nephilim 0 Posted October 30, 2005 ok mayk it the easy way... once u dlwded this open the mercs1ofp blha... then you find te redmes and a content rar read the readme carefully to understand how hte scripts work and wot features are in and for the password now open up the conent rar slect every file and drag them on your desktop a enter passwort box shoudl appera now enter the passwort and press ok. done @nx_illusion if you cant dwld them ask anyone whos online whos gothem tosend htem to ya (over msn or icq..) Share this post Link to post Share on other sites
nx_illusion 0 Posted October 30, 2005 Now its working thanks to everyone Share this post Link to post Share on other sites
Sepe 1 Posted October 30, 2005 I... like it! I just didn't really get the distraction script. It played a sound and made my character play the "what the" turnaround anim. And then I had my weapon on back, pretty bad thing when you're supposed to shoot an enemy. Also, any chance of putting the NVG:s on while crouching and prone? As now, the unit stands up to put on/take off the goggles, which again ain't good in enemy terroritory. And well, the drag/human shield script causes pretty funny things to happen when you have two bodies nearby... Share this post Link to post Share on other sites
da12thMonkey 1943 Posted October 30, 2005 I just didn't really get the distraction script. It played a sound and made my character play the "what the" turnaround anim. And then I had my weapon on back, pretty bad thing when you're supposed to shoot an enemy. That's because you're meant to apply the distract enemy script to an enemy unit's init field. They're the one that's supposed to do the turn around animation. Share this post Link to post Share on other sites
MiG 0 Posted October 30, 2005 I've just try Mercenaries and all i can say for now is: outstanding job Neph All i can found are just minor bugs that can be fixed very fast. by the way, in the action menu i didn't found any swimming funtion Keep surprising us Neph Share this post Link to post Share on other sites
VipHeart 0 Posted October 30, 2005 Hey Nephilim, Although I partly disagree with section nr 4. and 13. of your readme (wuhh.. I shivered when I read your copyright agreement ) and still believe it's best for the community to openly share the stuff to further develop OFP as a combined community, I must admit one thing: AWESOME SHIT!! Very good work! Extra ordinary!! or as my company commander used to tell us: SEHR SEHR ORDENTLICH.. Personally I like those details like the com gear and the glasses most. Generally all the details are just amazing. Just the hands were a little disappointing - if you put them into contrast with the extremly well done head models. Now just one last thing: could you give us a hint on how many faces your models finally have?? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted October 30, 2005 I would say between 6000 and 8000 Faces Share this post Link to post Share on other sites
Acecombat 0 Posted October 30, 2005 It seems these units are cursed for me . I d/ld them from the second link get a 89.1 mb file which i believe is the mercs addon right? I put it in my addons folder , fire up ofp search madly throughout the editor and cant find them in west/res or anywhere where the hell are they? Sorry i dont have the readme as the second link didnt have it . Help anyone? Share this post Link to post Share on other sites
Heatseeker 0 Posted October 30, 2005 Its under resistance>merceneries all of them are there. Glad you got your prob fixed too btw . Share this post Link to post Share on other sites
Acecombat 0 Posted October 30, 2005 The file name is this right : RFJ_mercs_d.PBO I have it in my addons folder and i dont see it under res side anywhere ... . Evidence that i am not blind or am i? Was the second link from where i got this file screwed up? Share this post Link to post Share on other sites
mrcheetos 0 Posted October 30, 2005 Did you extract all the contents to your desktop or another folder, then click on the folder, and cut and paste the files into your res>addons directory? Share this post Link to post Share on other sites
Commando84 0 Posted October 30, 2005 Hey i had the same problem Acecombat! ( ace combat is a fun flight game on consoles ) back 2 topic you need to either have the first release and then download the update file or you download fixed release from ofp.info site? use whatever way works for you. Going off to try 'em out now Share this post Link to post Share on other sites
sanctuary 19 Posted October 30, 2005 Quote[/b] ]The file name is this right : RFJ_mercs_d.PBOI have it in my addons folder and i dont see it under res side anywhere you are missing some of the pbo actually, you should have : RFJ_mercs.PBO RFJ_mercs_d.PBO RFJ_wpns.PBO Share this post Link to post Share on other sites
