mr reality 0 Posted November 12, 2004 I'm driving round your island and i've come across these "errors". Grid ref FC72 Grid ref GB68 I also had this error when the Pasi bumped into a telegraph pole.. Enjoying your island very much,thanks Fin guys.. Share this post Link to post Share on other sites
Goeth 0 Posted November 12, 2004 Thanks for the bugreports Mr Reality Share this post Link to post Share on other sites
bonko the sane 2 Posted November 12, 2004 sort of a "anoying feature" theres no shadows on roads...anyway to fix this? Share this post Link to post Share on other sites
berghoff 11 Posted November 12, 2004 sort of a "anoying feature" theres no shadows on roads...anyway to fix this? OFP can't cast shadows over other objects I think. Share this post Link to post Share on other sites
miles teg 1 Posted November 12, 2004 @Miles Teg You can't expect addon makers, or even game makers to choke all the life out of their creations for people who need to upgrade. It's understandable that not everyone has the $$ to upgrade, but eventually you're going to have to do something. I mean, what are your plans for when OFP2 comes out? The desert pack is really nice. I really like the island. I like the additions you have made to Malden and I am really looking forward to playing on it. There are a ton of great places for mission. Keep up the good work. Monty If OFP2 comes out and I have not been able to find the $$ to upgrade by then, then I simply will not be able to play OFP2. It'll suck, but that's how life is. I was not demanding that they "dumb down" their islands. Their other islands actually do not freeze up my computer so much for some reason. Also there are plenty of people out there with slow machines who can't afford new computers period. However I do plan on getting at least a new graphics card soon so hopefully then things will improve. My comments were mainly just to let them know that their new update was unplayable on my system. I also have dropped the graphics down to their lowest settings by the way. There may be some other reason why the desert map has poor frame rates also which is why I wanted to let them know as my own mod team has an updated Sinai map coming out that also is pretty object intensive but that has a similar frame rate as the stock Everon map. Anyways, I still think these addons looks fantastic overall and I think that they deserve alot of praise. Keep up the great work FDF! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
CanadianTerror 0 Posted November 13, 2004 I'm in the same boat as you Miles. I use CATSHIT's afghan map instead. I did try out the FDF desert map using 1 jaeger and a uaz and it does indeed look pretty damn impressive (I just cant play on it) Btw, that arab facepack would be a great asset to have already on the arab troops instead of having to "this setface" for each and every single guy. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted November 13, 2004 I'm in the same boat as you Miles. Â I use CATSHIT's afghan map instead. I did try out the FDF desert map using 1 jaeger and a uaz and it does indeed look pretty damn impressive (I just cant play on it) Â Btw, that arab facepack would be a great asset to have already on the arab troops instead of having to "this setface" for each and every single guy. Catshit's afghan islnad is very beautifull. I think even the slowest comps can run this one. FDF's desert island is demanding. Even I have problems with it (after recently upgrading to more RAM and a new vid-card). Although I must admit I run it with all options maxed out and with DXDLL. So I guess it's not that strange that things are a bit heavy for my comp. Share this post Link to post Share on other sites
MEDICUS 0 Posted November 13, 2004 FDF's desert island works excellent for me. But i normaly play without shadows and a viewdistance of 1000-1400m (this are my MP-Settings) Share this post Link to post Share on other sites
Gollum1 0 Posted November 13, 2004 Works great for me, with normal terrain detail and about 1700 viewdistance. Only mission that is really heavy is the FDF Battlefields, ~15 fps no matter what settings I lower 2.8 ghz P4, 1gb PC3200, R9600XT. Share this post Link to post Share on other sites
orson 0 Posted November 13, 2004 Can someone explain how you activate the barriers please ? ( rather than just driving over them in a tank ) Share this post Link to post Share on other sites
miles teg 1 Posted November 13, 2004 Works great for me, with normal terrain detail and about 1700 viewdistance.  Only mission that is really heavy is the FDF Battlefields, ~15 fps no matter what settings I lower  2.8 ghz P4, 1gb PC3200, R9600XT. With that kind of system I should hope that you get good frame rates. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Acecombat 0 Posted November 13, 2004 I seem to have strange problems with this island as people say its is pretty resource hungry but whenever i put down a few units and look around the FPS is crap like 5-6 or so but when i zoom in like standing and right clicking simply to zoom a bit as its normal in OFP the FPS increases by leaps and bounds to nearly 25+ , even if you keep viewing the same scene the difference by just right clicking is so much its bothering me a bit. Any suggestions? Share this post Link to post Share on other sites
