lee_h._oswald 0 Posted October 2, 2007 Just WOW! Top Work, love the MP5's MfG Lee Share this post Link to post Share on other sites
Inkompetent 0 Posted October 2, 2007 Ohhh.... HK53! <dreams about playing as SAS and storming the oil rig, or the hotel in Vallejo/whatever the city is called west of Cayo> Share this post Link to post Share on other sites
mr_centipede 31 Posted October 3, 2007 yeah.. love the MP5s... look bigger (more real) than stock BIS MP5 which were very much smaller... not the right size i would say Share this post Link to post Share on other sites
Zadoff1880 0 Posted October 3, 2007 Great work! Really. It's da best SMG pack I've ever seen in BIS games! Share this post Link to post Share on other sites
NoRailgunner 0 Posted October 3, 2007 Hmm... SJB Weapons Pack in ArmA or ArmA2? How many weapons are ready?You don't have to make all weapons and variants in "one-only weapons pack"!! Share this post Link to post Share on other sites
Blackbuck 9 Posted October 3, 2007 He isn't. If you read the thread he is making several "mini packs". And ArmA 2 is a long way off yet... Share this post Link to post Share on other sites
Freshman 0 Posted October 4, 2007 Looks great! 2 "bugs": The ejection port of the HK53A2 seems to be too small. The Handguard and Silencer of the MP5SD seem to be too thin. Share this post Link to post Share on other sites
Lawman1965 0 Posted October 4, 2007 Is one of the MP5's going to have a reflex red dot sight or an ACOG (or similar) sight. We use MP5's at work and they have the aimpoint style sight with the red dot. Rich Share this post Link to post Share on other sites
Blackbuck 9 Posted October 4, 2007 AFAIK from what was in the last pack you should be expecting Aimpoint and maybe reflex sights. Share this post Link to post Share on other sites
Jackal326 1181 Posted October 4, 2007 The MP5s will have Aimpoint, Eotech and Reflex sights, and the UMP45s will have ACOGs in addition to the sights of the MP5 series. @Freshman: Good spot on the ejection port, seems I forgot to enlarge it I'll be fixing that in due course. As for the MP5SD5/6 handguard being too thin, I'm not so sure. I've seen lots of shots of the MP5 SD5/6 with varying thicknesses of handguard (probably some were early production and others were later production and/or using custom/non-HK parts). I'll look into thickening it slightly, but I don't want to over-do it. Share this post Link to post Share on other sites
Dynamax 0 Posted October 4, 2007 im going to have to agree on the MP5 being a bit small. i have handled MP5s and i know they are a bit larger then that. im not sure if O2II has a scale or what units it uses, seems to me that everyone just scales things by eye. the MP5SD5 is 777mm(77.7cm) long, which is 1cm longer then an M4A1 with its stock fully retracted. i think the BIS MP5 is like around 10% smaller then it should be. it would be easy to scale the weapons for the soldiers, being that the average human male hight is about 180cm(5 ft 10.9 in). you just devide the BIS soldier model hight by 180, then line up the MP5A5 to 77.7. anytime i import a 1:1 scale model from 3DSmax or LightWave3D, O2 always makes the models tiny, then i have to scale up the model without any units of measurments. Share this post Link to post Share on other sites
Jackal326 1181 Posted October 4, 2007 OK, I've just fixed the HK53 ejection port size, as well as the size of the MP5SD foregrip. I'll get some updated screenshots at some point. Edit: Ooohhh, 2000th post lol Share this post Link to post Share on other sites
Jackal326 1181 Posted October 5, 2007 OK, here is an updated screenshot of the HK53 (with fixed ejection port). I just need to realign a few memory points so the ejection port fully-opens when fired (right now it opens to the "old" size and barely half-opens). Updated HK53 Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted October 7, 2007 Fantastic looking model! With the new tools, have you managed to fix the position of the units hands when holding the MP7? Share this post Link to post Share on other sites
Jackal326 1181 Posted October 7, 2007 [...]With the new tools, have you managed to fix the position of the units hands when holding the MP7?[...] Nope. Its the same situation as with OFP, it can be fixed, but it requires new unit animations. Thats OK in theory, but the animations only apply to the unit I define in the editor, and he'll use the new animations even when he isn't carrying the MP7A1. Ergo I don't see it necessary to bother. Plus the fact I'm not an animator wouldn't really help matters if I did attempt to do it. I just wish BIS had allowed holding animations that could be defined by the weapon being held a la Ghost Recon, instead of just base unit animations. Then we could have better holding animations for every weapon e.g. supporting the M203 instead of the had clipping right through it, and instead of the generic holding animations as a whole. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted October 7, 2007 Ok, thanks for your answer, I'm looking forward to this SMG pack, some nice variations of this class of weapon. Keep up the good work mate. Share this post Link to post Share on other sites
Jackal326 1181 Posted October 15, 2007 A little side-project I've started on recently whilst I wrap up the small details still remaining with the SMG Pack. CLICK ME. Its an edit of the Merc TL model from QG I started work on as an alternative to the "not so hot" default Merc units. I plan to make alternative versions of all of the mercs, but with the default head-models to enable to use custom faces, as well as stock face textures. No idea on a release yet as I only started it yesterday, and even then I'm not sure I even will release it. Anyway, just something for you to check out. Share this post Link to post Share on other sites
ERC-Blackwater 0 Posted October 15, 2007 Dude Jackal I just jizzed man. Please release them when finished. Because I've been thinking about how good it would be if someone edited the merc models. I would attempt to do it but no character models open in my O2 cus of some saving error crap. I dont know what the hell. Share this post Link to post Share on other sites
Kerry 0 Posted October 15, 2007 Dang! Nice Jackal! cant wait for those! Share this post Link to post Share on other sites
Blackknight.au 0 Posted October 16, 2007 Jackal, nice man - are the sunnies part of QG or did you add them? Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted October 16, 2007 Looks good man............... Share this post Link to post Share on other sites
Jackal326 1181 Posted October 16, 2007 Jackal, nice man - are the sunnies part of QG or did you add them? They're part of QG (though only on selected merc models, and they're not optional). Share this post Link to post Share on other sites
Zadoff1880 0 Posted October 16, 2007 ...whilst I wrap up the small details still remaining with the SMG Pack. I sure like the sound of that! Share this post Link to post Share on other sites
Commando84 0 Posted October 16, 2007 cant wait for the smg pack! Share this post Link to post Share on other sites
Jezza_NL 0 Posted October 16, 2007 Good going with the HK416, Jackal! Looking forward to seeing a selection of those in-game! Keep up the good work. Share this post Link to post Share on other sites