Caxton Gibbet 0 Posted October 31, 2005 Outstanding work Nephilim. Realy nice models and some groovy scripting. I dont get the IR stick error atall and have had some good fun using them. Could you please post the name of the IR stick model as i Couldn't see it in the readme and would like to have the option to Createvehicle\camcreate them aswell. If you,re not happy about releasing that info for some reason then no problem. Outstanding job none the less. Caxton. Share this post Link to post Share on other sites
RabidStoat 39 Posted October 31, 2005 OK, so I can find the Rifle-bag but theres nothing in it.... something you're not telling us sanctuary? Share this post Link to post Share on other sites
Delta-Force 0 Posted October 31, 2005 Outstanding addon. Thumbs up!PS.: It's incompatible with TCP_TestDog.pbo addon (probably TestDog addon's issue? I don't know if it's the latest version of this addon - PBO size is 729516bytes) when mercs are used together with the dog addon, strange things gonna happen: img]http://www.astercity.net/~airwolf/merc.jpg[/img] I have this bug when I use FFUR! Share this post Link to post Share on other sites
sanctuary 19 Posted October 31, 2005 OK, so I can find the Rifle-bag but theres nothing in it.... something you're not telling us sanctuary? maybe looking inside the config.cpp will give you a hint on what to type with a this addweapon "blablabla" or this addmagazine "blablabla". Share this post Link to post Share on other sites
RabidStoat 39 Posted October 31, 2005 I just found things like "AK47Fake" and "AK47+GrenadesFake" in there Share this post Link to post Share on other sites
Thunderbird 0 Posted October 31, 2005 Quote[/b] ]I have this bug when I use FFUR! -> Quote[/b] ]*IMPORTANT - READ ME CAREFULLY------------------------------- 1- Don't remove or don't change anything from this pack. 2- <span style='color:red'>Don't add any other Extra stuff.</span> But the patchs we're currently making will be quite huge because they will OVERWRITE a bunch of FFUR\addons files in the goal to allow you playing with "duplicated" addons without any problem. Even if the patchs will be quite bigs (~100/200 MB) your FFUR addons sizes won't change so much,though, perhaps they'll even decrease. And finally you have to know that this bug isn't due to FFUR but to the fact that you still have somewhere this addon : Quote[/b] ]TCP_TestDog.pbo Get ride of it and try once again. "btw...I still absolutely don't understand why does the dog occur a such weird problem..." Regards TB84 Share this post Link to post Share on other sites
CanadianTerror 0 Posted October 31, 2005 Quote[/b] ]"btw...I still absolutely don't understand why does the dog occur a such weird problem..." Dogs in general are just a big pain in the ass is why. Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 31, 2005 Quote[/b] ]"btw...I still absolutely don't understand why does the dog occur a such weird problem..." Dogs in general are just a big pain in the ass is why. sorry for the OT but i just had to say lol Share this post Link to post Share on other sites
Thunderbird 0 Posted October 31, 2005 The same here :P. Share this post Link to post Share on other sites
nx_illusion 0 Posted November 1, 2005 Now we need only C-130 from Jaguar (DKM) and we will have great hight Res game Share this post Link to post Share on other sites
gatordev 219 Posted November 1, 2005 These are great units, Neph. Thanks a lot. FWIW, I'm getting the skinny wrist/bare arm bug also, but I DO NOT have the dog addon, so I don't think that's the only culprit. Share this post Link to post Share on other sites
Jackal326 1181 Posted November 1, 2005 The skinny wrist is caused by the animation pack you're using (probably the 'DMA Next Gen' pack), not by the dog addon. The dog addon (AFAIK) only causes the upper torso, and lower portions of the head ('hrudnik' selection I think) to warp to the ground (see screenshots throughout this thread). Share this post Link to post Share on other sites
shadow 6 Posted November 1, 2005 Dogs in general are just a big pain in the ass is why. Â No, only humans are, especially with that attitude Good looking mercs, Nephilim. Will have to try them out today. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted November 1, 2005 I also have wrist bug (thin wrist with huge watch), and double hands on someone, not sure who. Another thing is in 2nd rifle script, Steyr Aug has no textures when on back. About drag script: Is it possible to make that you drop the soldier if you crouch or lie down? It's kinda weird. Anyways nice new scripts and an awesome addon. (Note to EricJ: It wasn't a single mission, but an campaign, I made about 15 missions and was about to send you another bunch of lines, but HDD fucked up one of my partitions and I lost them all, I send HDD to a company that says they can retreive the data from malfunctioning HDD's but I'm not getting my hopes up.) Share this post Link to post Share on other sites
