GoOB 0 Posted June 30, 2003 The two readme errors I spotted were: Wrong "weapon name" for the chair, and wrong name for the FDF_REM870 ammunition. Thanks to FDFMOD for answering my questions about those quickly in the #finmod channel. Correct ammunition names for the weapon "FDF_REM870" (these also apply to the Winchester Shotgun ammunition) FDF_REM870Shell = FDF_REM870Buck FDF_REM870Ball = FDF_REM870Slug Correct name for the folded chair: FDFtuoliFolded Share this post Link to post Share on other sites
feersum.endjinn 6 Posted July 2, 2003 We have updated multiplayer mission pack. Now it contains 23 MP missions, mostly coops but few Attack&Defend missions too. DOWNLOAD here Note that some missions may have briefings in Finnish only. This mission pack contains following missions: a&d@ 32 fdf overlord a&d@ 36 fdf armoured base a&d@ 40 fdf artillery base a&d@ 40 fdf supply lines a&d@ 40 fdf surrounded co@ 10 fdf strike force co@ 12 fdf cleaning the enemy airspace co@ 12 fdf huoltokatkos co@ 12 fdf paradrop of death co@ 12 fdf reservists co@ 14 fdf kahina co@ 16 fdf hunting the bear co@ 18 fdf red snow co@ 20 fdf coast raiders co@ 20 fdf drop of hope co@ 20 fdf maskirovka co@ 24 fdf forest of bludow co@ 47 fdf lddk retki part1 co@ 6 fdf afternoon surprise co@ 7 fdf ambush co@ 8 fdf as an eagle flies co@ 8 fdf pro patria Share this post Link to post Share on other sites
PFC_Mike 2 Posted July 2, 2003 I never got a chance to kill the general, a tank exploding at the beginning did him in. No molotov cocktails or burn scripts? Share this post Link to post Share on other sites
KingN 251 Posted July 2, 2003 This mod is truly awesome , don't know if this issue has already been mentioned but I request for a small fix with the AI aiming. When they shoot from a distance about 100m and above, they miss their target up to 1 meter above the point where they should normally hit. This is extremely distressful when my teammates spend all their ammunition on one single target and every time they fire the bullet hits above the enemy target almost to the same point. Is this consequence of the increased recoil of the weapons? Otherwise this mod is excellent. Share this post Link to post Share on other sites
DracoPaladore 0 Posted July 2, 2003 I was thinking about the mortors. Could you possibly maybe create a symbol as to where the shell landed on the map? Some sort of script that follows the shell and then marks on your map where it landed? Share this post Link to post Share on other sites
Viriato 0 Posted July 2, 2003 I will like to see a reference to the scripting code needed to order the fixed MGs and mortars colocation, so Joemissionmaker can create a waypoint for a enemy group in which this enemy group places a Heavy MG or a mortar. It will be also great for something like this: -You had a big trigger wich activates when the group detects a enemy vehicle, activated repetedly. -This trigger activates a code wich makes the group to mount the heavy Mg/mortar/tow. -whenever the group don´t detect the vehicle, they dismantle the weapon an keep their way. Share this post Link to post Share on other sites
lpdotcom 0 Posted July 9, 2003 This thing had better be good to warrant the amount of time my poor 56k is taking. Share this post Link to post Share on other sites
theavonlady 2 Posted July 9, 2003 This thing had better be good to warrant the amount of time my poor 56k is taking. You won't regret it. Share this post Link to post Share on other sites
MikkoFin 0 Posted July 11, 2003 We are currently seeking for a new skilled texture artist. Check it out Here Share this post Link to post Share on other sites
Balschoiw 0 Posted July 15, 2003 Quote[/b] ]I will like to see a reference to the scripting code needed to order the fixed MGs and mortars colocation, so Joemissionmaker can create a waypoint for a enemy group in which this enemy group places a Heavy MG or a mortar. Yes that´s what i was looking for also. some examples of 2 soldiers carrying a weapon system, assembling it and using it would be great. Unless we have complete control of the weapon systems via scripting commands they make little use for ai. I´d really liked to have control over that for mission making. Share this post Link to post Share on other sites
feersum.endjinn 6 Posted July 21, 2003 MiG-21bis Finnish and Soviet MiG-21bis flying a 'friendship' flight over the frontier sometime during the Cold War. MiG-21bis fighters were purchased for Finnish Air Force between 1978 and 1986 and they replaced aging MiG-21F-13 fighters dating back to 1963. In March 1998 last MiG-21bis fighters were pulled from FAF service as they were retired along with Saab 35J Drakens, both types being replaced by the versatile F-18C Hornet. MiG-21bis is capable of reaching Mach 2. Typical armament includes GSh-23 cannon, rockets and AA missiles. http://koti.mbnet.fi/~fdfmod/newspics/mikkeli2.jpg <100kb Share this post Link to post Share on other sites
blackdog~ 0 Posted July 21, 2003 warning, warning, file over 100kb ;) Oh... and other than that part... it looks great!! How is this going to be released, another 196MB download or as an addon? PS: sorry avon for stealing your robot. i won't steal it again Share this post Link to post Share on other sites
MikkoFin 0 Posted July 21, 2003 Hmm I think it's closer to a nother 190mb than an addon. Share this post Link to post Share on other sites
blackdog~ 0 Posted July 21, 2003 Hmm I think it's closer to a nother 190mb than an addon. ^ dunno ^ Share this post Link to post Share on other sites
MikkoFin 0 Posted July 21, 2003 Heh worst thing is that I'm not even sure how big would a patch be. But few screens: http://koti.mbnet.fi/~fdfmod/miginter.jpg http://koti.mbnet.fi/~fdfmod/mig2.jpg http://koti.mbnet.fi/~fdfmod/mig3.jpg http://koti.mbnet.fi/~fdfmod/mig4.jpg Hope you like it. Edit: One screen more, again. Share this post Link to post Share on other sites
blackdog~ 0 Posted July 21, 2003 The cockpit... it's beautiful! Great job guys.. love the photo textures Share this post Link to post Share on other sites
cam0flage 0 Posted July 21, 2003 That brakechute is also a very nice feature I don't think it has been done before ... Share this post Link to post Share on other sites
Gollum1 0 Posted July 21, 2003 Wow, the cockpit is the best I´ve ever seen I don´t like the afterburner-style exhaust though, it looks really artificial and symmetric...oh well, it probably looks better ingame. Keep up the good work! Share this post Link to post Share on other sites
CanadianTerror 0 Posted July 21, 2003 Very nice job on the cockpit(and the whole thing in general!) That's probably the best cockpit that I've seen for OFP yet. Share this post Link to post Share on other sites
VXR 9 Posted July 21, 2003 perfect work!! cant wait to see some more Share this post Link to post Share on other sites
Sxep 0 Posted July 21, 2003 OUTSTANDING WORK! Â Whats the progress status on it ? 99,9999999% ? The Afterburner effect is great! The cockpit is Sweet! And the Textures are fabules! Share this post Link to post Share on other sites
theavonlady 2 Posted July 21, 2003 Whats the progress status on it ? 99,9999999% ? When it's done! Share this post Link to post Share on other sites
MikkoFin 0 Posted July 21, 2003 It's done. But won't be released in a looooong loong time. Share this post Link to post Share on other sites