sanctuary 19 Posted February 26, 2005 Took me a whole morning but i finally did the following : -replaced the classic "weapon on back" by the patrol animation from Dreamy Knight and what took 99,99% of the work : trying to keep smooth interpolation with making the following new animations Quote[/b] ]weapon on back -> Salute bezhlas.rtm bezHLAS2.rtm bezHLASstat.rtm weapon on back -> Sit down bezdosedu.rtm bezSEDI.rtm bezSEDI2.rtm bezVZTAVA.rtm weapon on back -> Binocular bezDALEK.rtm bezDALEK2.rtm bezDALEKstat.rtm weapon on back -static- bezstanisTaT.rtm weapon on back -rotating standing- DOLEVABEZ.rtm DOPRAVABEZ.rtm weapon on back -> stand aiming , and vice versa ssTANIDOSTANI.rtm STANIDOSTANIS.rtm weapon on back -> walking (done all the angles, not easy as OFPAnim has no angle values , you have to rotate the model and guess yourself, took me a while to get things like it should) chuzebez-90l.rtm chuzebez90l.rtm chuzebez-45l.rtm chuzebez45l.rtm chuzebez0l.rtm chuzebez180l.rtm chuzebez-135l.rtm chuzebez135l.rtm weapon on back -> running bezbeh.rtm You can get this 24 animations pack and replace the files of the same names in the Anim.pbo by Right Clicking on that link and Save ... As And using un-pbo and re-pbo utilities like previously explained. But back up your Anim.pbo in the case you prefer reverting to the more classic "weapon on the back". Feel free to modify anything you want and rework them to obtain a better result. I will not release a version 1.6 of my animation pack just for this, because it is meant as an alternative , as some people can prefer the previous way of "weapon in the back" instead of the patrol stance replacing it (and all the animations i did starting and leading to it) Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 26, 2005 Wow, perfect, just what I needed for my 'Nam missions. Er, but why did you use a pilot in the pictures? Pilot on ground patrol? lol, who cares, its still awsome. Share this post Link to post Share on other sites
Thunderbird 0 Posted February 26, 2005 u're the god of animations man... Share this post Link to post Share on other sites
.pablo. 0 Posted February 26, 2005 i can't believe you were able to make it just like that! you're the man, sanctuary! thank you so much! Share this post Link to post Share on other sites
Billabong81 0 Posted February 26, 2005 I love the new animations pack! The weapons on back pack is phenominal! Great work mate Share this post Link to post Share on other sites
Tomislav 0 Posted February 26, 2005 wow, cool animations sanctuary, you overtook wilco really fast, so i am expecting his work Share this post Link to post Share on other sites
Thunderbird 0 Posted February 26, 2005 sorry to insist but your animations of transitions are only wonderful , never seen something like that before, you should do something like that for the car drivers , to be able to see the hands moving I'm sure that everybody would like it and again thanks for the nice stuffs , you're one of the best improver Share this post Link to post Share on other sites
.pablo. 0 Posted February 26, 2005 here are some better images of the new patrol anims in action the mission is Realistic Combat Patrol by General Barron the image below shows sanctuary's optional "crouch as default ai stance" anims all in all, i must say that i am very happy with the way things look Share this post Link to post Share on other sites
eestikas88 0 Posted February 26, 2005 My anim pbo is now 7mb before it was 11mb Share this post Link to post Share on other sites
.pablo. 0 Posted February 26, 2005 Quote[/b] ]My anim pbo is now 7mb before it was 11mb yeah i had the same issue; before you repbo the "Anim" folder, go to "properties" in Makepbo.exe (if that's what you're using) and select *.RTM files to not be compressed. although i don't even know if it matters if they are compressed or not... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 26, 2005 Well it doesnt matter, compressing only reduces file size, and since your not going to be re-downloading your own file, it doesnt matter. Btw, .pablo., you should update your Vietnam troops : Click meh! Share this post Link to post Share on other sites
honchoblack 2 Posted February 26, 2005 sanctuary, thank you for the safe patrol and the new crouch ready anims i am delighted to see that you are not feed up with the anims yet i keep wondering what miracles you could do with the proper professional software for the anims great work so far, and keeps geting better greets Honcho Share this post Link to post Share on other sites
Metalmalte 0 Posted February 26, 2005 hey mate! you did a great job on those! can you maybe help me with something? i want to change some death animations! can you maybe give me some names!?? greetz Share this post Link to post Share on other sites
Tomislav 0 Posted February 26, 2005 would you make some suicide animations, would be perfect for cutscenes Share this post Link to post Share on other sites
