Barmalei75 5 Posted July 25, 2019 Looks like it will be updated within a next hour Share this post Link to post Share on other sites
soceris 56 Posted July 25, 2019 6 minutes ago, XOSPECTRE said: Relase date 25.... Nothing.... Lies.... Be patient man... Share this post Link to post Share on other sites
arthrfortune 4 Posted July 25, 2019 (edited) Well i cant start the second mission Edited July 26, 2019 by Dedmen Removed allcaps. Rule 12 Share this post Link to post Share on other sites
jonilahtinen 15 Posted July 25, 2019 Clicked "Play Contact" No mods Select Contact campaign 1st mission Game starts at Laws of War campaign mission 1 Share this post Link to post Share on other sites
soupdragon 10 Posted July 25, 2019 every time I start the contact campaign by clicking the "PLAY CONTACT" button. I get the following error Addon 'A3_Data_F_Contact_Loadorder' requires addon .A3_Language_F_Contact Any Ideas? I am playing on the Dev branch (If that makes a difference) No Mods loaded. I am also getting lots of boxes popping up in game with code in them. SD Share this post Link to post Share on other sites
arthrfortune 4 Posted July 25, 2019 2 minutes ago, soupdragon said: every time I start the contact campaign by clicking the "PLAY CONTACT" button. I get the following error Addon 'A3_Data_F_Contact_Loadorder' requires addon .A3_Language_F_Contact Any Ideas? I am playing on the Dev branch (If that makes a difference) No Mods loaded. I am also getting lots of boxes popping up in game with code in them. same Share this post Link to post Share on other sites
R0adki11 3949 Posted July 25, 2019 5 minutes ago, arthrfortune said: same 8 minutes ago, soupdragon said: every time I start the contact campaign by clicking the "PLAY CONTACT" button. I get the following error Addon 'A3_Data_F_Contact_Loadorder' requires addon .A3_Language_F_Contact Any Ideas? I am playing on the Dev branch (If that makes a difference) No Mods loaded. I am also getting lots of boxes popping up in game with code in them. SD Perhaps try without the Dev Branch Share this post Link to post Share on other sites
arthrfortune 4 Posted July 25, 2019 1 minute ago, R0adki11 said: Perhaps try without the Dev Branch doesnot work at all i have no mods but the game does not start so now im reinstalling Share this post Link to post Share on other sites
seacaptainjim 67 Posted July 25, 2019 Only half way through the campaign - Spoiler I haven't fired a single live round yet - and I'm loving it Really like the Spoiler Hand drawn map, the new UI map elements, the story, the characters and dialogue. Congrats to the team - take the weekend off and enjoy the heatwave! you deserve it! 😘 Oddly I have some screen flickering when playing as a character in the Eden editor on Livonia. - EMP? related? 1 1 Share this post Link to post Share on other sites
TheWabbitSeason 3 Posted July 26, 2019 As a former military linguist who also worked in EW, I'm having a blast playing my old job in the future. 3 Share this post Link to post Share on other sites
Rich_R 1087 Posted July 26, 2019 Full disclosure, played about twenty minutes into the campaign and laid a bunch of stuff out in the editor.... I love it! Not to sound like a fanboy but the quality of the terrain and the assets is incredible. Sure ppl will say the work was done in DayZ but the original assets rock as well. The little time in the campaign shows me BI is trying to make this a little different and it’s refreshing. @seacaptainjim Gave some great examples. Nicely done BI!! Share this post Link to post Share on other sites
pierremgi 4853 Posted July 26, 2019 Promising but boring for 2 reasons: - if you don't speak English fluently, there is no way to understand the scenario. I just try to guess it. - There are too much problems for completing the objectives; 1st mission I spent an hour to find a "layby" (never mind if you understand), only place without marker on side of the road. 2nd mission, I can laser sample the alien vessel or orange artefact, but nothing happens. So??? It's just absolutely boring to spend so much time for poor, non-sexy objective. Aiming the game's durability by repetitive or obscure objectives is not fair. Share this post Link to post Share on other sites
iV - Ghost 50 Posted July 26, 2019 Task Framework Is it possible that the automatic translation in the task framework has stopped working since the update? My tasks are not translated anymore. I'm only see the placeholders in the new map view. And their is no description and no diary, etc in the map (left side). And I have no task icons anymore. STR_iV_TaskTitle_Decontamination Share this post Link to post Share on other sites