ShadowY 0 Posted October 30, 2005 The file name is this right : RFJ_mercs_d.PBO RFJ_mercs.PBO and RFJ_wpns.PBO are missing. You only downloaded the updated texture PBO edit*hmm sanctuary stop that Share this post Link to post Share on other sites
Acecombat 0 Posted October 30, 2005 Arghh shouldve known .. going to d/ld the first link AGAIN . Share this post Link to post Share on other sites
sanctuary 19 Posted October 30, 2005 Another note : the FNP90 inside this pack is missing some textures But i don't remember having seen this weapon mentionned in the readme , i hope i have not spoiled an easter egg there. And the Hk MK23 SD from the pack is looking for a <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">modelOptics="optika_beretta92"; , i don't know for VBS1 but in OFP it is not there, to correct this inside the config you should put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">modelOptics="\O\Guns\optika_beretta92"; in the modeloptic line to have it working in OFP , again i hope it was not another easter egg i just spoiled there. A last report, i am not sure if it is like this because of the conversion VBS1 -> OFP of those mercenary models or if it is because of the new heads missing something on them, but i have not seen them blinking once actually , is it normal ? Share this post Link to post Share on other sites
mrcheetos 0 Posted October 30, 2005 Simple, all mercenarys have to go through an eye lid removal. Hmm... How did you get the P90? Share this post Link to post Share on other sites
sanctuary 19 Posted October 31, 2005 People are not curious enough when they install an addon. As i am not sure about the "easter egg" status, i will say nothing before knowing the status. But, by themselves people will notice pbo names , and that could lead them into thinking that ... Then what come after is another story Share this post Link to post Share on other sites
Commando84 0 Posted October 31, 2005 yeah sanctuary where did you find that p90? i dunno if its been mentioned but even after update i got a ctd after placing the IR stick. Would love to have it really much just sneaking inside a base and dropping the ir thing and then get out and order aircrafts to target it love the details on the mercs, like caps , radios and pockets. Just one fella with yellow sun glasses that looked funny, like the parts that go from glasses to the parts that are on the ears would go inside his head by a bunch of cm's Discovered also a cool thingy , the laser pointer wow its very cool and it's already built in to these guys. no matter what weapon you use its there just once i had a small bug with it and that was when i had the laser pointer activated while i had the rifle on my back and then pulled up the rifle but the laser pointer was going from the hand and aimed to the left side and not straight as it should be but thats no biggie i know what to do to not do it again Share this post Link to post Share on other sites
AirwolfPL 0 Posted October 31, 2005 Outstanding addon. Thumbs up! PS.: It's incompatible with TCP_TestDog.pbo addon (probably TestDog addon's issue? I don't know if it's the latest version of this addon - PBO size is 729516bytes) when mercs are used together with the dog addon, strange things gonna happen: Share this post Link to post Share on other sites
Jackal326 1179 Posted October 31, 2005 This issue has already been discussed multiple times in this thread alone. Share this post Link to post Share on other sites
chipper 0 Posted October 31, 2005 screw tcptest dog!!!! Share this post Link to post Share on other sites
Blackblood 0 Posted October 31, 2005 screw tcptest dog!!!! Â Altho it's issues, that's hardly a nice thing to say about an engine limit breaker. Share this post Link to post Share on other sites
wmk 0 Posted October 31, 2005 (don't blame hthe tcptest dog, it's cool doggy after all ) (and it's just the second addon I know which has the same issue) Mercs are awesome , no doubt -Jeniffer model with Neph' made head is really cool.. I wish all heads in ofp would be replaced by those... (NVG animations also really cool..) bugs (except those already mention above, like IR Designator CTD, etc.): funny carry/use enemy as human shield issue: get one when you carry a beretta [edit](or with a rifle but crouching or lying down, now I'm not sure; I can try to reproduce this)[/edit], then leave him;) Neph, one more think: Jennifer supposed to be a medic (Grom medic actually hehe) but she has no healing skills... (only "First Aid" kit on the left arm....) _ _ Share this post Link to post Share on other sites
Acecombat 0 Posted October 31, 2005 Very nice models , however textures need work , some parts are missing them or they are stretched like ugly in some place (will post pics later to show where but i guess you already know as this is a beta right?). Merc Graeme Merc Eric Good job . Share this post Link to post Share on other sites