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ArmA Progress Updates

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Wow, those release dates are starting to loom close.

Will BIS fix all those bugs in time?

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I'd feel insluted by BIS if you'd be unable to fire your rifle from that boat crazy_o.gif

Have u ever tried to shoot anything from the boat in BF2 , its over-rated, if it was really accurate you wouldnt be able to hit a thing anyways so what difference does it make thumbs-up.gif

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Guest Ti0n3r

It doesn't matter if it would be possible to be accurate or not. It's just a principle. I don't want ArmA to be mentally handicapped in any way.

EDIT: Example;

Quote[/b] ]1: "LOOK, A RPG SOLDIER AND A MGUNNER ON THE BEACH OVER THERE! SLOW DOWN!"

2: "DAMN, THEY'RE TARGETING US!"

1: "EVERYONE TARGET THAT MGUNNER AT 9'O CLOCK."

oh damn I forgot, we can't open fire from this boat

*DEATH*

rofl

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so basically, everyone should stop getting their proverbials in a twist and enjoy the wait until Arma comes out,

we're going to love it whether or not that sandbag bunker is a 500000000 poly model and is correctly using south Sahrani sand and proper hessian sacks!

whining about every detail is not going to help BIS, seeing as they've probably spotted the problem before we did

bootneckofficer

Exactly, Let bis do their job, they havn't failed us before...

The new high graphical screens are awsome, and are perfect proof this game will be exactly what we wanted...

BTW, there is one thing I am a little annoyed by in the 1hr vid...

The: "Two o'clock, enemy soldier at 50 meters" rofl.gif funny stuff...

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The: "Two o'clock, enemy soldier at 50 meters" rofl.gif funny stuff...

Oh, I have no doubt cause my mother tongue is not English. nener.gif

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Greetings ArmA community.

First of all thanks for all the people who had downloaded our preview considering Armed Assault.

I noticed it had got lots of criticism and people think it was some what bad. Ok, as a former ofp player I knew what the game was all about ...

<skipped>

Best Regards,

Jani Tuominen

Marketing / Commentator

www.gametv.fi

I was one who said you were shit at OFP:) But of course i don't understand any finnish and really hadn't a clue what you were doing besides running and shooting around;)

Anyway, thx for the video impression. Sure made some things clear to me.

Could you plz post the system specs of the pc you used for this video (and the resolution and viewdistance setting)

Cheers, Max.

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LOD-transitions were rough

In OFP you could tweak those LOD switching with the distance by changing 4 settings :

-in the OFP Video options

Framerate setting

Quality setting

-in the Flashpoint.cfg

the line LOD=xxxxxx;

the line Limit_LOD=xxxx;

Basically by changing those 4 settings, it was possible to have no LOD switching at all with the distance (you could then need some extra horsepowers though)

So i think it is relatively safe to assume tweaking the LODs behaviour will be possible in the same way in Armed Assault to prevent those LOD switching if you find them annoying.

thx

LOD switching is ok for me but (in Elite Novoga) i have the impression the fluidity degraded with time, and the same degradation i saw in this 1 hr ArmA video

If you would save your progress, reboot your pc and start again from savepoint the (LOD transition) quality would be much better/fluid.

Anyway, that is my observation both Elite/Novoga and this 1 hr finnish video impression.

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...we didn´t want to show any "tactical" fighting because it would be boring to watch.

Not actually, tactical fighting is what gets our juices flowing, and what the game is actually about. wink_o.gif

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Yeah, who doesn't like watching proper manuvers or ambushes unfold? (I'm sure you could increase the aggression level above RL to make it more exciting to watch) wink_o.gif

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It doesn't matter if it would be possible to be accurate or not. It's just a principle. I don't want ArmA to be mentally handicapped in any way.

EDIT: Example;

Quote[/b] ]1: "LOOK, A RPG SOLDIER AND A MGUNNER ON THE BEACH OVER THERE! SLOW DOWN!"

2: "DAMN, THEY'RE TARGETING US!"

1: "EVERYONE TARGET THAT MGUNNER AT 9'O CLOCK."

oh damn I forgot, we can't open fire from this boat

*DEATH*

rofl

Looks like a specail forces boat anyways.. shoulnt fire from it.. keep it stealthly, as stated we cant fire from moving vehicles unless in a gunner position.

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i think shooting is a no. look at the littlebirds, people sitting on them clearly dont look like they can fire. if firing from veicles was in they would be able too. confused_o.gif

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Guest Ti0n3r

It's bloody 2006 and we won't be able to open fire from the cargo of vehicles, and people defend BIS for that. It doesn't make any bloody sense crazy_o.gif

... rofl.gif

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The year could be 2050, adding such features still takes time - so unless you want to wait until 2050 for the games release some limits have to be set.

