raedor 8 Posted December 13, 2004 nice work, llauma! what about the hands you showed me a while ago? i don't know who made them, but they looked pretty good. @nephilimno it does not , but Llauma said he made the Facetexture on the pics by himself. Maybe he could show a pic with Victor Troska's Face or so. Just wondering if the model is compatible with setface... just read the first page... Sweet, do the current custom faces fit well or will there be some tweaking required to make them look right? I am currently thinking of what would be the best way to solve it. With the system OFP uses the side textures are lower resolution than the front which isn't very good. I think I will go for this type of textures which would mean that the current face textures would need to be modified but the result would be alot better. http://hem.bredband.net/jontuo/face_tex.jpg This would mean that I need to remap the hands so I might end up making new hands.. After all the hands in OFP are terrible. Let's see where I will place the hand textures. Maybe I could skip one of the sides and use the other one for both sides. We shall see... Maybe someone who knows about scripting could tell me if it's possible to use several types of heads with each head having a few face textures of which one is randomly picked? Maybe the client could even tell somehow which head model should be used with his personal face texture. One big problem though is how to change all the heads. Unless I don't change all the heads it would turn out bad . It's not hard, it will only take some time. But that's a problem I need to deal with when the head is finished. Share this post Link to post Share on other sites
llauma 0 Posted December 13, 2004 @nephilimno  it does not , but Llauma said he made the Facetexture on the pics by himself. Maybe he could show a pic with Victor Troska's Face or so. Just wondering if the model is compatible with setface... I already answered the question and the answer was no, not currently as I plan to do it differently.. Look on the first page and you'll see. The face shape doesn't fit Victor very well but I will make a model that does, so we'll have several different heads. @Jezz.. I think it only appears to be long as Nephilim said without the ears but if it still looks long with the ears it's easy to modify it. @Drow.. Yes the face works just like the BIS one but it needs some tweaking before I'm satisfied. @andersgrim.. Yes I know how to modify the installer by Keg so it wont be a problem.. It only means I need to change alot of models. @Raedor.. I will make new ones as they were made in Maya and I never really learned the program.. perhaps because I didn't really try but anyway the result will be better. Share this post Link to post Share on other sites
raedor 8 Posted December 13, 2004 @Raedor.. I will make new ones as they were made in Maya and I never really learned the program.. perhaps because I didn't really try but anyway the result will be better. even the old ones were good. anyway, i'm looking forward to it. Share this post Link to post Share on other sites
metalchris 0 Posted December 13, 2004 Glad to read\hear that... This improvement really kicks ass and is a nice X-mas present to the remaining community. Share this post Link to post Share on other sites
drow 0 Posted December 15, 2004 yea its funny i was looking at the ofp head in o2 today, it doesnt look properly proportioned like a real head does it? its like the head of a guy with down syndrom or something....  small forhead big cranium... Heres hoping you make an awsome head for everyone to benefit from! Good luck  Share this post Link to post Share on other sites
KaseKasimir 0 Posted December 15, 2004 Hi could you tell us your hole plan how you would like to implement the new faces in OFP because if you replace all standard faces the faces will look stupid on addon units with the old head or will you write a script for every unit with the new head that automatically sets the new face??? Share this post Link to post Share on other sites
nephilim 0 Posted December 15, 2004 y2k maybe (prolly..) Share this post Link to post Share on other sites
llauma 0 Posted December 15, 2004 Hi could you tell us your hole plan how you would like to implement the new faces in OFP because if you replace all standard faces the faces will look stupid on addon units with the old head or will you write a script for every unit with the new head that automatically sets the new face??? That's a pretty hard question I'm currently thinking over.. I might release a head that uses the original OFP face textures. The question is also how I should replace the heads on the units but if i decide to use standard textures I don't have to change all the heads at once... My final goal though is to release a pack with several types of heads with new face textures but the project is bigger and will therefor take more time to finish. Also it requires me to change all the heads at once otherwise it would look really bad. If I create a new type of face textures people would need to remake their custom faces if they would want to use them with the new heads. If that feels like too much work they don't really need to use the new heads. I promise to release some photshop templates on how to make an exactly matched face texture once I have done the final mapping. If anyone here has any good side and front head textures I would gladly accept them. Share this post Link to post Share on other sites
metalchris 0 Posted December 16, 2004 I know at least one MOD is interrested in this improvement and its implemtation methods.Could you give some more detailed informtion on how to modify normal faces. Share this post Link to post Share on other sites
