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MiG2003

Operation Farmland Mod

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I have one question for u guys. Are u still working at new NBC units? I found some pics of them:

shot17kp.th.jpg shot25hs.th.jpg

shot35xz.th.jpg shot44uv.th.jpg

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That Everon Curse campaign I've been making is just about done. Everyone's finished there voices. Should be done in a few days... It uses HP1. tounge2.gif

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Ofpforum in your script you don't have zombies like Skullhead, americanzombie, russian zombie etc Do you know what is the name for them?  

Exemple: is it FML_HP3_slow_skullhead?

Thx

The classnames can be found in this topic a few pages back, i dont know them as i dont use them all smile_o.gif

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When placing a zombie, there are a few spawns, which spawn a random zombie every 10 pr 30 secs. I really like this spawning, but i'd rather have a spawn which spawns every 5 mins or 10 mins.

Can these be added in next release ?

Plz notworthy.gif

You might like this (or anyone else who wants to use it):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;mixture of old scripts by NeMeSiS/ofpforum

_location = _this select 0

_i = 0

~random 2

#check

? player distance _location <= 450:goto "start"

~2

goto "check"

#start

_i = 0

#loop

? _i > 5:goto "timeout"

_unitArray = ["FML_HP3_slow_Zombie10","FML_HP3_slow_Zombie9","FML_HP3_slow_Zombie8","FML_HP3_slow_Zombie7","FML_HP3_slow_Zombie6","FML_HP3_slow_Zombie5","FML_HP3_slow_Zombie4","FML_HP3_slow_Zombie3","FML_HP3_slow_Zombie2","FML_HP3_slow_Zombie1","FML_HP3_slow_Zombiewoman1","FML_HP3_slow_Zombiewoman2","FML_HP3_slow_Zombiewoman3","FML_HP3_slow_Zombiewoman4","FML_HP3_slow_Zombiewoman5","FML_HP3_slow_Prositute","FML_HP3_fast_Zombie1","FML_HP3_fast_Zombie2","FML_HP3_fast_Zombie3","FML_HP3_fast_Zombie4","FML_HP3_fast_Zombie5","FML_HP3_fast_Zombiewoman1","FML_HP3_fast_Zombiewoman2","FML_HP3_fast_Zombiewoman3","FML_HP3_fast_Zombiewoman4","FML_HP3_fast_Zombiewoman5"]

_Ax = 1+ random 25

_unit = _unitArray select _Ax

~0.1

_unit createUnit [getpos _location, group TOWN, "Z1_town=this"]

~0.1

[Z1_town] join grpnull

_i = _i + 1

goto "loop"

#timeout

~180+random 120

goto "waitforplayeraway"

#waitforplayeraway

? player distance _location > 450:goto "check"

~2

goto "waitforplayeraway"

It spawns 5 zombies when the player comes within 450 meters of the logic this script is activated on, has a 180+random 120 sec cooldown period and when the player enters the area again it spawns them again smile_o.gif

(activated by

[gamelogicname] exec "scriptname.sqs"

And you need a unit called

TOWN

somewhere on an island far away

Oh, and it spawns a mixture of slow and fast zombies, 2/3 of the zombies are slow)

EDIT: OFPFORUM! why didnt you add more variables to this script so is easier to adapt! crazy_o.gif

-Because i made it for me, and this suited my needs, do whatever you want with it tounge2.gif

What variable must i change to get a certain player activate it?

I got a player called p1 and the other p2 for example. P1 only must be able to activate it...

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When placing a zombie, there are a few spawns, which spawn a random zombie every 10 pr 30 secs. I really like this spawning, but i'd rather have a spawn which spawns every 5 mins or 10 mins.

Can these be added in next release ?

Plz  notworthy.gif

You might like this (or anyone else who wants to use it):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">script

It spawns 5 zombies when the player comes within 450 meters of the logic this script is activated on, has a 180+random 120 sec cooldown period and when the player enters the area again it spawns them again  smile_o.gif

(activated by

[gamelogicname] exec "scriptname.sqs"

And you need a unit called

TOWN

somewhere on an island far away

Oh, and it spawns a mixture of slow and fast zombies, 2/3 of the zombies are slow)

EDIT: OFPFORUM! why didnt you add more variables to this script so is easier to adapt! crazy_o.gif

-Because i made it for me, and this suited my needs, do whatever you want with it tounge2.gif

What variable must i change to get a certain player activate it?

