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nkenny

LAMBS Improved Danger.fsm

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4 hours ago, Devastator_cm said:

but that is not the real idea. It should still do such stuff but after a point where zeus guy decides to release the forced control on them.

in my recent testing Zeus seems very unreliable when giving wp's especially to vehicles.I may be vanilla issue

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Updated LAMBS RPG
Added LAMBS RPG RHS
Added LAMBS RPG CUP
Mods available on Steam workshop

 

LAMBS RPG
LAMBS RPG RHS

LAMBS RPG CUP

 

LAMBS RPG series mods add simple config tweaks to shoulder fired rockets, particularly the RPG7, and it makes the AI shoot rockets at infantry and other soft targets. On my youtube channel are a few examples of the mod in action. While standalone, it works great with LAMBS Danger.fsm.  Enjoy! 

 

Ken

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Thanks man, this is greatly needed!  Will it work with Prairie Fire RPGs and LAW rockets I wonder?   I'll give it a try.

 

Thanks nkenny for all your important contributions to the community.

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19 minutes ago, johnnyboy said:

Thanks man, this is greatly needed!  Will it work with Prairie Fire RPGs and LAW rockets I wonder?   I'll give it a try.

 

Thanks nkenny for all your important contributions to the community.

no it wont. those changes are config changes and if SOG does not inherit from those Exact Vanilla Classes or overwrite those values them self it wont work for those RPG/Launchers

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Added Range PBO (allowing units to spot and engage targets at longer ranges) (#246)

How it is work? Any example numbers - meters? 

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On 6/19/2021 at 8:05 PM, nkenny said:

LAMBS RPG series mods add simple config tweaks to shoulder fired rockets, particularly the RPG7, and it makes the AI shoot rockets at infantry and other soft targets. On my youtube channel are a few examples of the mod in action. While standalone, it works great with LAMBS Danger.fsm.  Enjoy

 

@nkenny Thanks for your work!
Please try also Force the AI to use the Titan Launcher anti-personnel missile against infantry!
I still don't understand why, not a single mod could do it. Or I was just not lucky enough to see it in any mod. I dont know

 

 It would be a great addition to the LAMBS RPG!

 

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3 hours ago, sammael said:

Added Range PBO (allowing units to spot and engage targets at longer ranges) (#246)

How it is work? Any example numbers - meters? 

It works via a Tweaked config parameter. Vanilla Units on Default is set to 1.75. if I remember correctly that value was one of the values that I think got changed around the Apex DLC time to that value on the Base Class for Man, before Apex from what we could that value was set to 3. And as the Change you are Referencing is from the Current Devbranch we are experimenting a bit around with that value and set it to 6.
The Value is, from what the Wiki and also our testing shows, logarithmic. So that means that 1.75 is about 130m, 3 is about 250m and 6 is about 300m

Those values were Tested on Perfekt View Conditions(AKA VR and in Full Daylight), so all Vanilla Influences count into it, so Night time, Smoke and just bad Weather reduces the distance AI can Detect someone.

Some Mods Overwrite those values so it may not change on all Units but only Vanilla Units or Units that Inherit that value from the Vanilla Class Man

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nkenny - My community tried the danger FSM and RPG mod for the first time last night. It was amazing.  Fantastic work! The AI were really responsive, aggressive and more realistic. Seeing RPG's being fired at us as infantry was great too.

 

Though we can tweak server settings through the CBA interface, is there a way we can add specific settings to missions?

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4 minutes ago, mr.ben said:

nkenny - My community tried the danger FSM and RPG mod for the first time last night. It was amazing.  Fantastic work! The AI were really responsive, aggressive and more realistic. Seeing RPG's being fired at us as infantry was great too.

 

Though we can tweak server settings through the CBA interface, is there a way we can add specific settings to missions?

It is possible, it is detailed here:
https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System

TL;DR

add a file called cba_settings.sqf into the root of your mission and add the exported cba settings you want to force there.

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On 6/20/2021 at 3:05 AM, nkenny said:

 

 

Updated LAMBS RPG
Added LAMBS RPG RHS
Added LAMBS RPG CUP
Mods available on Steam workshop

 

LAMBS RPG
LAMBS RPG RHS

LAMBS RPG CUP

 

LAMBS RPG series mods add simple config tweaks to shoulder fired rockets, particularly the RPG7, and it makes the AI shoot rockets at infantry and other soft targets. On my youtube channel are a few examples of the mod in action. While standalone, it works great with LAMBS Danger.fsm.  Enjoy! 

 

Ken

Just did a flyby test with a RHS UH-60M and RHS RPG-7s... DAMN~!

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On 6/20/2021 at 10:47 AM, diwako said:

It is possible, it is detailed here:
https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System

TL;DR

add a file called cba_settings.sqf into the root of your mission and add the exported cba settings you want to force there.

 

Ahhh that's how you do it! Thanks for the response! 😀

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