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Caxton Gibbet

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About Caxton Gibbet

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  1. Do you have ambient occlusion enabled in your nvidia settings? Having ambient occlusion enabled for Arma can cause this sort of problem. Hope that helps.
  2. Caxton Gibbet

    Gibbet's Team Level Movement Planner

    There is a small error related to the in game instructions,that is, they fade out after a short time.This is fixed for the next update. Also, I'm looking at how to handle planning across multipule Groups via any team switching within a mission.Its not supported currently, but may fuction to some degree,or just freak out completley. @CuDa Thank you for your kind words and support.In answear to your questions: Basic Vehicle support has been introduced for the next update,however, it is limited at this stage. I am planning to add a stance option but this will also require an update to the 'Copy My Stance' addon to prevent conflicts. @Everyone.... I need some feed back in relation to vehicle usage. As it stands you can pretty much take control of any surface vehicle you can get a unit into,be it manned or unmanned,have waypoints or not.(Aircraft untested!) If it has waypoints any plan you create will overide those editor placed waypoints. Its easy to see how this could possibly cause problems in some missions by giving the player control over assets the mission designer never intended they have control of, or, breaking the mission by overideing editor placed waypoint sets. Any vehicles setup as locked should be fine. So here is my dilema, should I restrict access to the system from vehicles that meet a certain criteria, eg. vehicle has waypoints,or,vehicle is already manned by units other than the players group. Or, should I just leave it upto the player. Your feed back is appreciated.
  3. Caxton Gibbet

    setting waypoints for ai single player

    May I indulge in a little self publication and direct you to my addon as it may be of some use to you. If you paste:- Gibbet's Team Level Movement Planner into the search function it will take you to the thread. Hope its of some use to you.
  4. Caxton Gibbet

    Gibbet's Team Level Movement Planner

    @MrCash Sorry,my bad, I think I forgot to mention that to turn on the help text hold down the assigned key until you see the conformation, whilst outside the map screen. Now when you're inside the map screen the help text will display. When the units have deselected the system is waiting for your map clicks to place the waypoints. This has to happen as you cannot input data via map clicks while units are selected. Hope that helps you. Will check back in 2-3 hours (RL calls).
  5. Caxton Gibbet

