nx_illusion 0 Posted May 1, 2006 nice but ACU really sucks http://www.armedassault.eu/images/photoalbum/129.jpg Share this post Link to post Share on other sites
meyamoti 0 Posted May 1, 2006 Nah..its good..and at a distance does better than woodland and most desert camo's do,the pixel like stuff blends better together rather than the "splotchy" paint like appearence..thing. Share this post Link to post Share on other sites
martinovic 0 Posted May 1, 2006 ACU stands out a lot, atleast from what i heard and seen of it. In forests it looks like you were wearing white and in desert its too darkish. Share this post Link to post Share on other sites
meyamoti 0 Posted May 1, 2006 I'm talking about woodland ACU,not the desert ACU,desert I could understand...from what I read the US military is currently more concerned about identification rather than camoflauge,they can make all the patterns in the world but it will enver truly hide you,and with growing technology,the issue of mistaking a friendly for a foe grows as well,or sort of..I duno..was a bunch of FF goin on at the start. Share this post Link to post Share on other sites
hmmwv 0 Posted May 1, 2006 Ok, GBee and Dwarden here we go: You will notice the differences mainly on the hood, the tires and the windshield. I had to dive on my files a little bit to find that old picture. Share this post Link to post Share on other sites
Scrub 0 Posted May 1, 2006 Did'ja notice they also mentioned 3Ghz in this last review? (as accurate as the reviewer was ) 64 players and 100-200 AI? Shweet! Share this post Link to post Share on other sites
codarl 1 Posted May 1, 2006 The goal was ~2km as default. About 6 months ago. it still is 2 km as default, but the new maximum is rumored to be 10 KM . Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 1, 2006 That's what I was trying to point out:) 10km view distance with more than ~1FPS? Let's dream on! Share this post Link to post Share on other sites
meyamoti 0 Posted May 1, 2006 Hm...the rounded line in the hood around the lights,adding a "jeep" like feature..the windshield seems tilted forward,windows are smaller,doors are curved,the second light on the right isn't there,the hood has a more boxy shape on it than a V with the parts that stick out..and theres no vent (or w/e it is) there in the hood itself,the larger cylinder thingy and the tires..and whatever the hell that box is on the top,thanks hmmwv,never knew that Share this post Link to post Share on other sites
DBR_ONIX 0 Posted May 1, 2006 Since not many people reading this thread will have read anything in the Czech thread.. adamicz 's post has some scans of a magazine, with more screenshots From an older version of ArmA I think.. Not sure how recent.. - Ben Share this post Link to post Share on other sites
Dwarden 1125 Posted May 1, 2006 hmmwv thanks for posting Share this post Link to post Share on other sites
guyguy1 0 Posted May 2, 2006 the link doesn't work for me Share this post Link to post Share on other sites
ade_mcc 0 Posted May 2, 2006 Quote[/b] ]10km view distance with more than ~1FPS? Let's dream on! Great stuff - at least we know BIS are future-proofing their product for the distant future when we all have 6GHz+ monster machines Share this post Link to post Share on other sites
GBee 0 Posted May 2, 2006 Thanks for the pics hmmwv. I can see the differences now, though they are fairly subtle overall Share this post Link to post Share on other sites
ziiip 1 Posted May 2, 2006 Since not many people reading this thread will have read anything in the Czech thread..adamicz 's post has some scans of a magazine, with more screenshots From an older version of ArmA I think.. Not sure how recent.. - Ben Ikonboard CGI Error Ikonboard has exited with the following error: Can't query the data from 'forum_posts' Reason: You have an error in your SQL syntax near '=, 15' This error was reported at: line 1 Query: SELECT * FROM forum_posts WHERE TOPIC_ID = '50524' AND QUEUED <> '1' ORDER BY POST_DATE ASC LIMIT 30=, 15 Please note that your 'real' paths have been removed to protect your information. Share this post Link to post Share on other sites
Placebo 29 Posted May 2, 2006 Delete end = from the link, although it seems to be the same German mag scans people have already discussed. Share this post Link to post Share on other sites
