Koolkid101 0 Posted October 4, 2003 Which is better flammer, smoker or middle? Share this post Link to post Share on other sites
Skulleye 0 Posted October 4, 2003 Will you make INQ support with the current beta or will I have to wait for the final? Anyway, really nice work! I love the new explosions/flaming wreckage/etc.. I just had to say that, you've made OFP a lot better than it already is Share this post Link to post Share on other sites
BigUzi 0 Posted October 4, 2003 The new version what can I say Bloody great mate. Love the buildings catching fire now. Could you please create a new bin file for the blood addon goldmember so we can have the best of both worlds. Share this post Link to post Share on other sites
bonko the sane 2 Posted October 4, 2003 Lmao! When where will this Mod end...hehe Every week something new Great job goldmember ! Share this post Link to post Share on other sites
svendejong 0 Posted October 4, 2003 Just installed the mod for the first time and I gotta say it's f*cking amazing. I salute you Goldmember, you deserve your name!!! Share this post Link to post Share on other sites
Nathanz 0 Posted October 4, 2003 Keep up the GREAT work ! Share this post Link to post Share on other sites
mr burns 132 Posted October 4, 2003 wow..burning houses again, very well done goldmember There´s 1 bug from which i don´t know if it´s caused by the v1.43-inq_blood.bin that i use with GMR1.44b or if it is a general bug. Here´s a pic: Share this post Link to post Share on other sites
goldmember 0 Posted October 4, 2003 There´s 1 bug from which i don´t know if it´s caused by the v1.43-inq_blood.bin that i use with GMR1.44b or if it is a general bug. It is your fault. Tried to use GMR.pbo1.44 with config.bin1.43. -------------------------------------------------------------- Tomorrow I finish support files (blood,dr,inq,fdf) Share this post Link to post Share on other sites
joltan 0 Posted October 4, 2003 Got that bug too. I use the blood+explo config. Is there already an updated config that combines the explosion mod with the blood addon again? Edit: Ah, just read your answer... ;) Share this post Link to post Share on other sites
munger 25 Posted October 4, 2003 Tomorrow I finish support files (blood,dr,inq,fdf) Great! Please can you make a DR+blood version? Share this post Link to post Share on other sites
lee_h._oswald 0 Posted October 4, 2003 AMAZING!!! Big thank you! MfG Lee Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 5, 2003 i have tried this mod using your INQ high detail weapons, explosion, blood config, and i must say that config (and addons) makes the most perfect mod for the orginal OFP. the flames are beautiful, the weapons are detailed perfect, and the blood splaters are priceless. so thank you goldmember for makng a great explosion mod, and for combining the 3 greatest configs. i really enjoy this mod. PS: explosions looker cooler when droping the 500lber from the Corsair now  Share this post Link to post Share on other sites
goldmember 0 Posted October 5, 2003 Because I am not brave enough to start donwloading with 2.5K that huge new BAS addons instead I finished version 1.44 for you. Realistic explosion MOD v1.44 Modified explosion effect (shell,rocket and other) in config.bin and more! changes to version 1.43 ----------------------- - destroyed house effect - supplytruck and scud bug fixed - burning sound is fading out now at the end - smalleffectrange value to reduce CPU usage - one new fuelexplosion sound - small adjusting on effects to become nicer Different mod support files also available! link to: GMR_exploMODv1.44.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap GMR_exploMOD directory OFP version 1.91 required. Share this post Link to post Share on other sites
shadow 6 Posted October 5, 2003 Love your explo-mod. Gave more life to OFP for me Outstanding work. And the best part: it does'nt have to be implemented to every mission (work on every thing). Any plans for making more like a spark when you fire heavy machineguns and chaingun-cannons? Spark on objects and ground when firing the Apache's 30mm, The BMPs HE and AP chaingun etc? instead of the fireball or little brown holes. Just an idea I'd like to see Share this post Link to post Share on other sites
munger 25 Posted October 5, 2003 Any plans for making more like a spark when you fire heavy machineguns and chaingun-cannons?Spark on objects and ground when firing the Apache's 30mm, The BMPs HE and AP chaingun etc? instead of the fireball or little brown holes. Just an idea I'd like to see  I'd like to see this too, but I just don't think it can be implemented because of the restrictions on the game engine. AKAIK the cannon explosion effect is just a smaller version of the standard shell/rocket/bomb/etc effect and because it is not independent if you changed it you would also be changing all the other effects as well. I'd love to be proved wrong but I can't see it happening unfortunately. One thing I would love to see changed is the bullet hit effects. That puff of dust that floats leisurely up from the ground when you shoot it just doesn't look right. It should be faster, more 'aggressive' and should vary depending on what you hit, i.e. dust for dirt, little bits of plaster etc for buildings and sparks for vehicles. The water bullet hit effect that was introduced in Resistance is also pretty lame - it's not nearly large enough. Try shooting into a lake or river with even a paintball gun and it'll throw a spray of water up several feet into the air. It would really add to the atmosphere and the chaos of battles to make these effects more real and varied. But alas, I don't think it can be done. Share this post Link to post Share on other sites
mr burns 132 Posted October 5, 2003 DAMN..Yahoo is down  /ed: ah cool...everythings fine again DL´ding now Share this post Link to post Share on other sites
BigUzi 0 Posted October 5, 2003 Outstanding new version Goldmember, I was hoping you could see your way clear to create a DR and Blood config file for the 1.44 version in the near future ? Share this post Link to post Share on other sites
BigUzi 0 Posted October 5, 2003 WoW thats quick just seen it in there. Many thanks again BTW have passed this mod to a least 15 others who now rave about it. Keep up the work m8 its Outstanding Share this post Link to post Share on other sites
@cero 0 Posted October 5, 2003 Two weeks away in hollidays and I come to this, more Explo mod news, new BAS addons, new addons and things all over the place. Just one thing to say, nice. One question, and I know this is been addresed before, any plans to implement the stroke dust from the tanks when firing? Is a nice script that I been using sense it came out, but I would like to have it as a standart with the Explo mod. Share this post Link to post Share on other sites
waffendennis 0 Posted October 5, 2003 Hey I never saw this before but there are new Damage models... Wel no models but: If a vehicle blows to scrap you hear a sound and see junk flying all over the place and some parts burning, Is that the Rem or some thing else? Share this post Link to post Share on other sites
munger 25 Posted October 5, 2003 Outstanding new version Goldmember, I was hoping you could see your way clear to create a  DR and Blood config file for the 1.44 version in the near future ? Take a closer look in Goldmember's Yahoo briefcase... Share this post Link to post Share on other sites
munger 25 Posted October 5, 2003 Hey I never saw this before but there are new Damage models... Wel no models but: If a vehicle blows to scrap you hear a sound and see junk flying all over the place and some parts burning, Is that the Rem or some thing else? Yup, that's part of the mod. Share this post Link to post Share on other sites
KeyCat 131 Posted October 5, 2003 And the best part: it does'nt have to be implemented to every mission (work on every thing). Fully agree with you here Shadow. The ExploMod is a classic IMHO Thanks for the update Goldmember! Found a bug tho. Seems you missed a ";" or forgott to press the ENTER key Happend with secondary explosions on a BMP using the "Smoker" version. /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
victorious 0 Posted October 5, 2003 hey can you add dr + inq + blood to 1.44 ? Share this post Link to post Share on other sites