    Gibbet's Team Level Movement Planner

    Updated to V.2.0 16/09/2012 Fixed-Addon breaking on some maps. @Foxhound. Thanks for the mirror and the news post. @Orc You are very welcome.
  6. Team Level movement Planner (TLMP) V2.0 16/09/2012 By Caxton Gibbet INTRODUCTION: Team Level, meaning a unit or units within the players group. Movment planner, The ability to place seperate waypoint sets for teams, in real time, within the game map. no module placment required by the mission builder.The system is available to the player in any mission at anytime whilst they are leader of a group with living subordinates. NO Multiplayer support,not designed for online play. Set up co-ordinated flanking attacks or pincer movments quickly and easily. Move teams into position via defined routes. Set up patrols with defined routes. Each waypoint can be of a type. 1.Move:- Move to this position. 2.Wait:- Wait at this position for Player input. 3.Patrol:- final waypoint of a set to create a cycling patrol route. Each waypoint Type can have a speed setting of either Limited, Normal or Full. A behaviour Setting of either Stealth, Danger, Aware or Safe. A Rules Of Engagment (ROE) setting of either Fire At Will (Free), Defend or Never Fire. There is no waypoint limit and no team\unit limit.Have as many teams as men available and as many waypoints as your plans require. Each set of waypoints is coloured in acordance with the games team assignment system, Set one are red,set two are green and so on.If you create a sixth set of waypoints the sequance begins again,set six are red,set seven are green,set eight are blue...you get the picture. A placed waypoint defaults as:- MOVE, NORMAL, AWARE, FiRE AT WILL. Changes to TYPE are reset every time,back to 'MOVE'. Changes to ROE are reset every time,back to 'FREE'. Changes to SPEED are NOT reset. Changes to BEHAVIOUR are NOT reset. Waypoint orders are executed while traveling TOWARDS the waypoint. For example, if waypoint 1 has speed walk and waypoint 2 has speed run and waypoint 3 has speed walk, then the units will walk to waypoint 1 then run to waypoint 2 then walk to waypoint 3. The orders applied to a 'wait' waypoint are the orders the units will wait under,following waypoint orders apply once the move on order is given by the player. For example if a 'wait' waypoint has a 'never fire' order then the units will wait with a 'never fire' order. Pathfinding to each waypoint is controlled by the Ai.The greater the gap between waypoints the less control you have over the route taken. Units within a team may take different routes around smaller buildings and clutter. Wait waypoints are useful for co-ordinating attacks.They are also useful for conducting tasks within a plan. For example,placing a satchel, or any other actions available via the commanding system. Once the task is complete just move the plan along. 'Never Fire' order means just that.Unlike the hold fire order available in the command system units will not fire even if threatened. This order sets combatmode to 'BLUE'. A waypoint with a 'never fire' order will have an ! attached to it. Once a plan is set it cannot be added to or altered,only cancelled. Finish all the planning before you exit the map as exiting the map finalizes the plan. A plan must be executed before it can be cancelled. You may or maynot have noticed the lack of any formation setting for the waypoints. Unfortunatly I can't find a way to assign a differnt formation at a team level,group formation applys. A quick word on the UI that is used in the map screen,its ugly plain and simple. It does, however, fuction just as I want it to and so prettying it up is a low priority for me, not least because its somthing i'd need to spend more time learning how to do. If you are someone who is adept at this sort of thing and would like to donate a better UI You would have my thanks, and a credit of course. There is no real vehicle support at the moment, although, vehicles placed already manned may function to some degree or may just go to the first waypoint and stop. Feedback is greatly appreciated,as are bug reports ofcourse. DOWNLOAD: MediaFire REQUIREMENTS: You will need the latest version of CBA ('extended_init_eventhandlers') find it here: Armaholic.com SETTING UP A KEY: The system requires you have one available key for mapping in the game options. A second key is required for using the ingame instructions.This second key is optional. To map your keys please follow these instructions:- 1.Start the game. 2.Goto "OPTIONS". 3.Goto "CONTROLS". 4.Set the key filter at the top to "CUSTOM CONTROLS". 5.Assign a key to "Use Action 17" This will be your PLANNER KEY. 6.(Optional)Assign a key to "Use Action 16" This will be your Help key.To turn on the ingame instructions Press and hold whilst outside the map until you see the confirmation in the top right of the screen these instructions will now appear in the map screen. Repeat the above to turn them off. INSTRUCTIONS: 1.Open the map,Select a unit or units and press your planner key to assign them to the system. 2.Place a Waypoint by clicking on the map. 3.Set the waypoint orders using the interface. Press DONE when you are ready to set the waypoint. 4.Repeat steps 2&3 as required. To delete the last waypoint press your Planner Key. 5.When you've placed the last of a teams waypoints,and it is NOT a Patrol waypoint, Click within the Orange halo (Zoom in!) of the last waypoint to finalize them. Patrol waypoints set automaticaly. 6.Repeat steps 1 to 5 for other teams. 7.When your plan is ready EXIT THE MAP. 8.Execute your plan using your planner key with NO units selected. To cancel your plan press your planner key again with NO units selected. To advance a team through a 'Wait' Waypoint select that teams leader and press your planner key. LIMITATIONS\ISSUES: The Addon maynot initiate on some custom units.However as long as atleast one unit within the mission is of a compatable type (eg. any vanilla units) the addon will initiate on the players unit. HISTORY. -------- V.2.0 16/09/2012 Fixed-Addon breaking on some maps. V.1.0 22/07/2012 Initial Release. THANK YOU... Bis for all these great games. You,yes you buddy, for taking an interest. The great BIS modding community.(especially The CBA team.) DISCLAIMER ETC.. Use at your own risk. Don't use for commercial purposes. Only redistribute unaltered and with this readme. Please direct all enquiries via the BIS forums thread or by PM.
  7. Caxton Gibbet

    Gibbet's Copy My Stance Version 4.0

    Oh! your right there, hi mate. yeah its a bit daunting,besides i'm in the middle of working on a new arma addon thats been kicking the sht out of me for the last few months but its comming together.
  8. Caxton Gibbet

    Gibbet's Copy My Stance Version 4.0

    Let me say straight off, I'm not gonna make CMS a MP addon, I don't have the know how,and I definetley don't have the time to spend learning how, not for a while anyway, sorry Krem. That said, if you or someone else are able to do this you should feel free to do so. all I ask is that you or whoever:- A. Release it under a unique name, (I don't require credits or any of that stuff). B. Remove the GIB_ prefix from all the variables within the scripts, the script names and Pbo etc. If you're not able to do it yourself maybe ask around,I'm quite sure it would be a quick job for one of the many accomplished modders on these forumns. The best I can do at this point is just reiterate that I've never had any problem with anyone taking this addon and improving it so long as they abide by Points A and B above. If anyone does decide to take it on then feel free to PM me if you have any questions related to the scripts I've ALREADY written.
  9. Caxton Gibbet

    Gibbet's Copy My Stance Version 4.0

    @Kremator Are you trying to run CMS in multiplayer? It won't work proply in MP,it was never designed to work in MP. To be frank mate,with regard to MP scripting, I wouldn't even know where to begin:o
  10. Caxton Gibbet

