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iV - Ghost

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About iV - Ghost

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    Staff Sergeant

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  1. iV - Ghost

    Enhanced Movement

    Hey @keeway, thanks for the fixed version. But I have some issues: 1. Key: If I'm using the kile467.bikey the mod is listed under the forbidden mods. And if I'm using the badbenson.bikey the players can use the original version and some are sitting in the air. Would be nice if we can force to use the fixed version only. 2. Settings: I have no Settings or Keys available in Optionen/Erweiterungen/Enhanced Movement (ACEX Fix).
  2. iV - Ghost

    Enhanced Movement

    Sitting is a feature from ACEX. But there are still some problems if you use ACEX with Enhanced Movement. If you are using both you will sitting 1m obove the chair.
  3. iV - Ghost

    Faction class name (russian spetsnaz)

    OK have found. Sorry "OPF_R_F"
  4. I'm looking for the faction class names from the new russian spetsnaz from the Contact DLC but cannot find. Anybody here who can help me?
  5. iV - Ghost

    Contact Expansion Feedback

    Task Framework Tested without Mods. Same issue. Using the follow code: But if I use localize. It works but I have no Task icon on the map.
  6. iV - Ghost

    Contact Expansion Feedback

    Task Framework Is it possible that the automatic translation in the task framework has stopped working since the update? My tasks are not translated anymore. I'm only see the placeholders in the new map view. And their is no description and no diary, etc in the map (left side). And I have no task icons anymore. STR_iV_TaskTitle_Decontamination
  7. iV - Ghost

    (SMA) Specialist Military Arms

    Hey @jarrad96, will SMA get updated after the Contact release?
  8. iV - Ghost

    Enhanced Movement

    Yes I know. The hope is, as you know, the last one who dies. 😭
  9. iV - Ghost

    Enhanced Movement

    Hey, please fix the "sitting in air" problem with ACEX. You have fixed it long time ago but now it is back. We would like to use both mods without sitting in air. Best regards
  10. iV - Ghost

    Delete task from array

    For information: My workaround doesn't work because BIS_fnc_taskCompleted return false for open task and deleted tasks too. It does not work to counteract existing tasks with completed ones. I have created a ticket.
  11. iV - Ghost

    Delete task from array

    OK thanks for help. Tomorrow I will create a ticket. I had thought of it too. But I was not sure if it had to be that way for some reason. If it is not possible, I will try another workaround without deleting from array. I'll try to count the true's after using BIS_fnc_taskCompleted. And if the count true's == 1 I will delete _childTask & _parentTask. If not I only delete the _childTask. Could work. But it is not my first choice
  12. I'm trying to delete a subtask from a parenttask by using BIS_fnc_deleteTask. The task in the interface (map -> tasks) getting deleted but if I'm using ... _parentTask call BIS_fnc_taskChildren; ...my deleted subtask is still listed in the array. How can I delete them from this array too?
  13. iV - Ghost

    Enhanced Movement

    "Sitting in air" with ACEX and Enhanced Movement together is back for a while. Will this be fixed? We would like to use both mods (Enhanced movement and ACEX) again.
  14. REQUEST | ViewDistance Is it possible to add an option for setting the viewDistance for UAV's seperatly? The problem is that drones seem to be handled as a ground unit rather than an aircraft, and we've reduced the viewDistance for them for a better performance.
  15. @Ulfgaar: Sometimes not all xxx.dll's are loaded so I have to restart my game. Maybe the same problem?