R3vo 2654 Posted July 26, 2019 1 hour ago, pierremgi said: Promising but boring for 2 reasons: - if you don't speak English fluently, there is no way to understand the scenario. I just try to guess it. - There are too much problems for completing the objectives; 1st mission I spent an hour to find a "layby" (never mind if you understand), only place without marker on side of the road. 2nd mission, I can laser sample the alien vessel or orange artefact, but nothing happens. So??? It's just absolutely boring to spend so much time for poor, non-sexy objective. Aiming the game's durability by repetitive or obscure objectives is not fair. I had the same issue. For me the voices and radio was too quiet, so I turned down effect and music quite a lot. Often some abbreviations where used which I can't even guess (That's the case in Apex Protocol, too). I had the same issue with layby. I think what would help is, if conversations were logged somewhere so we could either listen to them again, or read them. 1 Share this post Link to post Share on other sites
iV - Ghost 50 Posted July 26, 2019 Task Framework Tested without Mods. Same issue. Using the follow code: Spoiler // CREATE PARENT TASK [ ["IDAP"], west, ["", "IDAP", "My_Marker"], objNull, "CREATED", 0, false, true, "", false ] call BIS_fnc_setTask; // CREATE CHILD TASK [ ["TaskID", "IDAP"], west, ["STR_iV_TaskDesc_Decontamination", "STR_iV_TaskTitle_Decontamination", "My_Marker"], getMarkerPos "My_Marker", "CREATED", 1, false, true, "danger", false ] call BIS_fnc_setTask; But if I use localize. It works but I have no Task icon on the map. Spoiler // CREATE PARENT TASK [ ["IDAP"], west, ["", "IDAP", "My_Marker"], objNull, "CREATED", 0, false, true, "", false ] call BIS_fnc_setTask; // CREATE CHILD TASK [ ["TaskID", "IDAP"], west, [localize "STR_iV_TaskDesc_Decontamination", localize "STR_iV_TaskTitle_Decontamination", "My_Marker"], getMarkerPos "My_Marker", "CREATED", 1, false, true, "danger", false ] call BIS_fnc_setTask; 1 Share this post Link to post Share on other sites
Wiki 1558 Posted July 26, 2019 Got a problem in mission 2 "going dark": Spoiler when gotta deceive the soldiers, I can use my emspec device and hold to see the audio, but can't select one. Everytime I try to select something (other, HQ, squad / noise, smetana) it doesn't work. Any help ? Share this post Link to post Share on other sites
pierremgi 4853 Posted July 26, 2019 24 minutes ago, Wiki said: Got a problem in mission 2 "going dark": Hide contents when gotta deceive the soldiers, I can use my emspec device and hold to see the audio, but can't select one. Everytime I try to select something (other, HQ, squad / noise, smetana) it doesn't work. Any help ? Yes you can spend hours here also. Spoiler You need to catch the squad letter, make noise with music (I don't understand why), call the correct squad and make it move east. It's a kind of mix between instrument setting and linear scenario opening the possibilities, but without understandable explanation (except perhaps, if you're English skilled). Share this post Link to post Share on other sites
Wiki 1558 Posted July 26, 2019 1 minute ago, pierremgi said: Yes you can spend hours here also. Hide contents You need to catch the squad letter, make noise with music (I don't understand why), call the correct squad and make it move east. It's a kind of mix between instrument setting and linear scenario opening the possibilities, but without understandable explanation (except perhaps, if you're English skilled). No Spoiler You need to play music first, in order to get the squad letter. then, you can call and distract them. Pb is, I can't play the music. Share this post Link to post Share on other sites
pierremgi 4853 Posted July 26, 2019 Spoiler Did you select the music (the strip over the noice one) and press the fire button for all the duration? Share this post Link to post Share on other sites
Wiki 1558 Posted July 26, 2019 4 minutes ago, pierremgi said: Reveal hidden contents Did you select the music (the strip over the noice one) and press the fire button for all the duration? The pb is as soon as I click on it, it disappear. I can't even keep pressing it. Share this post Link to post Share on other sites
Wiki 1558 Posted July 26, 2019 Ok, so I manged to do it but it barely works. Seems very random, doesn't work everytime I click Share this post Link to post Share on other sites
pierremgi 4853 Posted July 26, 2019 4 minutes ago, Wiki said: Ok, so I manged to do it but it barely works. Seems very random, doesn't work everytime I click Now progress. If you have any clue how to complete the alien laser sampling (I succeed in but nothing happens after that. It's boring!) Share this post Link to post Share on other sites
Wiki 1558 Posted July 26, 2019 4 minutes ago, pierremgi said: Now progress. If you have any clue how to complete the alien laser sampling (I succeed in but nothing happens after that. It's boring!) Not quite so much progress... When I call them, can't give the order after that so it's stuck... Share this post Link to post Share on other sites
Wiki 1558 Posted July 26, 2019 So I managed to pass it, but still it's very random 😞 Share this post Link to post Share on other sites