Jump to content
Sign in to follow this  
feersum.endjinn

Finnish Defence Forces Modification 1.3

Recommended Posts

Very nice!  smile_o.gif

Will it work without FDF1.3 or do i need the whole pack to play it?

MfG MEDICUS

Share this post


Link to post
Share on other sites
Will it work without FDF1.3 or do i need the whole pack to play it?

It uses FDFMod weapons, objects et cetera, so you do need FDF Mod.

Share this post


Link to post
Share on other sites

WHOOOOOOOOOOT!!!!!!!

Awesome!! I love the desert island and the FDF desert units.

Awesome work. I too wasn't expecting these untill fdf 1.4. Very nice release. I already loved the desert units in the FDF 1.3 release (even though there were only two).

Keep up the great work!

btw;

Are those buildings self-made? I haven't seen those "arabic" buildings before, but I could be wrong. They look very nice.

Share this post


Link to post
Share on other sites

Really nice work guys, thanks, but i think ive found two small bugs, here u can see one of them

falloFDF.jpg

If u cant see the image here u have the link

Shadow bugs

As u can see, the shadow doesnt appear if u are on roads. I also noticed that if u place one vehicle on roads the wheels looks like "inside" of the road, like some kind of clipping.

PD: Sorry for my baaaad english wink_o.gif

Share this post


Link to post
Share on other sites
As u can see, the shadow doesnt appear if u are on roads. I also noticed that if u place one vehicle on roads the wheels looks like "inside" of the road, like some kind of clipping.

They're not bugs, they are "OFP features". OFP does not render shadows on regular objects, which road blocks are. Also, it has same limitation with vehicles. Just place car on a side of a road in the beginning of the mission, when AI drives it on the road it will behave properly.

Share this post


Link to post
Share on other sites

well, i've played with it now for a bit with my clan... and i gotta say... nice work! smile_o.gif BUT!

1) armpatches are sometimes hovering 2D textures in the air

2) those vests look REALLY green for a desert dude... maybe a bit of mud / dust on it? wink_o.gif

3) i want a desert pilot!! tounge_o.gif

Share this post


Link to post
Share on other sites

he's right. Those vest are indeed a bit too green (on the QRF guys).

There are also some texture bugs on the special jeagers; on the arms and on the bottom of the legs you can still see the green camo textures. Fors the rest this is a great pack.

Although I don't like the shadow 'feature' and some roads (especially the one on the far north) should have been dirt-roads and not those hightened blocks.

Share this post


Link to post
Share on other sites

is i the only one to get a 'model special' error on all units exept the desert east and west units?

i downloaded from ofp.info (mirror 1)

like what i have seen though smile_o.gif

Share this post


Link to post
Share on other sites

played just a little bit but:cool dustscript (it doesnt work if u drive in reverse gear though), together with that lone eagle sound it really sets the ambience, excellent island IMO.

Share this post


Link to post
Share on other sites

Excellent work as usual. The elevated roads are a brilliant idea, they definitely add a new twist to combat in towns. smile_o.gif

Quote[/b] ]is i the only one to get a 'model special' error on all units exept the desert east and west units?

i downloaded from ofp.info (mirror 1)

like what i have seen though

I assume you have a working version of FDF 1.3?

Share this post


Link to post
Share on other sites

I tested quickly with an fdf squad fighting 2 soviet teams in one of the town , and liked it so far.

I like this new desert themed malden-like island, but i wonder why people living on this island are not more cautious with their own towns : all their cities have a lot of ruined building wink_o.gif .

They should hire a better architect to make more resistant buildings biggrin_o.gif

Share this post


Link to post
Share on other sites

The island looks sweet. To bad I have to redownload the FDF mod. Had to reinstall the OS. 1 hour and a half to go... sad_o.gif Looks great tho. Can't wait to try it.

Share this post


Link to post
Share on other sites

I like the island, and i like the finnish units alot....

the opfor leaves a little to be desired, however...I havent seen those units since the days of 1.46! Lots of cool desert units and islands...still no good desert opfor. They could have at least had arab faces!!

Share this post


Link to post
Share on other sites

Yes, arab faces would be cool. Wasn't there some arabian face pack or do I remember wrong?

The island itself is very good. Number of nice places to fool around.

Share this post


Link to post
Share on other sites
Excellent work as usual. The elevated roads are a brilliant idea, they definitely add a new twist to combat in towns. smile_o.gif
Quote[/b] ]is i the only one to get a 'model special' error on all units exept the desert east and west units?

i downloaded from ofp.info (mirror 1)

like what i have seen though

I assume you have a working version of FDF 1.3?

yes, naturally...

if it hasnt been a later update for it...

think i have th original FDF 1.3 releace, and now the desert stuff

Share this post


Link to post
Share on other sites
the opfor leaves a little to be desired, however...I havent seen those units since the days of 1.46! Lots of cool desert units and islands...still no good desert opfor. They could have at least had arab faces!!

Well, there are there mostly for sake of having at least something besides Finnish units. Disk space considerations were also an issue, island and textures for it already take quite a lot of space. STT & UCEEs old units take only couple of megabytes of disk space, we just modified them to work with resistance features like pistol proxies.

Nothing stops you from using some excellent existing stuff already out there, like Tonal civvies or HYKs modern US infantry pack.

Share this post


Link to post
Share on other sites

crazy_o.gif

I have no idea what is wrong.. BUT... i have installed the desert pack pbo (there was only one pbo file in the zip wasnt there??) into the fdfmod addons folder, and nothing happens. the island, and the units, do not show up in the editor.

I have tried moving it to addons and res/addons but the same thing.

I am using the fdf mod exe, and all the other fdf stuff works fine.

anyone know what im doing wrong??

rock.gif

mick.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×