ZeroG_181 0 Posted September 13, 2006 What i find really quite annoying is the fact that zombies only attack you and your squad, mainly you! It needs to be updated so that the zombies attack you, your squad AND anything that's not on their 'team' (They attack resistance, western and civilians). They shouldn't single the player out as the thing they should target. They should attack the nearest thing that's hostile. Share this post Link to post Share on other sites
biggerdave 56 Posted September 13, 2006 You could just set them up using a trigger, it'd be pretty hard to make zombies attack all west/east/civil or west/res/civil with a gamelogic Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 13, 2006 What i find really quite annoying is the fact that zombies only attack you and your squad, mainly you! It needs to be updated so that the zombies attack you, your squad AND anything that's not on their 'team' (They attack resistance, western and civilians). They shouldn't single the player out as the thing they should target. They should attack the nearest thing that's hostile. god, how hard is it to make a trigger: repeatedly, west, glballtargets = thislist Once you made it you save it and ctrl+c/v it to every mission you want Share this post Link to post Share on other sites
Commando84 0 Posted September 13, 2006 read through the thread, it was mentioned just recently Share this post Link to post Share on other sites
MiG 0 Posted September 13, 2006 and the HP3 pack isnt compabile with ROFL addon(it crashes if you try launch the editor with zombie dog) Post the link to the ROFL addon (missed that one, far away too much time...) I'll check it! Share this post Link to post Share on other sites
daerdevil 0 Posted September 13, 2006 Ok i got it. Its a little video of 13mb.Commando84 you were asking about zombie attacking in a (2-3) stories house. Its possible. ClickMe Very cool video. Now that looks like fun! A little Night of the Living Dead flashback. If we could only get a bigger mall than the one on Farmland Island, we'd have ourselves Dawn of the Dead '78! Share this post Link to post Share on other sites
j w 0 Posted September 13, 2006 Farmland Addons news over at UndeadGames.com Thanks for the topic UG JW Share this post Link to post Share on other sites
Commando84 0 Posted September 13, 2006 btw does anyone know what the game logic named FML civilians resurection map do? And how to use it? Share this post Link to post Share on other sites
MiG 0 Posted September 14, 2006 btw does anyone know what the game logic named FML civilians resurection map do? And how to use it? It ressurrects the dead fml_civilians. There is a mission template inside the civilian pack Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 14, 2006 What i find really quite annoying is the fact that zombies only attack you and your squad, mainly you! It needs to be updated so that the zombies attack you, your squad AND anything that's not on their 'team' (They attack resistance, western and civilians). They shouldn't single the player out as the thing they should target. They should attack the nearest thing that's hostile. god, how hard is it to make a trigger: repeatedly, west, glballtargets = thislist Once you made it you save it and ctrl+c/v it to every mission you want Actually repeatedly, west, glballtargets = thislist does not work I have a town full of civilians and made a trigger which is activated repeatedly, by anyone (also tried west/civilian) and in the on activation field put glballtargets = thislist and tried glballtargets = [thislist] They still don't attack the civilians Share this post Link to post Share on other sites
ebud 18 Posted September 14, 2006 last night I edit the demo mission some more and tried to add names to the list, but then the zombie groups just stood there. I would also love to know a good way, or a good script to get them to attack anything other than their side. It's probably in there or in this thread but I haven't noticed. Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 14, 2006 What i find really quite annoying is the fact that zombies only attack you and your squad, mainly you! It needs to be updated so that the zombies attack you, your squad AND anything that's not on their 'team' (They attack resistance, western and civilians). They shouldn't single the player out as the thing they should target. They should attack the nearest thing that's hostile. god, how hard is it to make a trigger: repeatedly, west, glballtargets = thislist Once you made it you save it and ctrl+c/v it to every mission you want Actually repeatedly, west, glballtargets = thislist does not work I have a town full of civilians and made a trigger which is activated repeatedly, by anyone (also tried west/civilian) and in the on activation field put glballtargets = thislist and tried glballtargets = [thislist] They still don't attack the civilians make sure the trigger is over the units you want in the thislist list, so just make it 50000×50000 so it covers everything If you want the zombies to attack civilians it shuold be activated by civilian. Share this post Link to post Share on other sites