wmk 0 Posted November 1, 2005 is it only me who has the laser pointer problem? -it appears that it has been created using two different beams (which is very cool if I'm right bcause it will looks like real laser beam) but only the first one is loading, second is not (..?): _ Share this post Link to post Share on other sites
gatordev 219 Posted November 1, 2005 The skinny wrist is caused by the animation pack you're using (probably the 'DMA Next Gen' pack), not by the dog addon. The dog addon (AFAIK) only causes the upper torso, and lower portions of the head ('hrudnik' selection I think) to warp to the ground (see screenshots throughout this thread). Ahh, okay, I was wondering if that was the problem. I actually have the DMA Patrol pack, but either way, sounds like that's the problem. Share this post Link to post Share on other sites
nephilim 0 Posted November 1, 2005 @wmk dwl the updated version over at ofp.info ive updated the missing textures thx anyway ill repeat myself once again the distraction script and carry/humanshield script have to be inserted into the ENEMIES Init line. animation errors caused for the dead guy when using the humanshield script are errors in the model structure of the enemy thats not my fault or the scripts. the fn p90 aswell as the hkmk23 are finished yet they are inlcuded but not done. also the laserpointer on jennifer and david have been setup to work on these to weapons david >p90 jenny >mk23 as the p90 is a rifle flashlights and laserpointer will work best on rifle types and jenny ´s light and pointer iwll only work properly with guns the rifle bag was similar to the 2ndrifle script it allows you to carry a rifle inside hte bag layit down and retrive the rifle form within the bag however its not done yet aswell as the swimming script. if you lot would have really read the readme carefully you wouldnt complain or ask about these things... rfj_mercs.PBO >models, cfg,scripts rfj_mercs_d.PBO >textures rfj_wpns.PBO dummy weapons for 2ndriflescript. thx again ill fixem up soon Share this post Link to post Share on other sites
sanctuary 19 Posted November 1, 2005 The skinny wrist is caused by the animation pack you're using (probably the 'DMA Next Gen' pack), not by the dog addon. The dog addon (AFAIK) only causes the upper torso, and lower portions of the head ('hrudnik' selection I think) to warp to the ground (see screenshots throughout this thread). Not my fault this time Try using this unit with BIS animation, you will notice the same problem : Share this post Link to post Share on other sites
Acecombat 0 Posted November 1, 2005 Texture faults i found: More are probably there but i spotted these for now. Share this post Link to post Share on other sites
nephilim 0 Posted November 1, 2005 @acecombat im aware of the problem on the first picture(already fixed) the next two arent texture problems its rather the weighting and OFP anims itself that create that screw the look of the arm about that skinny wrist on erics arm.. in vbs1 it looks very well so it must be a OFP anim thingy dunno why its so ill look into this Share this post Link to post Share on other sites
hidden_spectre 2 Posted November 3, 2005 excellent unit nephilim worth a place in my best units list the bugs are bearable anyways when is the final version coming out.......cant wait to get em Share this post Link to post Share on other sites
Delta-Force 0 Posted November 4, 2005 I found this! Mercenary pack for VBS1, (I haven't VBS1). Is it the final release? Share this post Link to post Share on other sites
KaseKasimir 0 Posted November 4, 2005 Hey guys you have all missed something. Nephilim you are really beautiful. It's great to have such a beautiful woman in OFP. And really nice Addon. Â I think I have a new favourite Addon. Share this post Link to post Share on other sites
nephilim 0 Posted November 4, 2005 @Delta-Force no this is not the final version this is the vbs1 merces 1.0 they contain more "regular" units in total thats all @KaseKasimir thank you but this is inappropiate here Share this post Link to post Share on other sites