe landing at LZ should be trained Quote[/b] ]Certainly compared to what it was like originally Could you link it? thanks! *damn one 2 del Share this post Link to post Share on other sites
sailindawg 0 Posted August 2, 2007 Mr N, I am getting the same error message that Railgunner is getting also. It occurs on the Cadet level, it's the cutscene that used to be a third person view of the chopper. The chopper would take off, a little music and the chopper fades in the horizon. What's occurring now, is you get a pan of the base, the error message pops up and the cut scene stops with a view of the base. Once the music stops, you are now inside the chopper. I have been playing your mission since it first came out and the newest version, minus this one glitch is very sweet. The changes you have made are excellent. One more question: I got the terrorist base camp mission. After the cut scene glitch, I played it through. As I got to the area of the base camp, I met some OPFOR, shot them up, and proceeded to the base camp. Got to the base camp, no more OPFOR, got to the red circle and the mission did not end. I tried to call a chopper and I recieved a message that the mission was not complete. Was this is a glitch as well? Thanks! Share this post Link to post Share on other sites
mrn 0 Posted August 2, 2007 @Cam errors. My bad, I forgot about that, all my testing is normally done in Hard mode. It shouldn't affect anything though. Quote[/b] ]Could you link it? thanks! I'm not sure why you would want to have a look at it, the savegame wasn't working at all, very laggy, no support options to speak of... so in short, no. Unless you desperately want an even buggier mission. Quote[/b] ] Was this is a glitch as well? Certainly sounds like it. Has anyone else had this? Cheers Share this post Link to post Share on other sites
sailindawg 0 Posted August 2, 2007 Will the @Cam errors effect a mission not finishing? or are the @cam errors strictly impact only the cut scene for the chopper scene when starting a new cadet level mission? Share this post Link to post Share on other sites
mrn 0 Posted August 2, 2007 Quote[/b] ]strictly impact only the cut scene for the chopper scene when starting a new cadet level mission? This is the case, it should have no impact on anything other than the cutscene. If it bothers you, you can un-pbo the mission, look in the mission folder and open up "chop_cam.sqs", change <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera camsetpos [(getpos inser1 select 0),(getpos inser1 select 1)-1.25,(getpos inser1 select 2)+7.95] to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera camsetpos [(getpos (vehicle p1) select 0),(getpos (vehicle p1) select 1)-1.25,(getpos (vehicle p1) select 2)+7.95] and re-pbo. Or, play it on Hard. Or, I'll do a quick update at the weekend. Cheers Share this post Link to post Share on other sites
sailindawg 0 Posted August 2, 2007 Quote[/b] ]strictly impact only the cut scene for the chopper scene when starting a new cadet level mission? This is the case, it should have no impact on anything other than the cutscene. If it bothers you, you can un-pbo the mission, look in the mission folder and open up "chop_cam.sqs", change <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera camsetpos [(getpos inser1 select 0),(getpos inser1 select 1)-1.25,(getpos inser1 select 2)+7.95] to <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_camera camsetpos [(getpos (vehicle p1) select 0),(getpos (vehicle p1) select 1)-1.25,(getpos (vehicle p1) select 2)+7.95] and re-pbo. Or, play it on Hard. Or, I'll do a quick update at the weekend. Cheers Thanks for the "how to". That ought to be a good thing for me to learn how to do. I do a search here for the proper tool to use to un-pbo a file. I have tried playing it on hard....lol......I did the kill the officer mission.....got the officer ok......but then me and band of merry men made like the dickens as soon as a few BRD'sshowed up and then KA-50. Unfortunately, the KA-50 eventually got us........so back to the cadet level...... Thanks for the info! Enjoy your weekend! Share this post Link to post Share on other sites
twisted 127 Posted August 2, 2007 this new update is really enjoyable and engaging to experience. thanks. Share this post Link to post Share on other sites
sailindawg 0 Posted August 3, 2007 @ Mr. N Thanks for the fix. I opened the pbo file with cpbo and repacked the file. The cadet level cut scene now plays with no errors. Thanks again! Very nice job on the mission to date! It really has changed a lot since the first beta. I really get a kick out of calling for the arty. The arty/missiles now come in a bit quicker than before. Share this post Link to post Share on other sites
liljb15 0 Posted August 3, 2007 When are you going to put up the next update I can't wait to see a Day/night cycle. Share this post Link to post Share on other sites
sailindawg 0 Posted August 4, 2007 When are you going to put up the next update I can't wait to see a Day/night cycle. Hmmmmm......in version 0.91e, I played through 7 missions and there was a day/night cycle. I had started off the first mission around 18:00, then as I progressed the next 7 missions, the sun set and it became night. The .91f version came out and I upgraded to the new version, loosing the old saves. Are you saying that the .91f version does not dynamically advance the day/night cycle as the earlier versions? If so, bring back the day/night! It was very cool having the night missions. If possible, weather changes would be very sweet, but first get the major points of the mission working well first. Share this post Link to post Share on other sites
MehMan 0 Posted August 5, 2007 A sped up night/day cycle would rule a lot. Share this post Link to post Share on other sites
mrn 0 Posted August 5, 2007 @twisted Quote[/b] ]this new update is really enjoyable and engaging to experience. thanks. @Sailindawg Quote[/b] ] I opened the pbo file with cpbo and repacked the file. GJ @liljb15 Quote[/b] ]When are you going to put up the next update I can't wait to see a Day/night cycle. Soon @MehMan Quote[/b] ]A sped up night/day cycle would rule a lot. I'm not keen on accelerated time, I'll just skip a few hours when a mission is over. Cheers Share this post Link to post Share on other sites