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The year could be 2050, adding such features still takes time - so unless you want to wait until 2050 for the games release some limits have to be set.

It's gonna take until 2050 to add firing to moving vehicles? crazy_o.gif

I never knew these things took so long tounge2.gif

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The year could be 2050, adding such features still takes time - so unless you want to wait until 2050 for the games release some limits have to be set.

It's gonna take until 2050 to add firing to moving vehicles?  :crazy:

I never knew these things took so long   :p

Basic firing from vehicles is not the problem i guess, but to do it properly (meaning just as realistic as being outside the vehicle) is gonna be a problem.

Speed, bumpy roads, limited space, collision detection, sit/standup/prone/hide ... etc. You would have to take that all into account.

So you are in the backseat of a UAZ and take out your sniperrifle ... i'm no expert but is there even enough space for such an action? Hahaha.

But, yes, if it could be pulled of in a proper way, this firing from vehicles would be very cool indeed.

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Last time i drove a car around everon i thought about this... i think firing from stationary/parked vehicles (like a ural truck) could be ok. From a moving car... not really. From a flying helicopter... not really. Worth implementing? Not really...

a) You wont hit anything.

b) Firing a rifle from a confined space where other ocupants might be present confused_o.gif .

b.1) They would go deaf.

b.2) Brass injury.

b.3) goto a).

I have GTA SA wink_o.gif , i dont see what would be so great about having this feature.

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...i dont see what would be so great about having this feature.

Not being a sitting duck inside the vehicle like we currently are with OFP?

Or getting a superior firing platform from helicopters. I'm not sure if second thing is a plausible argument, because I don't know how widespread is the "sniping-from-helicopters" technique in the army. I saw that in a number of Hollywood movies, but that's just what they are - Hollywood.

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Okay guys, im in!

I haven't bought the full license yet, though because Visa apperently have put in some more security and since I dont have netbank on this computer, I cannot pay on their site... ARGHHH!!!

So what do I do to join u guys? And how do I get those nifty skins to my car wink_o.gif?

lol didn´t you wanna post this somewhere else ?

moooo rofl.gif

Ahh, so this is where that post went... I thought some1 deleted it in the racing-thread in offtopic...

I tried searching for it, but no luck... Placebo, care to teach me how to use the search-button tounge2.gif?

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Im not sure units are allowed to fire from inside aircraft due to saftey reasons.. what if you slipped and shot the pilot as the heli turned.. i think weapons are safteyed in helicopters.. although it would be a great feature lol  tounge2.gif

Imagine in the back of a chinnok the pilot saying get ready then you coming out the back of the chinnok standing there with a sniper very high abouve an enemy base as the main assualt starts you start sniping.. me and some clan members done this in MP with BAS chinnok over a ship particing pilot skills we flew over the ship, sniper got out took out the guys on the ships top littlebirds flew in fast ropped some rangers onto the ship they moved inside the ship took out the rest of the guys and saved the1 hostage came back onto the top of the ship clibed abourd the ladder of the heli and off we went.. Not if all that type of stuff is imporved so we dont fall out of ships and helis it would be perfect,, although it took awhile to perfect that mission due to many bugs it was a succesfull training mission.  smile_o.gif

Edit: LOL at Espectro

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Last time i drove a car around everon i thought about this... i think firing from stationary/parked vehicles (like a ural truck) could be ok. From a moving car... not really. From a flying helicopter... not really. Worth implementing? Not really...

a) You wont hit anything.

b) Firing a rifle from a confined space where other ocupants might be present confused_o.gif .

b.1) They would go deaf.

b.2) Brass injury.

b.3) goto a).

I have GTA SA wink_o.gif , i dont see what would be so great about having this feature.

i agree with this points..

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There are vehicles that were designed to allow soldier firing from inside instead of being just sitting duck when enemy infantry is closing in.

Ever wondered what were all those holes with periscopes in the BMP cargos , windows to admire the scenery ? wink_o.gif

Not really practical in reality, but ingame you can imagine lots of situations in which no BMP driver with some mind will stop to allow you to disembark from the BMP, when you perfectly know that in OFP a slow/stopped BMP is equal to a dead BMP (as a simple LAW hit kills the vehicle and the cargo)

Having support fire from inside while the driver is trying to make the BMP a difficult target for LAW soldier would have been appreciated in lot of OFP BMP situations.

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I agree... Some news please ! It will be very fine to know that we no longer have to wait than few days... I personaly hope a release for friday. never know... yay.gif

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