mattxr 9 Posted September 24, 2006 hey someone should make a brokeback mountain mod omg what a P*FF.. Anyways Zombie1 you should show the start picture becuase its a good one too And im looking forward to Zero Hour Share this post Link to post Share on other sites
zombie1 0 Posted September 24, 2006 Hmm probably not, I don't wanna reveal too much. Share this post Link to post Share on other sites
mrbean1112 0 Posted September 24, 2006 okay 2 questions. i am using some of the zombies from fml horror pack 3 on the russian side the problem is, i have a east present trigger, but the zombies dont trigger it.. so i tried civillian.. and.. they trigger it this time, but my eventhandler for killed on the zombies (Which is chosen by the list in the trigger) does not work. *EDit what i am trying to do, is give you money for every time you kill a zombie. works with regular russians.. just not these zombies. Share this post Link to post Share on other sites
zombie1 0 Posted September 25, 2006 Hmm... 1 idea (a stupid long way) is to name every zombie and do the not alive condition. Share this post Link to post Share on other sites
mrbean1112 0 Posted September 25, 2006 Hmm... 1 idea (a stupid long way) is to name every zombie and do the not alive condition. lol.. thats not really an option cause the zombies spawn.. am i seriously F***D here? cause i spent the past like week making a completely nonlinear mission where you get money and stuff... if i cant get money for the zombie kills... then.... Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 25, 2006 if i cant get money for the zombie kills... then.... you're f*ck Share this post Link to post Share on other sites
mattxr 9 Posted September 25, 2006 if i cant get money for the zombie kills... then.... you're f*ck not really, why do you need money when ZOMBIES are around.. im sure in real life and zombies were walking around there would be looting and stealing.. i know for sure if i saw some zombies i would steal a car and few weapons lol.. Share this post Link to post Share on other sites
biggerdave 56 Posted September 25, 2006 There might be a way I think, by checking the gblzombielist array, any zombies should be there Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 25, 2006 Mrbean the guy who did the carwars mod did something similar in a mission. You could buy things like car and other things. Instead of money it was gaining points but looks almost the same. Maybe ask him for help? Sorry don't remember is name tho. Share this post Link to post Share on other sites
mrbean1112 0 Posted September 26, 2006 Okay.. i depbo'd HP3, and looked. it appears that the zombie list is on gblzombielist here is my trigger script {_gblzombielist addeventhandler ["_killed",{_this exec "addmoney.sqs"}]} forEach thislist I still am not getting any money for zombie kills though.. which is strange.. any other ideas? Share this post Link to post Share on other sites
zombie1 0 Posted September 26, 2006 I had an idea. Create a script like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_zombie = _this select 0 @not (alive _zombie) ; the money part of the script goes here Then make each zombie's init be "[this] exec "nameofscript.sqs"" With the spawners there could be a way to make the init of the spawned zombie that script, not sure. Share this post Link to post Share on other sites
mrbean1112 0 Posted September 26, 2006 I had an idea. Create a script like this:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_zombie = _this select 0 @not (alive _zombie) ; the money part of the script goes here Then make each zombie's init be "[this] exec "nameofscript.sqs"" With the spawners there could be a way to make the init of the spawned zombie that script, not sure. well.. i am using custom zombie spawn scripts.. so would i just put that init line after each line of spawn? Share this post Link to post Share on other sites
mrbean1112 0 Posted September 26, 2006 "FML_HP3_slow_Zombie3" createunit [getpos final2,ja,"BOBs=this"] ~.5 "FML_HP3_fast_Zombie4" createunit [getpos final3,ja,"BOBs=this"] what would i have to add in between there.. and for each zombie spawn. Share this post Link to post Share on other sites
Trapper 0 Posted September 26, 2006 "FML_HP3_slow_Zombie3" createunit [getpos final2,ja,{BOBs=this; [this] exec "nameofscript.sqs"}] Share this post Link to post Share on other sites
mrbean1112 0 Posted September 26, 2006 "FML_HP3_slow_Zombie3" createunit [getpos final2,ja,{BOBs=this; [this] exec "nameofscript.sqs"}] ah.. one question.. will this work in multiplayer? because i have 4 people.. and with the eventhandler.. well.. take a look at the script _victim = _this select 0 _killer = _this select 1 ?(_killer == w1):w1money = w1money + 25 ?(_killer == w2):w2money = w2money + 25 ?(_killer == w3):w3money = w3money + 25 ?(_killer == w4):w4money = w4money + 25 Share this post Link to post Share on other sites
mattxr 9 Posted September 26, 2006 u should continue this in the scripting section of the fourm.. saves there thred from being spamed.. lol everytime some1 posts i think the campaign is released Share this post Link to post Share on other sites
mrbean1112 0 Posted September 26, 2006 lol alright.. if someone can answer this then i should be good how do you add eventhandlers to spawned units? "FML_HP3_slow_Zombie10" createunit [getpos die1,jas,"BOBs=this"] where would it go? Share this post Link to post Share on other sites
zombie1 0 Posted September 27, 2006 Well, you can make the spawned unit execute a script which has an event handler in the script. Quote[/b] ]lol everytime some1 posts i think the campaign is released Gonna send it to JW to upload to the fml server. When I'm done, then he is, I'll release it. Share this post Link to post Share on other sites
mattxr 9 Posted September 27, 2006 Well, you can make the spawned unit execute a script which has an event handler in the script. Quote[/b] ]lol everytime some1 posts i think the campaign is released Gonna send it to JW to upload to the fml server. When I'm done, then he is, I'll release it. woohoo Share this post Link to post Share on other sites
j w 0 Posted September 27, 2006 I'm gonna go ahead and release it, since you're offline, and we don't want ppl waiting, right? JW Download If you missed it, be sure to check out the trailer. Share this post Link to post Share on other sites
23-Down 0 Posted September 27, 2006 Hi! I played your campaign finish today... I liked it.... but most of the missions were released before by u @zombie1 and others. So it wasn't really new to me, because i played the standalone missions before. But all in all it was nice to see it with a story around and in a campaign structure. I hope u people from the Farmland mod will release more campaigns in the future, maybe for Armed Assault. I hope next time with zombies. my personally wish. i give the campaign 8 of possible 10 points.. greetings 23-down Share this post Link to post Share on other sites
zombie1 0 Posted September 28, 2006 I only copied the unholy cult mission, which I credited berghoff for. EVERON CURSE NEEDED ADDONS: General Barron's Vampires Medvezh Animations editorupdate102 Horror Pack 1 Berg_Deco Share this post Link to post Share on other sites
mattxr 9 Posted September 28, 2006 I'm gonna go ahead and release it, since you're offline, and we don't want ppl waiting, right?JW Download If you missed it, be sure to check out the trailer. lol i had just left for the pub at that time.. so nevermind.. playing it now tho and its great! Share this post Link to post Share on other sites
Al Simmons 0 Posted September 28, 2006 nice little campaign, even if it gets realy hard in the hell Share this post Link to post Share on other sites
Black Shadow 0 Posted September 28, 2006 I downloaded the campaign and I really like it. But I have some question: this is not this campaign who using Farmland Mod Weapon Pack or something like that. 'cos i saw several months eariel news about this addon, and pic of undead elephant... Share this post Link to post Share on other sites