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HartofARMA

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About HartofARMA

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  1. @Groove_C Thanks for the discussion on the RAM, that really helps me understand where I went wrong. I did even more reading about CAS latency. @oldbear Yep! My monitor is an old DELL from around 2008/2009 - 1080P Max Resolution. I currently have my computer set up to a new Sony Bavaria TV (Sony BRAVIA X720E) via HDMI and its working well enough. Ofcourse the old build doesn't make full use of the TV's capability. I might consider a new monitor soon but I currently don't have the space for a desk but I do for a 55" TV.
  2. Oldbear, Thank you very much for response! I have gone into this thread some more as well as elsewhere on reddit, PC forums, steam etc. Things that I now understand especially is that single core CPU performance is huge in ARMA and the AMD Ryzen chips are a good way to go. I was very impressed by the AMD Ryzen 7 3800x in terms of comparisons to INTEL (bang vs. buck) and I don't think that I want to mess around with overclocking. Before you responded, I had been playing around with the PC Part Picker Website... not sure if the link will work below but this is what I came up with. Am I completely off base here? If anything I feel like I am low price wise from my budget on the graphics card.... PCPartPicker Part List: https://pcpartpicker.com/list/pk3kHB CPU: AMD Ryzen 7 3800X 3.9 GHz 8-Core Processor ($339.99 @ B&H) Motherboard: MSI B450 TOMAHAWK MAX ATX AM4 Motherboard ($114.89 @ Amazon) [Comments/research indicate that this should be fine with R7 3000 series] Memory: Corsair Dominator Platinum 16 GB (2 x 8 GB) DDR4-3200 Memory ($114.99 @ Amazon) Storage: Samsung 970 Evo 500 GB M.2-2280 NVME Solid State Drive ($87.99 @ Amazon) Video Card: Gigabyte Radeon RX 5700 XT 8 GB GAMING OC Video Card ($399.99 @ B&H) Case: Fractal Design Meshify C ATX Mid Tower Case ($99.98 @ Newegg) Power Supply: Corsair RMx (2018) 650 W 80+ Gold Certified Fully Modular ATX Power Supply ($109.99 @ Newegg) Total: $1267.82 **Not including windows 10 purchase Thank you!
  3. Hi all, My question is very similar to that of "Just Eric" above, but more in terms of building components as my computer has aged a fair bit since my late OFP to early ARMA days. Does anyone have a recommended updated 2020 gaming rig build, almost exclusively to be used for ARMA 3? This is the most system demanding game I play. I'm probably looking to sink around $1500 and buying parts through NEWEGG/AMAZON. Try not to laugh... but I am currently playing ARMA 3 on my 2008 computer build and having some success on the lowest settings getting at an absolute maximum ~30 FPS. I enjoy playing single player with lots of AI units and even with the "ALiVE Mod" virtual profiling I understandably drop to very low FPS inside towns and around just a few AI squads.... time for an upgrade! Current Specs: OS: Windows 7 CPU: AMD Phenom(tm) II X3 720 Processor, 2.8GHz, 3 Core(s) GPU: ATI Radeon HD 4800 Series (2808MB total Memory), (Display Mode 1920 x 1080 (32 bit) (60Hz) DirectX Version: DirectX 11 RAM: 4GB DDR3 I'd greatly appreciate any input, Thank you!
  4. HartofARMA

    Counting AI Casualties (How to?)

    Thank you so much Kev! That is exactly what I was looking for! I'll be singing your praises every time that I use that eventhandler!
  5. HartofARMA

    Counting AI Casualties (How to?)

    Thanks Kev and Spartan, I will do some tinkering and reading over this weekend!
  6. HartofARMA

    Counting AI Casualties (How to?)

    Thank you very much for responding again! I intend this to only be used for single player - editor made missions without any spawn scripts (the units on the map are the only ones, though they would be numerous). Indeed I wish for the death count to tally all dead on the map for blue/red/independent forces regardless of how the unit was lost. I thought along the same lines for using the diary... though I can’t seem to find a way to make those player/group stats not just for the player/group but global. If you are willing to throw something together I would be very grateful, but don’t sweat it if it seems arduous!
  7. HartofARMA

    Counting AI Casualties (How to?)

