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Commander-598

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About Commander-598

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    Staff Sergeant
  1. Commander-598

    What do you think off the "future" setting

    Nah, Macross was transforming Space F14s in the UN fighting 50ft tall alien humans in powered armor. This is one of the many, many parts of the Gundam Franchise, 08th MS Team to be precise.
  2. Commander-598

    What do you think off the "future" setting

    Basically. A rather effective escape system it seems...amazed how it even flies with that 175mm gun for a nose though...:p
  3. Commander-598

    What do you think off the "future" setting

    Bad mechs are like a tank. Good mechs are like oversized powered armor built to wield heavy weapons and not die to small arms fire. :) Unfortunately most mechs are too large and slow to do more than die to enemy fire that sits beyond their effective range because it's designer doesn't actually understand how effective weapons actually are... Pictured: A realistic depiction of the average mech fighting [goofy anime Space Nazi] tanks.
  4. Nonsense, I meant every word of it! It's why I've been on this forum for a decade!:p
  5. Commander-598

    World In Conflict

    I have discovered that skirmishes are 10x more entertaining when you don't let the AI play armor.
  6. Commander-598

    World In Conflict

    For a game that has enough graphical content to run rather slow on my machine with most of the details off, you sure don't spend a lot of time looking at it. Also, agree with everything said so far...anybody tried to mod this to be less yet?
  7. Commander-598

    Far Cry 2

    Occasionally, I do see some of them simply chilling out rather than just standing there. I did it once...I tend to wound them a lot but the fight's usually too intense for them to do anything about it. I've also seen them limp and crawl away after being wounded and I've seen the occasional one run away to cower in fear behind a shed.
  8. Commander-598

    Operation Flashpoint 2 officially announced

    BIS have lost credibility with publishing ArmA. People will rush to Codemaster's OpF 2 massively...not becouse of name, but there is just too many disappointed people with ArmA. Period. Dissapointed? ArmA is exactly (Or more considering the gfx) what BIS said it would be, OFP 1.5. I remember when we were debating whether ArmA would even allow for two guns on a Blackhawk and Commander MGs right up to the point of passionately debating whether a screenshot of a Blackhawk had one or two MGs. Back on topic, whether OFP2 fails in an epic fashion or annihilates the competition is irrelevant to me. If OFP2 turns out to be better than ArmA 2, I'll probably move to it. If not, I'll be playing a BIS game. As was said before, it's a win - win situation. There's competition so modern infantry combat sims will not be quietly fading away like space sims did anytime soon.
  9. Commander-598

    FPS Vest

    You'd be surprised how many have a masochistic streak or how many are just crazy enough to do it.
  10. Commander-598

    Can anyone recommend any good MMOG's

    For the most part I have found pay to play MMOs to be about the same in terms gameplay. Maybe one has a special feature that this other over here doesn't but for the most part it's almost exactly the same... There are free MMOs out there that are just as good as their money necessary counterparts and the only place I can tell that they are lacking is in character creation... The only real exception that I have seen so far is EVE, and it's an entirely different genre. LOTRO - Identical to every other fantasy MMO except set in Middle Earth. Good terrain though... SWG - Worst game I have yet to play. If this were an SP RPG it would still suck. The rarest creatures ever conceived in Star Wars are spawned in groups of fifty or more sometimes right in a town. Seeing a giant Krayt Dragon walking down the street of a poorly contructed town is a bit immersion breaking. You can get shot through walls. NPCs will run to you at physics breaking velocities and kill you before you can even turn around and run away. Terrain is meh. Collision detection is almost non-existant. Also has the fantasy grind. EVE - Excellent. Though they replaced the monster killing grind with mining asteroids for cash. Corporate politics and wars are intriguing as are the things that are technically legal to do in game, like absconding with your Corp's entire stock of really expensive ships and then ransoming them back to them at a higher price. Do watch out for pirates in low security areas though, your day could be going just fine then someone jumps out of nowhere, starts scrambling your ftl, and proceeds to turn your ship into swiss cheese. 2Moons Beta - Generic Fantasy MMO.
  11. Commander-598

    Operation Flashpoint 2 officially announced

    Those "screens" show absurd amounts of fog in almost all of them... Bye, Bye view distance.
  12. Commander-598

    1.09 question

    It is because we wanted to implement some more functionality than was present in OFP (most of all leaning, and improved control over crouching and walking), and this forced us to change the layout siginificantly. Oh yeah...I keep forgetting about lean functionality, really old habits die hard I guess. I suppose that does take up a minimum of two keys. Hrm...I can't recall using A and D for anything recently... Time for a possible rebinding...
  13. Commander-598

    1.09 question

    After some working with the controls I can now fly helicopters, though it's still a bit twitchy... My main issue is that somehow the controls for planes/helicopters got botched... By messing with my controls to OFP chopper defaults, my planes nose goes down when I press "W" rather than increases speed....and "E" does nothing... I think "Q" and "Z" were sort of universal "Up" and "Down" in OFP, but they aren't here. That brings me to another point, why are infantry controls so different from OFP (They do the same thing, but have totally different control layouts) and where is my "haul ass" key?
  14. Commander-598

    1.09 question

    I only have ONE complaint about ArmA, aircraft controls. Technically, the controls are all the same as they were in OFP I think, but somehow they operate so damned differently. I could take an Apache across Nogova at less than 5m above ground at 150km/h or whatever they did speed by but I somehow keep hitting all the wrong keys in ArmA and add in the general twitchiness of aircraft, helicopters in particular, and I can barely keep any of them airborne much less actually use them in a combat situation. I could rape armored columns all day long in OFP, but now I can't even take off properly... Beyond that, I'm in full agreement that the lot of you who came in with ArmA are asking too much. A lot of it sounds damn familiar too...at least you didn't have to wait for patch 1.9X for the Camel.
  15. Commander-598

    Red Orchestra OstFront 41-45 new Summer update

    I haven't really played much recently. Mostly been sucking gigabytes almost 24/7 the past few weeks then an accident that forced me to reinstall Vista and reinstall all my crap. My Steam Score has fallen dramatically as a result...
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