Mr_Tea 0 Posted January 10, 2005 .....FlashpointResistance.exe -nosplash -mod=@ECP I`m pretty sure this is somewhere in the readme. If you have the FlashpointBeta.exe it`s exactly the same that will start the mod. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted January 10, 2005 Can you add CS, White Phosphorus, and Flashbang grenades, now that you have delayed fuses and bouncing grenades? PLEASE?! I'd love to be able to gas out a building after I tossed a CS grenade through a window, destroy a vehicle or building by tossing a WP grenade inside, or flash a room before entry. (S.A.S. were using flash-bangs in the mid-'80's, so they should be a part of default OFP.) Share this post Link to post Share on other sites
Sniperwolf572 758 Posted January 10, 2005 As I can remember ECP makes a shortcut on your desktop, but I suppose you haven't used the installer. Share this post Link to post Share on other sites
Homefry 0 Posted January 10, 2005 Definitely. It makes me look forward to ECP even more now.When this thread was first posted, the idea was days. It's been a couple weeks. What's going on? Is there any time frame? A few things came up, nothing truly major, but enough to delay it a little more. We want to release a well made, bug free package that holds up to your expectations. Are you talking about a new delay? I was speaking of the current delay.. Share this post Link to post Share on other sites
xnodunitx 0 Posted January 10, 2005 As I can remember ECP makes a shortcut on your desktop, but I suppose you haven't used the installer. You mean the core installer and whathaveye? I used the 4.4 one or 1.4..whichever it is...anyway I installed it and get the effect but now no updated units,I put all the addons in the ECP/Addons folder and still see old BIS units when the game starts up and in mission editing... Share this post Link to post Share on other sites
zayfod 1 Posted January 10, 2005 Opening thread has been updated again Zay Share this post Link to post Share on other sites
zayfod 1 Posted January 10, 2005 As I can remember ECP makes a shortcut on your desktop, but I suppose you haven't used the installer. You mean the core installer and whathaveye? I used the 4.4 one or 1.4..whichever it is...anyway I installed it and get the effect but now no updated units,I put all the addons in the ECP/Addons folder and still see old BIS units when the game starts up and in mission editing... Wrong thread mate, may I suggest http://www.flashpoint1985.com/cgi-bin....t=38262 Share this post Link to post Share on other sites
Billabong81 0 Posted January 10, 2005 I really can't wait for this. Bouncing grenades...the thought makes me happy . Share this post Link to post Share on other sites
xnodunitx 0 Posted January 10, 2005 I'll just wait for the newest ECP thing to release... Share this post Link to post Share on other sites
Drax 0 Posted January 10, 2005 With how much your doing with good ol' Flashpoint I'm not surprised this thing's more then a bit tricky to get out the door. Looking forward to it! This game will never die. Share this post Link to post Share on other sites
Chip 0 Posted January 10, 2005 This game will never die. With ECP (and all the excellent addons) I'm sure it won't! Share this post Link to post Share on other sites
Guest Posted January 10, 2005 This game will never die. With ECP (and all the excellent addons) I'm sure it won't! You're both right! I think the same way. Especially with enhancements like ECP it won't die - at least till OFP2 arrives. There are only a few games that will never die. One of it is OFP another one is Grand Prix Legends. I have two questions concerning the shockwave feature: -Will it be different in size depending on the type of ammo that produced it? -Will it add damage to people/ objects? I hope we'll soon have the possibilty to try it out! Share this post Link to post Share on other sites
zayfod 1 Posted January 10, 2005 Opening thread has been updated Zay Share this post Link to post Share on other sites
the_shadow 0 Posted January 10, 2005 I have two questions concerning the shockwave feature:-Will it be different in size depending on the type of ammo that produced it? -Will it add damage to people/ objects? I hope we'll soon have the possibilty to try it out! i sure as hell want it to make you fall if you get too close to the explosion.... besides making fragmentation damage to your body ;) maybe even some ringing ears and disturbed vision for a short time this feels as it´s going to be THE addon, (atleast until someone makes a mod of it similar to Y2K3 or EECP) so, whats the status? does someone dare to make a wild guess on how long we have to wait for this? a week maybe? Share this post Link to post Share on other sites
shadow 6 Posted January 10, 2005 maybe even some ringing ears and disturbed vision for a short time I guess you did'nt see this in Zay's initial post huh? Quote[/b] ]* new suppression from ALL ordinance.- Ear ringing - White out But I must add what Zay forgot: it's very sweet too Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted January 10, 2005 I'm bored and we're now at page 25 and still no release Damn I can't wait any longer argh!!!! Oh btw ECP Rulez Share this post Link to post Share on other sites
Nemesis6 0 Posted January 10, 2005 Well, it's done when it's done, although this is just testing season... While we're waiting... just for the sake of cheese, how did you guys manage to throw soil into the air at explosions? I just wanna know how... extra scripts? Done in the config??? How?? Share this post Link to post Share on other sites
MachoMan 0 Posted January 10, 2005 Quote[/b] ]I'm bored and we're now at page 25 and still no release Sorry we still need to do some ironing. Quote[/b] ]While we're waiting... just for the sake of cheese, how did you guys manage to throw soil into the air at explosions? I just wanna know how... extra scripts? Done in the config??? How? Both ... some of it is passed trough event handlers to scripts, some is in the config. I'm not gonna explain it to you tho, the last time I did that you made your own effects mod! Share this post Link to post Share on other sites
dabitup 0 Posted January 10, 2005 come on, don't be mean to Nemisis! (atleast he did a good job! ) and when you guys say 'opening thread updated, WHAT the flip do you mean? (Napolean Dynomite anyone?) Share this post Link to post Share on other sites
Homefry 0 Posted January 10, 2005 You might want to look at the "Watch this space" pictures... Share this post Link to post Share on other sites
MachoMan 0 Posted January 10, 2005 come on, don't be mean to Nemisis! (atleast he did a good job! ) Dont't worry dude I'm just teasing him Share this post Link to post Share on other sites
dabitup 0 Posted January 10, 2005 yeah I know I was joking Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted January 11, 2005 Right, enough of this. Initially I thought it was only going to be a couple of days, maybe a week or 10 days at most. But its been so long now, and 25 pages: well, too bad, it is getting moved now, and it will stay in A+M:D. When you finally do release it, start a new thread in A+M:C and RTM this thread to be closed. Share this post Link to post Share on other sites
skypine27 0 Posted January 11, 2005 As I said on page 13 of this thread... We'll be lucky to see it sometime in January. And I stick to it. You can't blame the guys, they are working for free, on their own time. However, I probably wouldn't have started a "countdown" thread until the relase was quite a bit closer. Share this post Link to post Share on other sites
Blink Dog 0 Posted January 11, 2005 Just curious about something, do you plan on making hospital buildings healing points and repair buildings able to repair vehicles? or is this something that would have to be done as a separate addon? Maybe an ETA for the second movie too please. Share this post Link to post Share on other sites