    Thanks Kev! All AI are editor placed I did take a look at the "killed" event handler https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Killed but I am still unsure how to "print" the results in a post mission statistics screen/notepad/AAR. I do admit that I am a poor when it comes to calling a .sqf and better at understanding basic triggers. I've had some success with printing individual important unit deaths to the main play screen via Hint message using the simple: !alive unitname... but that could get a little out of hand with each unit being called out with its own unique name. Any ideas? Thank you for your time!
  8. Hello all, I do apologize as I had a similar question on the ARMA 2 board, but due to the activity over there it appears that it is time for me to upgrade to ARMA 3 (which I have just!) I've been working on a personal campaign of sorts where I am using the HETMAN Artificial Commander (created to Rydygier) to fight a series of company vs. company level battles across a given map area. At the conclusion of these engagements I am keeping track of larger unit formations at the battalion level in an excel spreadsheet tallying casualties via the "camera exec" script at the conclusion of a fight. The outcome here then influences how I set up the next engagement across the island...nothing too fancy In short, counting casualties after each engagement using the camera to roam a large battlefield is getting time consuming.... and the end mission statistics screen only shows player kills and group casualties. Is there a better way of doing global casualty/vehicle destroyed statistics at the end of a mission? Is it possible to open the statistics to all global stats? Ideally I wouldn't even mind a stats list of KIA through "class names" such as: KIA US_Soldier_Crew_EP1 (x5), CZ_Soldier_Pilot_EP1 (x11) or better standard naming KIA US Crew (x5)/Czech Pilot (x11) Any help or ideas would be appreciated, Thanks!
  9. Hello all, I've been working on a personal campaign of sorts where I am using the HETMAN Artificial Commander (created to Rydygier) to fight a series of company vs. company level battles across a given map area. At the conclusion of these engagements I am keeping track of larger unit formations at the battalion level in an excel spreadsheet tallying casualties via the "camera exec" script at the conclusion of a fight. The outcome here then influences how I set up the next engagement...nothing too fancy In short, counting casualties after each engagement using the camera to roam a large battlefield is getting awfully time consuming.... and the end mission statistics screen only shows player kills and group casualties. Is there a better way of doing global casualty/vehicle destroyed statistics at the end of a mission? Is it possible to open the statistics to all global stats? Ideally I wouldn't even mind a stats list of KIA through "class names" such as: KIA US_Soldier_Crew_EP1 (x5), CZ_Soldier_Pilot_EP1 (x11) or better standard naming KIA US Crew (x5)/Czech Pilot (x11) Any help or ideas would be appreciated, Thanks!
  10. Awesome thank you so much spyderblack, really enjoy learning about scripts through seeing them!
  11. Thanks for your response spyederblack723! the script to is definitively more along the lines of what I am looking for I think. There was a script for ARMA 2 awhile back that was used in a dynamic mission called Zub where the player could walk up to a unit 1 meter away and converse with the AI to "Join." but what you mentioned would be along the same effect. Thank you very much!
  12. Hello, I really like what ALIVE does for the singleplayer game play! I was wondering (and I have been trying to find) if there was a way to recruit AI units that were generated on the map from the ALIVE profiles. I've seen things like Bon's recruitment dialog script which opens a menu for you to select AI to spawn in, but I was trying to find instead a way to walk up to a unit and to tell that unit to join my squad through dialog. Is that possible at all? Thank you in advance for your help!
  13. HartofARMA

    Veni Vidi Vici Mod beta 1.0

    Works like a charm Prof. Tournesol! Great mod! Great work!
  14. HartofARMA

    Veni Vidi Vici Mod beta 1.0

    Like Matteo, unfortunately I cannot get the FTP downloader to work as well
  15. HartofARMA

    OFP Addon request thread

    Hi guys, Does anyone have a working download link to Bennie1983nl's Invasion of Holland Demo? All of the links seem to be deactivated and I was really looking forward to playing it again after so many years. Thanks! **Nevermind couldn't download the current link with Google Chrome but Internet Explorer worked!
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