Goeth 0 Posted November 13, 2004 I seem to have strange problems with this island as people say its is pretty resource hungry but whenever i put down a few units and look around the FPS is crap like 5-6 or so but when i zoom in like standing and right clicking simply to zoom a bit as its normal in OFP the FPS increases by leaps and bounds to nearly 25+   , even if you keep viewing the same scene the difference by just right clicking is so much its bothering me a bit.Any suggestions? I really don´t have any idea. This island is one of the lightest islands on my hd and it´s definetly the lightest island on FDF mod. Share this post Link to post Share on other sites
fallchild 0 Posted November 13, 2004 Can someone explain how you activate the barriers please ? ( rather than just driving over them in a tank ) Get out and walk over to the point where they pivot. The action "Open Gate" should appear. Share this post Link to post Share on other sites
HotShot 0 Posted November 13, 2004 For the Border map you use this, so i guess it's same for the Desert island... Quote[/b] ]To open gate: objectid animate ["keppi", 1]To close it again use: objectid animate ["keppi", 0] Share this post Link to post Share on other sites
mr reality 0 Posted November 13, 2004 Can someone explain how you activate the barriers please ? ( rather than just driving over them in a tank ) It's actually in the readme.... ANIMATING BORDER GATES ------------ To open gate: objectid animate ["keppi", 1] To close it again use: objectid animate ["keppi", 0] The ID is a number which can be revealed by pressing the "show ids" button in editor. Zoom close and you'll see the lot of numbers. Just find the gate arm and note the number of it. To automatically open gates use following trigger: Activation set to "Repeatedly" Trigger name (this must be of course unique): trigger1 On Activation: (nearestObject [trigger1, "FDFrajapuomi"]) animate ["keppi", 1] On Deactivation: (nearestObject [trigger1, "FDFrajapuomi"]) animate ["keppi", 0] Only problem i find is that the AI still can't cope with the raised gate arm properly.I have to use at leat 3 waypoints to get through the gate.It's due to the fact the gate is positioned on the left and it doesn't raise vertical.The AI try to use the left side of the road so sometimes they hit the gate arm. Quote[/b] ]Get out and walk over to the point where they pivot. The action "Open Gate" should appear. I think he was refering to the AI using the gate.. Looks like HotShot beat me to it... Share this post Link to post Share on other sites
ExtracTioN 0 Posted November 13, 2004 Island works fine with my Geforce GT6800 video card even in the mission my fps is around 30 to 35 FPS. Dunno but maybe the road and other objects have only 1 lod so it lags for some people the island looks not a heavy island. So what I think is all the new objects have only 1 high lod but not sure Share this post Link to post Share on other sites
cozza 24 Posted November 14, 2004 Great island. Downloaded it and bombed the shit out of it with a SAAB Plane. Only problem i have is car start in the road when u place them on the road Share this post Link to post Share on other sites
kavoven 4 Posted November 14, 2004 Nice objects and very nice textures, good work Altough I think that you don't need 1024*1024 groundtextures, that'll slow down many computers, because their graphiccards havn't the capability to handly such a big amount of textures. Share this post Link to post Share on other sites
Tomislav 0 Posted November 14, 2004 you can walk and shoot through at least two of your buildings, and as already mentioned the green vests on the desert units seem to be misplaced, but the rest is really great, keep it up! Share this post Link to post Share on other sites
MikkoFin 0 Posted November 14, 2004 Well IRL FDF uses only the green vest or even the UN Blue vest. But what buildings do you mean, walk and shoot trought? Can you give us a pic or something? Share this post Link to post Share on other sites
orson 0 Posted November 14, 2004 Thanks for the barrier info They work fine now , allthough as you mentioned the AI is still a little scared of them and have trouble getting through ( i have only tested armour atm ) I have a sugestion , perhaps you could make the barrier model wider to accomadate the road models and AI better ? I found an errant section of fence down near the entrance to the airfeild . The dust effect is very pleasing to watch.... is it possible to adjust the levels of dust and the time it "hangs" for and the direction it blows of in ? Perhaps to just simulate no wind conditions if you wanted . Even with the slight barrier hitch its staying on my HD , the new GUI is far easier on the eyes . Share this post Link to post Share on other sites
calm_terror 0 Posted November 14, 2004 one question has been bugging me. does finland even HAVE desert camo? if so any photos? it just seems strange an country that is only woodland and winter would even have a desert camo. and lose the boonies caps i know kids love them but what guy would go into combat with a boonie cap? other then those nice just do some desert dirty or camo vehicals. and the roads are interresting and oringal for ofp. Share this post Link to post Share on other sites
kegetys 2 Posted November 15, 2004 does finland even HAVE desert camo?if so any photos? http://www.mil.fi/rauhanturvaaja/get2data.php?id=106 http://www.mil.fi/rauhanturvaaja/get2data.php?id=107 http://www.mil.fi/rauhanturvaaja/get2data.php?id=46 http://www.mil.fi/rauhanturvaaja/get2data.php?id=43 http://www.mil.fi/rauhanturvaaja/get2data.php?id=29 Share this post Link to post Share on other sites
calm_terror 0 Posted November 15, 2004 oh ok cool. just seemed weird. Share this post Link to post Share on other sites