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diwako

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About diwako

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  1. diwako

    CBRN Script

    There will not really be an easy way sadly, the whole thing was made without the removal part. I can imagine that this might work: Note down where you are creating the zones on server. Send the position to your clients to search for a trigger at that position, make them delete the trigger. Triggers are created only locally on the players machine, so every player has their own copy of the "zone" trigger. On top of that, for JIP support it uses the cba event frame work, so, if someone jips in mid mission and after the zone was removed, it will be still there for them as it will be created when they join. You would need to remove the JIP event for that using CBA_fnc_removeGlobalEventJIP. https://github.com/CBATeam/CBA_A3/blob/master/addons/events/fnc_removeGlobalEventJIP.sqf However, you currently do not receive the ID of that event back and need to modify the createZone script so that the event raise function is at the very bottom.
  2. diwako

    CBRN Script

    I meant it as this, the example only use markers, but it is possible to pass an object as well. For example you place down a barrel object and you name it "chemical_barrel". then you can do it as such as wel in initServer.sqf [chemical_barrel, 2.5, 25, 25] call cbrn_fnc_createZone; This will create a chemical zone around "chemical_barrel" with a total radius of 50 and strength of 2.5. You also wanted to know the height of the zone. The height equals the radius, in this case, it is also 50. This script does not make it possible to have it attached to a vehicle, e.g. make it move around. It is possible to do, but not realized in this version.
  3. diwako

    CBRN Script

    Yup. It uses cba's getPos in the background. so you can pass anything really. Object, markername, trigger, module, etc. It will convert it to the center pos of the new zone.
  4. diwako

    DUI - Squad Radar

    For DUI, you can add the cba settings to disable its features inside the mission. Then just set it for the mission to overwrite the settings of the clients.
  5. A feature as such would add a whole new layer of what AI needs to handle. The main issue is the behavior how an empty vehicle that no one ever sat in is seen as. Lambs danger uses the vanilla way to spot enemies, which as mentioned already, is not intended or supported. We would need to tag every vehicle that can be seen as enemy in some way or another, then need to add more assessment stages to manually fire on said target, depending if the group is even, which adds even more overhead as we now need to query over all enemy tagged vehicles, determine if they are a threat, determine if the group can even deal with that target and so on and only then we can script wise order it to deal with that target, taking away all other features until this target has been dealt with. In short a lot of work, maybe without any pay off and very much new behavior which can be seen as bugs by many people. Imo it would be easier to add a scripted module to zeus/script for mission makers can use for this kind of feature.
  6. diwako

    CBRN Script

    Double click the chemical detector in your inventory when it is in the clock item slot.
  7. diwako

    DUI - Squad Radar

    I got a few people telling me this, I have yet to reproduce the issue. Is it a specific game mode this happens? Is DUI also running on server? Which sorting mode is being used?
  8. diwako

    DUI - Squad Radar

    For the first point. That seems to be a bug. The indicators component is using the occlusion values of the radar component. It does make sense why the occlusion will not work within 50 to 100 range, as the radar component does not look at any units outside its showing range. For the second one. Sorting and show leader first are intended to be forced either by server or by missions. Clients are not to use this setting. Reason behind it is pretty simple. Every client should have the same sorting in their namelist. Else row calls will be confusing. No idea about that last point honestly.
  9. diwako

    DUI - Squad Radar

    Do you run DUI on the server as well. CBA settings which are server enforced only work if the server also has the settings added to CBA.
  10. diwako

    DUI - Squad Radar

    Hey everyone, The update has now been released to the stable workshop item and GitHub 😄 The changelog is the same as no issues have cropped up. Version: 1.8.0 Downlads: https://github.com/diwako/diwako_dui/releases/tag/1.8.0 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  11. Hey everyone. I have released an update to this mod. Added Zen modules Reduction of proxy objects for effects Detector beeping sound volume is adjustable (double click on the detector) Fixed Meatgrinder activation effect not showing https://steamcommunity.com/sharedfiles/filedetails/?id=1383903166 Bye!
  12. diwako

    DUI - Squad Radar

    Hey everyone, Just pushed a release candidate for version 1.8.0. There is one large new feature. It is nametags. These are mostly already tested in a small group, but it would be cool if others also take a look 🙂 Smallish preview: Changelog: Added: Radar - Setting to choose when to show medic icon (#139) Nametags - Added to DUI (#147) Radar - Max opacity setting for icons on radar (#149) Radar - Setting to control distance between radar and bearing control (#150) Radar - Occlusion fade in time setting (#152) Fixed: Radar - ACRE God mode throws error (#146) Radar - Reduced icon jitter on radar (#151) Changed: General - Moved color setters to main component, fixes bug in indicators (#148) Note: Setting CBA setting "diwako_dui_radar_trackingColor" is now "diwako_dui_main_trackingColor" Link to download (github and workshop): https://github.com/diwako/diwako_dui/releases/tag/1.8.0-rc1
  13. Well yes, we have a Wiki entry for this https://github.com/nk3nny/LambsDanger/wiki/Variables-and-functions#unit-variables
  14. The gist of it is I am currently really busy with IRL stuff. You could say this mod is currently not being developed because of that. However I do check if people make pull requests or want to contribute somehow to the things I have on my GitHub.
  15. diwako

    CBRN Script

    Good question. I sadly do not know. I believe it is the sub title element, yet I have no idea which one it might even be.
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