I got a player called p1 and the other p2 for example. P1 only must be able to activate it...

To search in the script save it in a .sqs file, open it with notepad and press ctrl+f

now search for

player

and replace it with the unitname smile_o.gif

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That Everon Curse campaign I've been making is just about done. Everyone's finished there voices. Should be done in a few days... It uses HP1. tounge2.gif

HP1 whats that.. why not HP3? or they differnt? yay.gif

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Also sometimes when engaged in fierce battles vs fast zombies the soldiers can team kill eachother but thats cause the zombies gets so close to the soldiers and thats never to healthy..  tounge2.gif

Ya i saw that too lol pretty funny actually.

ye also happened to me, Tmates started greanding each other .. not on purpose like lol...

i dont get an error it just flickers the screen and crashes , i hate when that happens , anyways are you guys going to release another pack later on like with different zombies in it ?? damn this HP3 is good hope you release more zombies later on ,, good job guys yay.gif  yay.gif  yay.gif

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#omg

~6

"FML_HP3_slow_Zombie10" createunit [getpos die1,jas,"BOBs=this"]

~65

"FML_HP3_fast_Zombie1" createunit [getpos die2,jas,"BOBs=this"]

~40

"FML_HP3_fast_Skeleton" createunit [getpos die2,jas,"BOBs=this"]

~10

"FML_HP3_fast_Skullhead" createunit [getpos die4,jas,"BOBs=this"]

~2

"FML_HP3_fast_Zombie5" createunit [getpos die3,jas,"BOBs=this"]

~3

"FML_HP3_fast_Zombie9" createunit [getpos die5,jas,"BOBs=this"]

~20

"FML_HP3_slow_Zombie7" createunit [getpos die3,jas,"BOBs=this"]

~4

"FML_HP3_fast_Zombie11" createunit [getpos die4,jas,"BOBs=this"]

~6

"FML_HP3_fast_ZombieWoman1" createunit [getpos die1,jas,"BOBs=this"]

~.5

"FML_HP3_fast_ZombieWoman3" createunit [getpos die2,jas,"BOBs=this"]

~25

"FML_HP3_zombiedog" createunit [getpos die3,jas,"BOBs=this"]

~8

"FML_HP3_fast_ZombieWoman4" createunit [getpos die4,jas,"BOBs=this"]

~.5

"FML_HP3_fast_ZombieGBSoldier" createunit [getpos die5,jas,"BOBs=this"]

~9

"FML_HP3_fast_Skullhead" createunit [getpos die2,jas,"BOBs=this"]

~30

"FML_HP3_fast_Zombie11" createunit [getpos die4,ja,"BOBs=this"]

~6

"FML_HP3_fast_ZombieWoman1" createunit [getpos die1,ja,"BOBs=this"]

~.5

"FML_HP3_slow_ZombieWoman3" createunit [getpos die2,ja,"BOBs=this"]

~14

"FML_HP3_zombiedog" createunit [getpos die3,ja,"BOBs=this"]

~8

"FML_HP3_fast_ZombieWoman4" createunit [getpos die4,ja,"BOBs=this"]

~.5

"FML_HP3_fast_ZombieGBSoldier" createunit [getpos die5,ja,"BOBs=this"]

~9

"FML_HP3_fast_Skullhead" createunit [getpos die2,ja,"BOBs=this"]

~80

goto "omg"

Here is a spawn script by me guys, It will make zombies spawn not too frequently.. its a good looping script for a few zombies to come at you every now and then.

you just need

2 zombies, 1 with ja=group this

and 1 with jas=group this

and you need game logics where you want zombies to spawn,

die1

die2

die3

die4

die5

and of course, the game logic for zombies.. gblalltargets etc.

you can adjust the time of the spawns as you see fit.

in a trigger, just type [] exec "nameofthisscript.sqs"

and put the script in your mission

you should be good!

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Campaign estimated time of arrival? tounge2.gif

Not long, it's done. I just gotta send it to JW and the FML team are testing it. Possibly 1-2 days. smile_o.gif

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any update huh.gif? out there huh.gifyay.gifyay.gifyay.gif

we're beta testing it

just a few bugs found. only small ones tough wink_o.gif

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hey someone should make a brokeback mountain mod

Please don't spam in our modthread.

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