general 0 Posted September 14, 2006 allways works for me edit* I'll check it tommorow, to busy now trying to get in line for a light MC lincence Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 14, 2006 What i find really quite annoying is the fact that zombies only attack you and your squad, mainly you! It needs to be updated so that the zombies attack you, your squad AND anything that's not on their 'team' (They attack resistance, western and civilians). They shouldn't single the player out as the thing they should target. They should attack the nearest thing that's hostile. god, how hard is it to make a trigger: repeatedly, west, glballtargets = thislist Once you made it you save it and ctrl+c/v it to every mission you want Actually repeatedly, west, glballtargets = thislist does not work I have a town full of civilians and made a trigger which is activated repeatedly, by anyone (also tried west/civilian) and in the on activation field put glballtargets = thislist and tried glballtargets = [thislist] They still don't attack the civilians make sure the trigger is over the units you want in the thislist list, so just make it 50000×50000 so it covers everything If you want the zombies to attack civilians it shuold be activated by civilian. Tried it, but just doesn't work. The trigger is at its max, activated repeatetly by civilians. And the zombies just stare at them. Back to the drawing board. (i could name all the civilians and out them one my one in the gblalltargets = [c1, c2, etc] Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 14, 2006 What i find really quite annoying is the fact that zombies only attack you and your squad, mainly you! It needs to be updated so that the zombies attack you, your squad AND anything that's not on their 'team' (They attack resistance, western and civilians). They shouldn't single the player out as the thing they should target. They should attack the nearest thing that's hostile. god, how hard is it to make a trigger: repeatedly, west, glballtargets = thislist Once you made it you save it and ctrl+c/v it to every mission you want Actually repeatedly, west, glballtargets = thislist does not work I have a town full of civilians and made a trigger which is activated repeatedly, by anyone (also tried west/civilian) and in the on activation field put glballtargets = thislist and tried glballtargets = [thislist] They still don't attack the civilians make sure the trigger is over the units you want in the thislist list, so just make it 50000×50000 so it covers everything If you want the zombies to attack civilians it shuold be activated by civilian. Tried it, but just doesn't work. The trigger is at its max, activated repeatetly by civilians. And the zombies just stare at them. Back to the drawing board. (i could name all the civilians and out them one my one in the gblalltargets = [c1, c2, etc] Ah, its gblalltargets = thislist not glballtargets Share this post Link to post Share on other sites
MiG 0 Posted September 14, 2006 last night I edit the demo mission some more and tried to add names to the list, but then the zombie groups just stood there.I would also love to know a good way, or a good script to get them to attack anything other than their side. It's probably in there or in this thread but I haven't noticed. Hi Ebud In this sample mission, Zombies are attacking all units sides and several vehicles type, pls take a look Zombie_Targets Share this post Link to post Share on other sites
ebud 18 Posted September 14, 2006 sweet! I was just writing a long post asking for something like this but backed out of posting Thanks! Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 14, 2006 I now put in the gamelogic which says attack player+group. And i made a trigger with GblAllTargets = thislist Now it works. But if i remove the gamelogic which came woth HPIII which says attack player + group then they suddenly dont attack anymore. Well at least it works noiw... Nobody is save anymore Share this post Link to post Share on other sites
zombie1 0 Posted September 15, 2006 You probably shouldn't do that. Not sure if it works properly. Place a logic "Zombie Mod - medium game" without typing anything on it, and then do the thislist trigger, without any attacking player logics. EDIT: Everon Curse campaign is nearly done! Few more days... Share this post Link to post Share on other sites
william1 0 Posted September 15, 2006 is it planned to do an update so the zombies don't attack you from the start ? regards Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 15, 2006 is it planned to do an update so the zombies don't attack you from the start ?  regards  Yes. I'm going to update the scripts to include the "smells" idea, as soon as I get time, which will be pretty soon I reckon. Just relax... Share this post Link to post Share on other sites
Commando84 0 Posted September 15, 2006 the smell script would that make zombies less cpu intensive? then when they always knew your position and everybody ran straight at you or their targets Share this post Link to post Share on other sites
general 0 Posted September 15, 2006 the smell script would that make zombies less cpu intensive? probably not Share this post Link to post Share on other sites
Gorgi Knootewoot 0 Posted September 15, 2006 You probably shouldn't do that. Not sure if it works properly. Place a logic "Zombie Mod - medium game" without typing anything on it, and then do the thislist trigger, without any attacking player logics. EDIT: Everon Curse campaign is nearly done! Few more days... That works too. I now hasve the medium game difficulty game logic and made a trigger which was activated by civilians. In on activation i put gblalltargets = thislist This way the zombies attack the civilians but not me as i was an west soldier. I called myself S1 and used gblalltargets = thislist + [s1] Now they attacked me and the civilians. Although this is no problem as usually i play as a civilian too When i had the trigger activated by "anyone" the zombies killed themselves rofl Man this mod is great. I love zombies. Share this post Link to post Share on other sites
DarkTerritory3 0 Posted September 15, 2006 I love zombies. Freak Zombies rule Share this post Link to post Share on other sites