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Showing results for tags 'cbrn'.
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release CBRN Script
diwako posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHey everyone, I made a CBRN script that uses the new Contact assets for a mission for the group I play in. Thought I could isolate it and share it for others to use as well. This is open source and licensed under APL-SA. I will be accepting pull requests, feature requests and bug reports. Preferably on the GitHub page :) https://github.com/diwako/diwako_cbrn Script info Mission script to add an arcadey CBRN mechanic into an Arma mission. This script is not meant to be realistic, as breathing in 2 seconds of some bad smell air causing death is not fun on a gameplay level. However, you can tune down the max CBRN damage to get this effect if you really wish! CBRN threats are abstracted into 4 threat levels which are color coded by green, yellow, orange and red. Threat level diagram, all threats level requirements stack: Green: No CBRN gear need Yellow: Gas mask needed Orange: Supply of fresh air needed Red: Full CBRN suit needed This script comes with a custom gasmask overlay, breathing sounds and custom low oxygen warning sounds. Features Custom gas mask overlay Breathing sounds Working oxygen tanks Threat meter UI CBRN threats are abstracted into 4 threat levels CBRN threat zones JIP compatible Custom CBRN damage, works with ACE and vanilla medical Configurable values via missionNameSpace variables More information and example mission on the GitHub page! https://github.com/diwako/diwako_cbrn Disclaimer the threat zones are invisible, you can only detect them with a threat meter device Requirements CBA_A3 and ACE ACE for the interactions, info screens and medical pain integration. Installation Download the latest release Copy paste the whole script folder into your mission Adapt the description.ext classes CfgFunctions, CfgSounds, RscTitles, Extended_PreInit_EventHandlers, and Extended_InitPost_EventHandlers Change variables in postInit or init.sqf if required Screenshots Download: https://github.com/diwako/diwako_cbrn/releases
colt17752 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHey guys. So I want to have a radiation effect set up so that it will cause thermal burns to anyone not wearing CBRN MTP Nato and CBRN Blue suits. I'd also like it to not effect vehicles. Let's see what you've got please 🙂
[MP] HazardZone (Compete with other players in an area with great biological threat)
sekurlsa posted a topic in ARMA 3 - USER MISSIONSIntro: HazardZone is a 16vs16 game mode where opposing forces have to face each other during a biological threat from space. There are several crashed objects on Livonia from which samples need to be secured, and the side with most secured samples wins the day. The samples are located in the so-called Hazard Zones, and anyone without CBRN gear will not survive there. Each side has a team of 4 CBRN specialists (only 1 team per side) which will need to secure the samples, to support the limited number of CBRN units, 3 other teams of standard combat units are deployed. These support units need to fend off enemy forces and provide secure passage to the crash site for the CBRN units, but CBRN units need to deal with any enemy forces inside the Hazard Zones on their own. To further aid the mission, artillery & transport troops are deployed, but a radio tower needs to be secured to amplify the signal for communication of ground troops with HQ, since the strong EMF of the crashed objects is interfering with the communication and makes it impossible. Features: CBRN Gas Mask overlay & sounds Custom Game Mode Custom scoring logic Virtual Arsenal crate Player & Vehicle Respawns Hazard Zones in which only players with proper gear are safe. 5 km. of playable area Changes in V2 of HazardZone: Objectives are no longer completed by simply interacting with the objective: Players will receive a container (attached to the torso of the player) when a sample is collected. As a final step to complete the objective, players have to extract the sample/s by securing them inside a special storage box located inside base's decontamination tent. Upon completion of these steps the side of the player will be awarded with points Players will be able to pick up the sample containers from their buddies or dead soldiers A player may carry multiple sample containers To make the gamemode more interesting, tasks will now be updated with the location of the player which is holding the sample until it is extracted. This will allow opposite force to recapture the objective from the enemy. Task descriptions are updated according to the player and side who have captured a sample. i.e. "Attack" or "Defend" depending on which side you are and which side captured the sample. Task icons are updated when sample is collected according to the player and side who captured a sample, i.e. "Attack" or "Defend" depending on which side you are and which side captured the sample. Message are now displayed to screen updating players who captured the sample. Tons of small changes to accommodate the new gamemode logic Notes: Raw mission included so you can edit/modify according to your needs (If you give me credit it will be appreciated) No additional content is required (mods or otherwise) except ARMA 3 - Contact Platform Credits: Credits to bohemia forums and ARMA community for all the awesome script examples and tutorials. Credits to Chuc for the script used for the radiation/hazard areas: Credits to RCA3, the gamemode at its current form wouldn't be possible without their help! Download: steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2781568799 gdrive: https://drive.google.com/file/d/10YpgBVIl64OJL2mIy7T1kAsPnn_d_yi2/view?usp=sharing ^ Password for the archive is "original"
[MP Compatbile] Gas Mask/Helmet Overlay.
sekurlsa posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGGreetings Community, I needed a gas mask overlay script for a MP mission I'm making. Unfortunately, I couldn't find anything that works across respawns... so I modified the overlay part of the script made by ALIAS - "Radiation - DEMO", after heavy modification the overlay is now MP compatible. There are currently some issues, which I hope I can resolve in near future: * Gas mask overlay will remain after respawn until the player equips and then unequips the "Gas mask" * For some reason the script doesn't work with the "Contact DLC" gas masks. It actually works. It appears the unit (cbrn_specialist) spawns with "G_AirPurifyingRespirator_01_nofilter_F" and later respawns with "G_AirPurifyingRespirator_01_F", keep that in mind. Feel free to contribute, I'm stuck as it is. I'll provide further updates in the github repository Enjoy! Modified multiplayer compatible overlay script. https://github.com/SubXi/arma3-2d-mask-overlay Original script: https://steamcommunity.com/sharedfiles/filedetails/?id=909790601