Search the Community
Showing results for tags 'mission script'.
Found 2 results
Hey there, this is somewhat of a side project of mine. I wanted to create a mission with stalker elements and searched for anomalies and didn't really find anything too useful. I decided to make them myself in the end and share them so people can use them as well. Plus put them on GitHub so the code is preserved AND that it might get updated by people besides me via pull requests. This project is aiming to be compatible with the addons CBA and ACE. It should work in single and multiplayer. It tries to use as much vanilla content as possible, so this project can be implemented on mission basis and does not need any other addons (besides CBA and ACE). Requirements: CBA (Hard requirement) ACE (soft requirement) Hard requirement: Script cannot work without Soft requirement: Some parts will not work or show up without it (Burner effect will not show without ace right now) Current features: Anomaly detector script Bolt throwing Springboard anomaly Meatgrinder anomaly Electra anomaly Burner anomaly Teleport anomaly Particle sources of idle anomalies that are too far away will not play Anomalies do have a cool down period before before being active again Usage: The mission in the GitHub repo has everything set up to work. It is important that the function "anomaly_fnc_init" is called from withing init.sqf. Otherwise you will not be able see idle anomalies. Spawning anomalies can be done with calling the following command either on all machines or on server. [_pos] call anomaly_fnc_createMeatgrinder; //Meatgrinder [_pos] call anomaly_fnc_createElectra; // Electra [_pos] call anomaly_fnc_createSpringboard; //Springboard [_pos] call anomaly_fnc_createBurner; //Burner [_pos, _id] call anomaly_fnc_createTeleport //Teleport, _id is used to link teleports with matching _id's [_pos, _radius, _isRectangle] call anomaly_fnc_createFog // create fog anomaly [[_pos, _radiusA, _radusB, _andlge, _isRectangle],_howManySpringboards,_howManyElectras,_howManyBurners,_howManyMeatGrínders] call anomaly_fnc_createAnomalyField // create anomaly field with randomly placed anomalies Anomaly detector can be enabled in Ace self interaction -> Equipment. If Ace inter actions is not installed, then it will be an add action (mouse wheel). Some Media: Springboard https://i.imgur.com/ftjEsdN.gifv Meatgrinder https://i.imgur.com/a25OGBs.gifv Electra https://i.imgur.com/SicHdcp.gifv Burner https://steamuserimages-a.akamaihd.net/ugc/902274230650430383/D9E7D3937D4A7167E90198F29F1F348EC31DB88D/ Teleport https://i.imgur.com/C84EIBI.gifv https://i.imgur.com/eEBL8Zb.gifv Fog https://steamuserimages-a.akamaihd.net/ugc/912422351864279847/74FA084ACE8A8F585E0827E09C7C8FD7686E82D5/ Download GitHub https://github.com/diwako/stalker_anomalies Steam workshop (Mod version) https://steamcommunity.com/sharedfiles/filedetails/?id=1383903166 Armaholic - !Out of date! http://www.armaholic.com/page.php?id=33602 I hope you like and use them. I also hope for people contributing ;)
Hey everyone, I made a CBRN script that uses the new Contact assets for a mission for the group I play in. Thought I could isolate it and share it for others to use as well. This is open source and licensed under APL-SA. I will be accepting pull requests, feature requests and bug reports. Preferably on the GitHub page :) https://github.com/diwako/diwako_cbrn Script info Mission script to add an arcadey CBRN mechanic into an Arma mission. This script is not meant to be realistic, as breathing in 2 seconds of some bad smell air causing death is not fun on a gameplay level. However, you can tune down the max CBRN damage to get this effect if you really wish! CBRN threats are abstracted into 4 threat levels which are color coded by green, yellow, orange and red. Threat level diagram, all threats level requirements stack: Green: No CBRN gear need Yellow: Gas mask needed Orange: Supply of fresh air needed Red: Full CBRN suit needed This script comes with a custom gasmask overlay, breathing sounds and custom low oxygen warning sounds. Features Custom gas mask overlay Breathing sounds Working oxygen tanks Threat meter UI CBRN threats are abstracted into 4 threat levels CBRN threat zones JIP compatible Custom CBRN damage, works with ACE and vanilla medical Configurable values via missionNameSpace variables More information and example mission on the GitHub page! https://github.com/diwako/diwako_cbrn Disclaimer the threat zones are invisible, you can only detect them with a threat meter device Requirements CBA_A3 and ACE ACE for the interactions, info screens and medical pain integration. Installation Download the latest release Copy paste the whole script folder into your mission Adapt the description.ext classes CfgFunctions, CfgSounds, RscTitles, Extended_PreInit_EventHandlers, and Extended_InitPost_EventHandlers Change variables in postInit or init.sqf if required Screenshots Download: https://github.com/diwako/diwako_cbrn/releases