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About diwako

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  1. diwako

    DUI - Squad Radar

    Update version 1.10.0 ## What's Changed * Korean Translation stringtable.xml by @Ted0007-123 in https://github.com/diwako/diwako_dui/pull/206 * Re-add ACE Name support by @diwako in https://github.com/diwako/diwako_dui/pull/210 * Fix typos and german translation update by @Alf-Melmac in https://github.com/diwako/diwako_dui/pull/211 * Minimally improve namelist position calculation by @diwako in https://github.com/diwako/diwako_dui/pull/213 * New Icon "Everlight" Style by @CypherV0 in https://github.com/diwako/diwako_dui/pull/215 * Upgrade to latest hemtt by @diwako in https://github.com/diwako/diwako_dui/pull/216 # Beginning with this version, NEW SERVER KEY PER VERSION! https://github.com/diwako/diwako_dui/releases/tag/1.10.0 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  2. Since when did we accept money???
  3. So do I wear black on the funeral or not? Some say you should check github activity, but some say it is dead. The existence of the dev branch is also a mystery for most.
  4. diwako

    CBRN Script

    What ever that pop up is, it aint from this scirpt i am afraid.
  5. diwako

    CBRN Script

    cbrn_fnc_createZone is a function that returns the created zone trigger. 1. Tick server only in your rad_create trigger, as the zone will only be spawnable on the server machine 2. change the statement inside the rad_create trigger to "uhohstinky = [getPos rad_source, 3.5, 25, 75] call cbrn_fnc_createZone;" 3. now inside the rad_zone_remove trigger change the statement to "uhohstinky setVariable ["cbrn_active", false, true];" and make that trigger server only as well.
  6. diwako

    CBRN Script

    _trg is a local variable it is undefined outside the script you spawned the zone from. Assign a global variable to it and use that one, then it should work.
  7. When creating the jammer on server with function "diw_acre_fnc_createRadioJammer" it returns the trigger of it. That is the first way of getting the trigger. Second one is, the object the trigger is attached to has a reference to it as well. if you do _obj getVariable ["jammer_zone", objNull]; that is the second way to get the trigger. Then it is fairly easy. You do this and the jamming zone is deactivated. _trg setVariable ["jammer_active", false, true];
  8. diwako

    CBRN Script

    You sure you are setting the variable on the trigger itself? The create zone function returns the trigger, make sure that only server executes the variable change and sync it to all machines.
  9. Version 0.8.0 released Add support for popular radio mods by @diwako in #84 Fix damage on uncon units knocked uncon by other mods/scripts by @diwako in #83 Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183 https://github.com/diwako/armor_plates_system/releases/tag/0.8.0
  10. Not right now IIRC, the "BuildingChanged" mission event handler could be used for this. Should also be fairly easy to implement.
  11. Version 0.7.0 released Polish language update by @genjonakasone in #62 Use headshot multiplier for neck and add Pelvis multiplier by @Alien314 in #64 Medic range settings by @Alien314 in #65 Fix killed event not getting killer information by @diwako in #68 Add setting to allow damage for unconscious units by @diwako in #69 Minimum bleedout time by @Alien314 in #70 Add Ace interact menu Revive action by @Alien314 in #71 Boosted maxHp heal and increased interaction range by @Alien314 in #72 Fix ACE mode damage handling by @diwako in #67 Add pressure Wound action by @Alien314 in #73 Fix Pressure Wound EH undefined var/Ace Interact pfh return by @Alien314 in #75 Add Downed Damage settings by @Alien314 in #77 Add SQFC support by @diwako in #74 Add hint with remaining FAKs after heal action by @diwako in #81 Add add plate gesture animation by @diwako in #80 Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183 https://github.com/diwako/armor_plates_system/releases/tag/0.7.0
  12. Update released v1.2.3: Fixes for latest ACE overheating changes Downloads: https://github.com/diwako/ACE-punish-unknown-weapon/releases/tag/v1.2.3 (script and mod version) https://steamcommunity.com/sharedfiles/filedetails/?id=1549103861 (mod version)
  13. thanks for letting me know, i will take a look and see how to fix it.
  14. diwako

    CBRN Script

    New update! This time all thanks to Celene (CuteMoonGood on github)! Changelog: - Added Fogging, Geiger counter, Conditioning backpack This means your view gets foggy if you wear your mask long enough You can set up backpacks as conditioning units so fogging can be delayed or prevented There is a geiger counter that does 3D sound (mp synced as well) instead of beeping for the threat meter. Download: https://github.com/diwako/diwako_cbrn/releases/tag/1.3.0 Check out the read me and the new config settings!
  15. diwako

    CBRN Script

    Hey here, I just updated this script. Made it easier to install fixed several things and added more features on top. Fixed decon shower not working over the ocean Fixed wrong initialization order of variables Changed project structure a little Changed create zone functions: now returns trigger/zone object for mission makers to use Changed requirements: ACE medical not needed anymore, ace itself however still is! Added settable time for decon showers Added setting to allow passive damage or not Added setting for healing rate Added vehicle CBRN proofing configuration Optimized background logic for zone activations https://github.com/diwako/diwako_cbrn/releases/tag/1.2.0