Colossus 2 Posted October 13, 2004 Ooh, nice This I got to have. Share this post Link to post Share on other sites
23-Down 0 Posted October 13, 2004 Wow... I thank you so much for this fantastic addon... I wait since the release of Operation Flahpoint for a Osprey Addon. And now is my dream true. It's released and the best it's just a beta!! Really nice, I am already happy to see the final version from your addon. greetings 23-down and sorry for the bad english. Share this post Link to post Share on other sites
miles teg 1 Posted October 13, 2004 I agree that this is a great addon. I'm having a ton of fun with it despite its limitations. The engine sound is just superb and overall I think its a simple but good model with good animations. The handling isn't the best but its still very usable and the AI can land without crashing usually. However one beef.... why is it a USAF aircraft? I didn't know the USAF was even interested in buying these. If possible Please make this into a USMC version with a door gun. Someone said leave out the door gun, but in OFP, its ALOT funner in MP games when you have a door gunner. Even in SP games, a door gunner can often knock off snipers on buildings and help to provide a little close air support as it flys by. One of the miniguns like on the BAS blackhawks would be very nice along with USMC markings so as to simulate more real-life USMC operations using Earl and Suchey's Marines in it. They're the ones I'm using this addon with at the moment and so far its working out very nicely. Other updates that would rock is having the gear animation automatically go up at a certain speed and back down at a certain speed. The doors should remain the same though because sometimes its nice to fly with the rear ramp open (nice view if you're sitting in the back). Anyhoo...other then those things I really love this addon. Awesome work and thank you so much for releasing this beta. It's very much appreciated. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
4 IN 1 0 Posted October 13, 2004 well some say it is a death trap, some say it dont worth it, but what else could we have if there is only one? good job sole, looking foward for the final product Share this post Link to post Share on other sites
NeMeSiS 11 Posted October 13, 2004 hehe, this thing is cool! Share this post Link to post Share on other sites
FischKopp 0 Posted October 13, 2004 Hi ... I and I think the rest of the USMC mod would be very interested to use your model .... Share this post Link to post Share on other sites
hellfish6 7 Posted October 13, 2004 I thought the Marines were planning a gunship version. I could swear I've seen one with rocket pods mounted on the fuselage above the landing gear bulges. Of course, you'd only be able to use them when the engines were rotated up... Share this post Link to post Share on other sites
hardrock 1 Posted October 13, 2004 Ferret - The problem is that the prop-axis can't be madeto tilt forwards and backwards if it's in the main model - you can't 'animate' the axis points of a 'different' animation. Just tossing an idea into the ring - you could model the engines and propellers as a 'class thing', with a script that spins the props at a given speed. Then, in the main model, these 'engine blocks' could be added to the main model as 'cargo' proxies. The proxies can be made to rotate forward and backward, and the 'spin' of the engine blocks should follow, I think. It'll need some fancy scripting to maintain the engine blocks when people are getting in and out, but not impossible, I would think. That's unfortunately not possible. I already tried some things like this, since this would also enable a steerable and though rolling steering wheel, but as it looks proxies can't be animated other than with a turret selection. This would also have been the answer for the rpm question, since you would add a proxy to the rpm selection and could get the throttle position by querying the distance between proxy and plane (which is actually possible). Share this post Link to post Share on other sites
Parker Hale 0 Posted October 13, 2004 Hi Sole, In all the years that OFP has been around I have always wondered why this amazing feat of engineering has never been made (I know one was being made by a mod group but heard nothing more about it, maybe it was the difficulties in creating a realistic rendition of it that ended the production), but anyway this is an great addon and hopefully someone will take up the challenge of finishing it for you. Parker Hale Share this post Link to post Share on other sites
FischKopp 0 Posted October 13, 2004 @Hellfish ... i read something about and saw a funny version ... it has a secon wing with two other rotors ... it was eraly workout of possible ch53 replacment Share this post Link to post Share on other sites
Footmunch 0 Posted October 13, 2004 That's unfortunately not possible. I already tried some things like this, since this would also enable a steerable and though rolling steering wheel, but as it looks proxies can't be animated other than with a turret selection. This would also have been the answer for the rpm question, since you would add a proxy to the rpm selection and could get the throttle position by querying the distance between proxy and plane (which is actually possible). Curses. Foiled again. I tried some 'throttle-sensing' things like that with drop[] and POSX, but they came to nothing. Need to kick-start the brain again. Share this post Link to post Share on other sites