Nilz 0 Posted February 26, 2005 Does anyone know if this anim on the left is an inbuilt VBS one or is it in some anim pack? http://img.photobucket.com/albums....7v3.jpg Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 27, 2005 Great work on the patrol anims sanctuary, more pics here if you want to see, but again you forgot something, the handgun to back and back to handgun anims   . Well I guess you would also need new hand gun anims for that, for placement of the primary weapon, although it would be nice to have hand gun anims where the weapon is slung from the neck and hanging by the waist? I dunno maybe but still its great so far, dissapointed that you want to stop making them  Share this post Link to post Share on other sites
sanctuary 19 Posted February 27, 2005 Great work on the patrol anims sanctuary, more pics here if you want to see, but again you forgot something, the handgun to back and back to handgun anims . Well I guess you would also need new hand gun anims for that, for placement of the primary weapon, although it would be nice to have hand gun anims where the weapon is slung from the neck and hanging by the waist? I dunno maybe but still its great so far, dissapointed that you want to stop making them As i said, the handgun animations are not in the Anim.pbo unfortunately but in the huge O.pbo. And the "weapon on back" to handgun is one of them. Working on replacement animation , tweaking them, test them ingame, retweak them, retest them require a very a lot of un-pbo and re-pbo. While it is quick to do that with the anim.pbo , it takes a very lot of time on my system to un-pbo or re-pbo the O.pbo And when you make lot of small tweaks to an animation you have to test them each time ingame to see how it looks, and in the case of the O.pbo it is really too much time. All would have been so easy if those handgun animations would have been in the quick to un-pbo/re-pbo Anim.pbo Thanks for your feeback and screenshots everyone Quote[/b] ]My anim pbo is now 7mb before it was 11mbyeah i had the same issue; before you repbo the "Anim" folder, go to "properties" in Makepbo.exe (if that's what you're using) and select *.RTM files to not be compressed. although i don't even know if it matters if they are compressed or not... it does not really matter if you compress the Anim.pbo or not with Makepbo . You just have to keep in mind that OFP is uncompressing the PBO at the loading, so having an uncompressed Anim.pbo will speed up things a bit at OFP startup (but in the case of the small Anim.pbo it is not very noticable) Quote[/b] ]Does anyone know if this anim on the left is an inbuilt VBS one or is it in some anim pack?http://img.photobucket.com/albums....7v3.jpg It is one of the additional animations in Dreamy Knight animation pack if my memory does not betray me. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 27, 2005 What about the tool that someone released, that allows you to insert files into .pbo's without having to un-pbo them? Or does something like that. Here is what I mean: http://ofp.gamezone.cz/index.php?showthis=7551 Share this post Link to post Share on other sites
sanctuary 19 Posted February 27, 2005 Oh, i never heard about it before. Thanks for the link, i will see how it works. If it is what i hope , there should be some new handgun animations from me one day. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 27, 2005 Glad to help , I hope you can get some handgun anims, the BIS ones are pretty OK, but new ones couldn't hurt, I just don't like the primary slung on the back thing with the BIS ones, but of course the crouch one maybe could use alot of work. Actualy, nvm what I said, BIS ones are too old and boring, so don't hold back Share this post Link to post Share on other sites
Thunderbird 0 Posted February 27, 2005 what's the name of the anim of "reload" ? Share this post Link to post Share on other sites
sanctuary 19 Posted February 27, 2005 Quote[/b] ]what's the name of the anim of "reload" ? one has no read the anim list found in the 1.5 pack or have not looked at some 2/3 pages earlier in this thread. Quote[/b] ]What about the tool that someone released, that allows you to insert files into .pbo's without having to un-pbo them? Or does something like that. Unfortunately the animation are found in \O\Anim\ the PBOPatcher i just tested can "patch" new files in the root of the pbo only, not in a subfolder unfortunately. But the pack/unpack feature that is a part of PBOPatcher is hundred time quicker than the other tools i used before , so it can unpbo-repob very quickly O.pbo even on my old system , so when i will have more time i will try to make new handguns animations. Will not be easy, as i don't see a handgun proxy in OFPAnim (so finding the good orientation of the handgun will not be that easy) Share this post Link to post Share on other sites
sanctuary 19 Posted February 27, 2005 Hmmmmm... So what ? You want me to point you exactly 2/3 pages earlier to show you the anim list , that is included in the anim pack download too , as i don't have the names in mind ? babysitting is not on my contract. Share this post Link to post Share on other sites