Bobcatt666 0 Posted December 16, 2004 Well there was the german WWII mod that made new heads and faces as well just nice seeing it not linked to a mod or only being germans.. Hopefully you'll do other head types, like Afro-negro how every black folks are depected on a global status, Arabic, Asian. ect ectt ect. Yeah you opend a can of worms starting this.. ;) Share this post Link to post Share on other sites
Peanut 0 Posted December 16, 2004 Well there was the german WWII mod that made new heads and faces as well just nice seeing it not linked to a mod or only being germans.. Hopefully you'll do other head types, like Afro-negro how every black folks are depected on a global status, Arabic, Asian. ect ectt ect. Yeah you opend a can of worms starting this.. ;) it was the Invasion44 mod that had new heads. As far as I know their teammembers come from several places in the world. They just showed the first pics of the new head model on german soldiers, I'm quite sure there will be new heads for american and brits as well Back on topic The new head looks nice, hopefully you get things done as you want to Share this post Link to post Share on other sites
xnodunitx 0 Posted December 16, 2004 Not to sound pushy or anything but after this whole new head is over and a year later,will you be thinking about custom bodies? Everyone in OFP looks the same,thin...yaknow. Share this post Link to post Share on other sites
gandalf the white 0 Posted December 16, 2004 Not to sound pushy or anything but after this whole new head is over and a year later,will you be thinking about custom bodies? Everyone in OFP looks the same,thin...yaknow. i can either: 1. stab you 2. give you this link ... wait, i already did the second thing, ahwell... Share this post Link to post Share on other sites
xnodunitx 0 Posted December 31, 2004 If stabbing me makes you happy. Share this post Link to post Share on other sites
Bobcatt666 0 Posted December 31, 2004 I had replaced a number of body models in OFp but that project kinda fizzled as Drill Sargent was inplimenting them into OFP for me. Well didn't get them back before they.... Left. Share this post Link to post Share on other sites
llauma 0 Posted January 5, 2005 I've been busy during the x-mas but I'm on it again and I'm starting to get pleased with the model. I've began the work on the LODs but the most time consuming thing will be creating all the textures for it. When the first model, textures and mapping is done it will be alot easier to do the rest. I might need some assistance if someone is good with creating face textures but I'll ask once I'm done with the mapping. Modifying the model to create a variety of head shapes is quite easy. Here's a preview.. Nothing spectacular but at least something Share this post Link to post Share on other sites
MEDICUS 0 Posted January 5, 2005 That's really very impressive, Llauma! Share this post Link to post Share on other sites
Hawkeye 1985 0 Posted January 5, 2005 WOW! Great work Llauma Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 5, 2005 Just amazing! MfG Lee Share this post Link to post Share on other sites
bonko the sane 2 Posted January 5, 2005 take your time this is looking very promising, IMO OFP has advanced a lot, enough to be a new game, except new faces and bodies, thats the only thing really missing in OFP, some might say missions, but i say new models. Share this post Link to post Share on other sites
Silent N Deadly 0 Posted January 5, 2005 Here's a preview.. Nothing spectacular but at least something[ig]http://hem.bredband.net/jontuo/head_beta.jpg[/img] Nothing Spectacular? That head look really spectacular. It's really realistic. Great work. Share this post Link to post Share on other sites
sanctuary 19 Posted January 5, 2005 Modifying the model to create a variety of head shapes is quite easy. That is very interesting, as there are tons of different head shape in real life, if it can be done in OFP it would really add a lot of "unique" personnality to the characters. Having in a same mission large , thin, square, round, etc.. face model, with the already present different face textures should really add a lot. You will not just play with "2" , "3", "4" AI guys, but the "big mouth jaw guy", "the large front guy", etc... Quote[/b] ]Here's a preview.. Nothing spectacular but at least something That is just fantastic. Share this post Link to post Share on other sites
xnodunitx 0 Posted January 6, 2005 Here's a preview.. Nothing spectacular but at least something[ig]http://hem.bredband.net/jontuo/head_beta.jpg[/img] Nothing Spectacular? That head look really spectacular. Â Â It's really realistic. Great work. Realistic to the point of being creepy man! I really hope this project follows throught,the new heads and bodies projects would be the final touch for OFP,of course we can only go as far as the engine lets us (then again...) I wonder if we will ever get somewhere like source engine (Half life 2 and counter strike source use that engine)...hm...hell we got more variety,screw it,I love the first head,cant wait to see it finished and wish a new head texture. We've already beat AA's vehicles and weapons,now we just need the bodies n heads,and since OFP was once a military simulator before it was distruted to the public (read on their website)...remake of Americas Army anyone? Share this post Link to post Share on other sites
blackdog~ 0 Posted January 6, 2005 ofp was released public first then as a sim Share this post Link to post Share on other sites
subfaction 0 Posted January 6, 2005 one thing to remember, is that no face is symetrical, so try to allow for mapping head on rather than a 50/50 split along the nose. This way you could quickly get a ton of nice reference, just by taking pictures of people. might be nice actually to get all the forum regulars to send in picys, then we can shoot each other to our hearts content. beats flaming! Share this post Link to post Share on other sites