hardrock 1 Posted October 13, 2004 yes, I also tried this drop thingie but unfortunately not even memory points are animated together with the hardcoded animations . . . slowly I start to believe that there seems to be no solution with the current engine Share this post Link to post Share on other sites
orson 0 Posted October 13, 2004 Instead of rotating the moving props... when the aircraft is ready to go forward .. could you not simulate a turning prop by showing a rotor blur texture at different points around its path , swapping one for the next as it goes , like an animated gif ? If ya get meh ? Share this post Link to post Share on other sites
Sole 0 Posted October 13, 2004 However one beef.... why is it a USAF aircraft? I didn't know the USAF was even interested in buying these. @ Miles Teg Well, when I was google-ing for some V-22 pics, I found this pic of a V-22. At first I just thought it'd be a nice paintjob for the Osprey. I later found out it was the USAF CV-22, wich is designed to be used by the Special Operations Command. @ all the other people Glad most of you guys like it I intentionally did not try any scripting for engine tilting or VTOL, because the whole project started out as a simple test to simulate VTOL without any scripting. I'm unsure if I'll be continueing to work on this though. Since it's only one of my 'fun projects' I work on when I'm not doing anything else. At first I never thought I'd actually get it this far. We'll see Share this post Link to post Share on other sites
Footmunch 0 Posted October 13, 2004 Instead of rotating the moving props... when the aircraft is ready to go forward .. could you not simulate a turning prop by showing a rotor blur texture at different points around its path , swapping one for the next  as it goes , like an animated gif ?  If ya get meh ? You could, but the texture swap in-out is limited by the number of textures you're willing to generate (and overall pbo size). Even if you do 50 textures, that's still a 120/50 = 2.4 degree jump between them. It may look a bit 'jumpy' on such a big texture. Plus, you have to 'swap' in a 'stationary' prop for when it's at rest. Do-able, but maybe a bit 'long-winded'? There is the main-rotor-tilt on the helis as well. Not sure what would happen if you set this to 1.57... Share this post Link to post Share on other sites
FerretFangs 0 Posted October 13, 2004 Footmunch, if you say that's do-able, then I'd take your word for it. Share this post Link to post Share on other sites
Tomislav 0 Posted October 13, 2004 great addon, but as said in the readme you die if you eject. would be great if someone could fix it, cause when i eject the paracute does not open Share this post Link to post Share on other sites
23-Down 0 Posted October 13, 2004 Hi Sole its me again.. Please continue your work on your "fun project, test project whatever". I like the CV-22 Osprey so much you cannot believe it. Or please finish just your textures at the model and I will be so happy. I hope u don't cancel your work on the addon, your addon is the only one in the whole community with a V-22. Is that not reason enough to building further? Whatever you do, i thank you for the Beta of the CV-22 Osprey! Really tanks. Share this post Link to post Share on other sites
uscg pilot 12 37 Posted October 13, 2004 alright i had this idea when i was sitting in class today u could maybe make the original props invisible and then have the visible props as seperate things being able to tilt i dont no if it would work but hey its an idea i put it out there do what u want with it Share this post Link to post Share on other sites
Commander-598 0 Posted October 13, 2004 Am I the only one who thinks it would work fine as a helicopter? Share this post Link to post Share on other sites
miles teg 1 Posted October 13, 2004 Thanks for the pic Sole. I hope I didn't come off sounding rude or ungrateful for your Osprey. I think it's awesome and I've been having tons of fun. But I hope its cool with you if others develop it into a USMC Osprey as well. Until then I guess I'll start using it with some of the US Army special ops addons like the BAS Delta teams. I was thinking that one cool feature would be a rope rappelling feature like in the BAS blackhawks and in the OFrP Puma addons. That would be nice for special ops missions especially in urban areas where there are few good landing spots and where the commandos need to be inserted near a target area rather then fight their way from the outside of the city, into the city. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
orson 0 Posted October 13, 2004 No. You can't have one animation tied to another - i.e. propellers can't rotate along with the engine. Wheels rotate and go up and down thats 2 anims , lol , why not make the props into wheels and have a flying c....... maybe not Share this post Link to post Share on other sites
hellfish6 7 Posted October 14, 2004 Wheels are one animation - i.e. they have two settings, up and down. A rotor turning on an engine that turns too would require more than one animation. Share this post Link to post Share on other sites
Silent N Deadly 0 Posted October 14, 2004 Hmm...I think he is trying to say that on some planes the wheels rotate in then they go up. Which would be 2 animations. Share this post Link to post Share on other sites