yax 597 Posted June 19, 2019 UH-60M Interactive Blackhawk A fully interactive Blackhawk for Arma 3 By Hatchet team Discord: https://discord.gg/E3neUNMFc5 Background In the past year, RiverX and I have spent a lot of time working on the F/A-18E/F Super Hornet, trying to push its realism as far as we could get within the restrictions of arma. As we learned about what Arma can and can not do, and what we can and can not do, we started thinking about a new project that would allow us to put on a lot more polish and detail. In February we started work on this new project, and today we've decided to start sharing some progress with the community. Description With this mod we aim to implement a highly realistic and immersive UH-60M Blackhawk, with some other minor variants possibly added in the future. Our aim is to add in-depth custom interaction with the aircraft for all 4 crew positions, to turn operating the aircraft in to a real team effort. As of now, all interaction seen in the startup video is multicrew compatible, meaning the copilot and pilot can take turns pushing buttons and flipping switches however they like, and it'll work as it's supposed to. Media Vehicle Interaction As you can see in the video, we've already managed to get a good portion of the startup procedure functional. If you look closely you can notice that every interaction is followed by a little hand icon being attached to the interaction, along with the name of the person who performed the action, this allows you to see where other crew members are interacting with the vehicle, so you can intuitively know what everyone is doing, this can of course be turned off. For Mod Developers The vehicle interaction system is in no way hard coded for the Blackhawk, it is implemented as a completely separate vehicle interaction framework, allowing switches, buttons and animated knobs/levers to be defined completely through the vehicle's (cfgVehicles) config, and we'll be releasing this framework separately with detailed documentation, to bring simple interactive vehicles to the whole arma community. The way forward As for release, for now all we can say is "it's ready when it's ready". We intend to release the blackhawk in feature packs, releasing updates with for example FMS functionality, or FLIR functionality. We hope to start finding community groups who can help us do testing within the next couple months. We'd also like to take this chance to reach out to anyone with experience operating the UH-60M in real life. We are currently looking for people with real life experience to advise us on getting some of the features down. 72 8 Share this post Link to post Share on other sites
PotionSeller 22 Posted June 20, 2019 Do you currently have plans to add "SOAR" versions of the Blackhawk? such as the DAP 2 Share this post Link to post Share on other sites
PTV-Jobo 820 Posted June 20, 2019 Friggin' awesome stuff! Really cool. 🙂 Share this post Link to post Share on other sites
roberthammer 582 Posted June 20, 2019 Very nice , like a TKOH mod 😄 btw Is that a new BH model or Yura's? Share this post Link to post Share on other sites
CraveMode 16 Posted June 20, 2019 This is ***ing amazing. We have a community where we host a Realism server. It was in hiatus recently but we have brought it back with more emphasis on realism and this mod would be perfect. Hell, wish we had this level of detail on interaction with all vehicles. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 20, 2019 Realism makes this game alive ! Congratulations ! 1 Share this post Link to post Share on other sites
yax 597 Posted June 20, 2019 4 hours ago, PotionSeller said: Do you currently have plans to add "SOAR" versions of the Blackhawk? such as the DAP We'd like to implement some versions like this in the future, though all variants will share the same UH-60M cockpit. 1 hour ago, roberthammer said: Very nice , like a TKOH mod 😄 btw Is that a new BH model or Yura's? The basis is the vanilla arma 2 blackhawk model, with a new interior made from scratch by Riverx, he will also be giving the exterior a facelift to bring it in to 2019. 57 minutes ago, CraveMode said: This is ***ing amazing. We have a community where we host a Realism server. It was in hiatus recently but we have brought it back with more emphasis on realism and this mod would be perfect. Hell, wish we had this level of detail on interaction with all vehicles. Thank you, a large part of this project has been implementing the interaction system as a standalone framework, so this will make it much easier to bring this level of interaction to other vehicles in the future. 9 Share this post Link to post Share on other sites
robert31178 100 Posted June 20, 2019 I like it so far!! The cockpit looks a lot less laggy than the illegal Peral port that everyone is "not" using........ 2 2 Share this post Link to post Share on other sites
