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diwako

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About diwako

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  1. diwako

    CBRN Script

    As a matter of fact. some one already has done that. I will probably update the script in the future once I get permission to nab that code snippet.
  2. diwako

    Arma Zeus Cache

    I really do like this. Especially when running mods that add a lot of new units/factions to the Zeus interface. I noticed a few issues however. It is a bit of a Russian roulette to open it for the first time for me, it likes to crash 50/50 on initially entering Zeus. Once the Zeus interface opens, you are golden so to speak. However I am also finding some issues there. First one is the Zeus search bar. If you search for example for "surv" you will find all units called "Survivor". Now with this result you do not clear the search bar and you close and open the Zeus interface again. Now, you only have Survivors in your unit tree. No way of getting any other units back. The issue is with all categories (units, groups, modules, markers, last used). This could be done until you cannot spawn anything in Zeus anymore unless you copy paste existing objects. Another issue I noticed is while using Zeus Enhanced. I take it the mod readds the custom script modules once you reopen the interface, as the vanilla interface does not cache. This however means you end up with duplicate modules and duplicate Category groups.
  3. diwako

    CBRN Script

    This script only really works for players. In the mission this was made for it was used to put additional tension to players. Enemies had re breathers already, so i simply did not simulate this. It would mean that you will have quite a few more actions in your scroll wheel menu. Possible, not so sure if it is practical.
  4. Hey everyone, I made a CBRN script that uses the new Contact assets for a mission for the group I play in. Thought I could isolate it and share it for others to use as well. This is open source and licensed under APL-SA. I will be accepting pull requests, feature requests and bug reports. Preferably on the GitHub page :) https://github.com/diwako/diwako_cbrn Script info Mission script to add an arcadey CBRN mechanic into an Arma mission. This script is not meant to be realistic, as breathing in 2 seconds of some bad smell air causing death is not fun on a gameplay level. However, you can tune down the max CBRN damage to get this effect if you really wish! CBRN threats are abstracted into 4 threat levels which are color coded by green, yellow, orange and red. Threat level diagram, all threats level requirements stack: Green: No CBRN gear need Yellow: Gas mask needed Orange: Supply of fresh air needed Red: Full CBRN suit needed This script comes with a custom gasmask overlay, breathing sounds and custom low oxygen warning sounds. Features Custom gas mask overlay Breathing sounds Working oxygen tanks Threat meter UI CBRN threats are abstracted into 4 threat levels CBRN threat zones JIP compatible Custom CBRN damage, works with ACE and vanilla medical Configurable values via missionNameSpace variables More information and example mission on the GitHub page! https://github.com/diwako/diwako_cbrn Disclaimer the threat zones are invisible, you can only detect them with a threat meter device Requirements CBA_A3 and ACE ACE for the interactions, info screens and medical pain integration. Installation Download the latest release Copy paste the whole script folder into your mission Adapt the description.ext classes CfgFunctions, CfgSounds, RscTitles, Extended_PreInit_EventHandlers, and Extended_InitPost_EventHandlers Change variables in postInit or init.sqf if required Screenshots Download: https://github.com/diwako/diwako_cbrn/releases
  5. diwako

    DUI - Squad Radar

    DUI - Squad Radar updated to 1.5.6: Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.6 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  6. diwako

    DUI - Squad Radar

    Sadly, yes. There is no way to fix this on my end. I already opened up a ticket, tho we all know how much that will work out. https://feedback.bistudio.com/T136844
  7. diwako

    DUI - Squad Radar

    @Rich_R Only way I can think with existing mods is via ace pbo check, maybe. Other than that you cannot out of the box force people to use it if you are not checking signatures Could also run a server mod which checks if a player runs it or not.
  8. diwako

    DUI - Squad Radar

    Right now there are no plans for this. not sure if I even have time to start on a new project any time soon.
  9. diwako

    DUI - Squad Radar

    @Rich_R 1) if your server runs signature checks, clients need to run at least the same mods as the server has in it -mod parameter. if you add the mod in there people will not be able to join without it. It is also possible to use ACE's pbo check as DUI is a CBA template mod. 2) You are describing the occlusion feature, normally that should not happen with your own icon and the name should not disappear from the namelist, so i am scratching my head on that one @LSValmont You mean a horizontal one that just has the bearing numbers, cardinal points and some lines? Was thinking about making this as a standalone mod, but i prefer the current radar style more right now.
  10. diwako

    DUI - Squad Radar

    Update released! Fixed: - Several fixes to the buddy addon - Do not add actions on HC and dedicated server - Handle respawn of buddy Updated: - Japanese translations (by classicarma) Added: - Support for unit specific icons (see: https://github.com/diwako/diwako_dui/wiki/Custom-unit-specific-icon) - Added setting to group unit icons on the radar by vehicle - Added support for ACE_finger (Pointing in ACE) Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685 https://github.com/diwako/diwako_dui/releases/tag/1.5.5
  11. diwako

    DUI - Squad Radar

    Small update regarding the creator DLC Added: - Support for the compasses of the creator DLC "GM" Note: The compasses bearing range go up to 6000 or 6400 as these are using mils! Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.4 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  12. Okay, slightly confused that the CUP compats are in the RHS compat mod and the description of the mod has changed to cup with RHS apendix EDIT: Ah it updated, still there onecup pbo in there "hlc_CUP_Compat_CORE.pbo"
  13. Thank you for the update, while preparing my units modpack update, I noticed this ;)
  14. diwako

    DUI - Squad Radar

    Version 1.5.3 released! Added: - Sort namelist feature (Sort by name, rank, fireteam color or create your own sorting algorithm) - "Remove Buddy" ACE self interaction, for when you know it won't work out Updated: - Brazilian/Portuguese translations (by aradiel) - Russian translations (by topden) - Polish translations (by 3Mydlo3) Fixed: - Bearing numbers disappearing when looking straight north and not using leading zeroes Changed: - Map open check removed as UI elements have this built in (namelist and compass appear immediately again after closing map now) - Hide the vanilla squad bar option is hidden if ACE Interface is detected Example for custom sorting algorithm: https://github.com/diwako/diwako_dui/wiki/Custom-namelist-sorting Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.5.3 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  15. diwako

    ACEX Killtracker (help)

    You sure you are also running the mod ACEX on server AND clients as well? The kill tracker will not increase your score ingame for the scoreboard as it normally would, it adds a debriefing page at mission end so people can see who they killed and which one might bleed out with them as the last damage source.
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