bravo 6 0 Posted May 2, 2006 This is Not Offtopic Improved Simulation of Urban Areas. VBS2 provides improved simulation of complex urban areas, including dynamically destructible buildings (ask for a demonstration at ITEC), round penetration through walls and operable doors that can be destroyed. The particle system has been optimized allowing for large amounts of dust, smoke and haze for more realistic combat environments. Tracers are improved and now ricochet off objects and the ground in a realistic fashion. Collision detection and engine physics have been vastly improved, allowing participants to smoothly control entities within built up areas and around buildings without collision problems. Link source VBS1 did Not have ricochet off objects and the ground. There for if we we have information that ARMA have ricochet off objects and the ground will exist. Then can i assume ARMA will also have dynamically destructible buildings, round penetration through walls and operable doors that can be destroyed? .: ARMA will look more like VBS2 Share this post Link to post Share on other sites
martinovic 0 Posted May 2, 2006 Quote[/b] ]Then can i assume ARMA will also have dynamically destructible buildings, round penetration through walls and operable doors that can be destroyed? Not really, because VBS and arma are completely different things. Share this post Link to post Share on other sites
bravo 6 0 Posted May 2, 2006 Quote[/b] ]Then can i assume ARMA will also have dynamically destructible buildings, round penetration through walls and operable doors that can be destroyed? Not really, because VBS and arma are completely different things. differents in what way? Price? Share this post Link to post Share on other sites
stakex 0 Posted May 2, 2006 Quote[/b] ]Then can i assume ARMA will also have dynamically destructible buildings, round penetration through walls and operable doors that can be destroyed? Not really, because VBS and arma are completely different things. differents in what way? Price? That article you were quoteing before was about VBS2 (NOT VBS), which shares its engine with Game2... not OFP or ArmA. So just because one thing that will be in Game2/VBS2 found its way into ArmA (a relatively small thing at that) does not mean large things such as dynamic destruction will be there. ArmA probly isn't going to look much like VBS2 at all really... its nothing more then an advanced Flashpoint. As where Game2/VBS2 are new engines with many features ArmA will not have. Share this post Link to post Share on other sites
24Gamer 0 Posted May 2, 2006 from the recent german mag preview: Interesting Information Most buildings will not be enterable or destructible AI units should be more intelligent but this was not evident in the play test Jets are still not decided upon 12 missions versus 40 in operation flashpoint The graphics are still not completed – the soldiers cast no shadows for example Release Date – 3rd Quarter 2006 Vehicles will have six layers of detail and double the polygon count All vehicles will have multiple player postions very interesting if you ask me  Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 2, 2006 Vehicles will have six layers of detail Do they mean LODs? Share this post Link to post Share on other sites
24Gamer 0 Posted May 3, 2006 Vehicles will have six layers of detail Do they mean LODs? Â for example bump mapping (aka normal map), not sure what all six are tho. specular, diffusion, texture (of course) layers could be some. edit: btw LOD stands for level of detail not layers of detail. Share this post Link to post Share on other sites
funnyguy1 0 Posted May 3, 2006 "The VBS2 engine, due for release in Q3 this year, is being developed in accordance with the user requirement of customer organisations based upon their experiences with VBS1." from the same vbs2 press relase^ VBS and ArmA/Game2 are different things, but I`m sure the development of VBS has some influence on the games. VBS2 is going to be relased in Q3 this year? Or only "the VBS2 engine" will be relased in Q3 this year. If those features mentioned in this press relase aren`t going to sneak into ArmA, they`ll hopefully be in game2, which as we know shares the engine with VBS2. So is it safe to say that game2 will have it`s engine finished Q3 this year? Share this post Link to post Share on other sites
NeMeSiS 11 Posted May 3, 2006 Vehicles will have six layers of detail Do they mean LODs? Â edit: btw LOD stands for level of detail not layers of detail. I know, thats why i was confused Share this post Link to post Share on other sites