RiverX_PL 33 Posted June 20, 2019 43 minutes ago, robert31178 said: I like it so far!! The cockpit looks a lot less laggy than the illegal Peral port that everyone is "not" using........ We appreciate that 🙂 1 Share this post Link to post Share on other sites
160thSixgun 106 Posted June 21, 2019 Can anyone else hear angels singing? Seriously.. So this means eventually we can program other helicopters with this same level of interactivity, specializing in the systems of that individual aircraft? Oh be still my beating heart! Share this post Link to post Share on other sites
M. Capry 4 Posted June 22, 2019 Really looking forward to this! Hopefully, we will eventually see an ESSS version, allowing for external fuel and weaponry pods. Share this post Link to post Share on other sites
yax 597 Posted June 22, 2019 On 6/21/2019 at 6:09 PM, 160thSixgun said: Seriously.. So this means eventually we can program other helicopters with this same level of interactivity, specializing in the systems of that individual aircraft? Oh be still my beating heart! Yes, and any other vehicle, though it is important to remember that while this will massively simplify the process, it will at its core still be very complicated and labor intensive to reach this level of detail. Interaction config demo Interaction configuration will be very similar to the process of configuring ACE interaction. Similarly to ACE interaction, the framework allows interaction both on mempoints and on hardcoded model coordinates. I used that technology to make a quick demo of how little lines can be involved for very basic interaction. Here's a demonstration of adding functionality to the engine start button in the vanilla MATV: This was the config/scripting in the gif: class cfgVehicles { class MRAP_01_hmg_base_F; class B_MRAP_01_hmg_F: MRAP_01_hmg_base_F { class vxf { class interaction { class b_starter1 { positionType="coordinates"; position[] = {-0.08,-0.85,-0.62}; label="Engine Start"; radius=0.5; buttonUp="(_this # 0) engineOn true"; clickSound="vxf_Switch_Sound"; }; // b_starter1 }; }; }; }; 14 2 Share this post Link to post Share on other sites
Pek 15 Posted June 23, 2019 If there's going to be a Mod of the Year award this surely is getting my vote. I can't wait! 😄 1 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted June 23, 2019 Bring this technology to all the Vanilla vehicles and you've got yourself a whole another gaming experience. 6 Share this post Link to post Share on other sites
soronelite 135 Posted June 24, 2019 Great work ! Looking forward to try it :) Share this post Link to post Share on other sites
diesel5187 73 Posted June 25, 2019 I fly these IRL, I volunteer as tribute for testing and feedback. 6 Share this post Link to post Share on other sites
yasotay 198 Posted June 25, 2019 Diesel! Great to see you here! Hope all is well. I'm still hangin' at the schoolhouse. As an old Hawk driver I am really excited to see this level of detail in Arma helos. Share this post Link to post Share on other sites
robert31178 100 Posted June 28, 2019 Tribute or tribune?? Unless you're blazing your own trail I'm pretty sure it's the latter! Share this post Link to post Share on other sites
shadowhunter123 76 Posted June 30, 2019 I'm in love! Please post on reddit :3 Share this post Link to post Share on other sites
The Flying Gasmask 2 Posted July 6, 2019 Will you guys simulate more advanced damage? Like if you had an engine fire where you would need to pull the engine cutoff and press a fire extinguisher button? Share this post Link to post Share on other sites
yax 597 Posted July 7, 2019 Thanks for the kind words everybody. We've got some people helping us out with testing and feedback now, and we'll hopefully be showing off some more progress later this month. We're largely satisfied with the start up procedure and are moving on to building some more useful functionality for gameplay, along with generally improving the usability of the mod. On 7/6/2019 at 2:27 PM, The Flying Gasmask said: Will you guys simulate more advanced damage? Like if you had an engine fire where you would need to pull the engine cutoff and press a fire extinguisher button? While we're not quite sure yet on the level of detail we'll model the damage with, we do intend to expand the damage system beyond what is implemented in vanilla arma. 5 1 Share this post Link to post Share on other sites
yax 597 Posted August 8, 2019 Progress update A large part of our time has been spent tweaking what we have, we've also managed to implement altitude control autopilot modes, and we've started work on the intercom system. Parallel to the technical implementation effort, the overhaul of the exterior model has begun, and today it has reached a state where we feel comfortable sharing some initial footage of the new exterior model: 25 Share this post Link to post Share on other sites
ski2060 167 Posted August 8, 2019 Awwww yeah. Can't wait! Share this post Link to post Share on other sites
Foxone 1044 Posted August 9, 2019 That looks great. Amazing work Share this post Link to post Share on other sites