    Gibbet's Copy My Stance Version 4.0

    So I've been looking into the multiple action menu additions,thing is, I'm having trouble replicating the issue. Could someone give me an example of a situation/mission where this issue is appearing? What action menu version are you using? Is it from the 4.1 zip file, ie. Are you using actionmenu version 4.0? Also, on a sidenote, when did Bis change the wording for the "keep Low" command to "Copy my Stance"? Makes the addons 'readme' a little confusing:confused: :) @Kremator Regarding the stutter you are seeing, Ive had a few goes of the boot camp steerable parachute mission and cannot see any stutter.Are you using an addon stearable parachute? if so can you provide a link. In answear to your question, the scripts make use of the "waitUntil" function which, I'm pretty sure, IS checked every frame,this is just how that function works. Further,the system will be running at its bare minimum whenever you are in a vehicle,i.e. once you are in a vehicle the main scripts exit and a small script is simply watching for when you exit the vehicle, at which point it will reinitiate the main scripts. (assuming you are team leader ofcourse and still have aleast one living team mate).I'd be suprised if that Script is causing the game to struggle in any respect atall,that said, I ain't no scripting guru, so I could be wrong. I guess all I can say with confidence is that its not an issue ive ever come across myself over many hours of playing nor has such an issue been reported before.
  11. Caxton Gibbet

    Gibbet's Copy My Stance Version 4.0

    Hello guys, been a long time since I've seen any activity in this tread!:) @Anthropoid Do the aforementioned units begin on the players team or do you take command\Recruit them at some point during the mission? If the later is the case then you need to pass a stance order to your new recruits in order for them to be included in the system.Only units that START the mission on the players team are automaticly enrolled into the system,all recruits must recive a stance order via the system in order to have the required variable attached to them.Are you using any replacer mods for these type of units?Some custom units will not work with the system due to their configs,this is an issue beyond my control. @Orcinus The menu issue is a problem with MY script and, as far as I'm aware, not the product of any conflict with another mod or script. Thanks for promoting the Keypress version as an alternative to our friend Krem but I suspect its alost cause as krem is one of my earliest supporters and if he hasn't switched over by now I doubt he ever will.:rolleyes: @Kremator Hi budd,hope you're well! Sorry there was never a fix for that menu issue, I kinda lost heart with the action menu version after I couldn't solve the armoury issue it created. If I get some time this weekend I'll have a quick look at fixing that issue, for you and the other pains in the arse who don't want to use the Keypress version.;) Either way,all joking aside,thankyou for your continued support for my little mod.You, and a couple of others, are the reason I didn't just ditch this when things got tricky in the first few versions.
  12. Caxton Gibbet

    Gibbet's Copy My Stance Version 4.0

    hi tod Do you have CBA installed? http://www.armaholic.com/page.php?id=6231 You should find your subordinates are already set to copy your stance,the mod defaults to on. Try selecting some, or all ,of your units and press one of your assigned keys, this should produce a radio text message confirming the associated stance order was received.
  13. Caxton Gibbet

    Gibbet's Copy My Stance Version 4.0

    Hi tod First I should make it clear that the Action menu version is buggy and breaks a section of the game,The Keypress version is recommended. Ok, that said..First thing to say is, the action menu is the left side menu that appears when you roll your mouse wheel. The addition to the game start properties in the short cut needs to MATCH the name of the folder you have introduced to the game, ie. if the folder is named @GIB_Copy_Stance then @GIB_Copy_Stance must be added to the game start properties, @GIB is not enough. The @GIB_Copy_Stance folder should contain a folder named Addons into which the GIB_Copy_Stance.Pbo file should be placed. Thats about all I can come up with from the info you posted. Please consider using the keypress version.In any event please post back if you continue to have problems.
  14. Caxton Gibbet

    Gibbet's Copy My Stance Version 4.0

    @Froggyluv You're welcome, I'm glad we got you sorted. With regard to the whole 'keep low' command,to be honest,I'm not quite sure what BIS's intention is.I can't ever recall crouch being used by the Ai when given that order in Arma or OFP.Then ofcourse there is the fact that giving that order to an Ai unit sets their stance to 'AUTO'. This is effectivly giving the Ai control of its own stance which, I assume, it decides upon after taking into account its current combat mode. @Kremator Hi mate,I wasn't aware of that issue, I don't use the action menu version anymore. I ditched that version because it broke the armoury mode.I only included it in the download because some people prefer it and didn't seem bothered that its buggy.It's not realy my intention to continue to support that version as the keypress version is far better. I can only recommend that you switch to the keypress version. Sorry mate, but as I can't fix the armoury issue with that version I see little point in continuing with it. If you have any issues with using the keypress version please let me know and I'll see what I can do to address them.
  15. Caxton Gibbet

    Gibbet's Copy My Stance Version 4.0

    @froggyluv You need to use one of your assigned keys to bring the new units under the control of the system. from the read me: Once these keys are assigned select the units that have joined your group,or select the whole group, and use the key you assigned as "Copy Stance ON" to order them to copy your stance. The 7,9 keys will only return a unit to the systems control if they have already had the system activated on them via the method listed above. Units in the same group as the player will be under the control of the system as soon as it detects the player is, or has become, group leader.Units joining a group of which the player is already leader need to be added to the system using a keypress as detailed above. hope that helps.
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