3cb 476 Posted April 4, 2019 I'm pleased to announce the release of version 1.1 of 3CB Factions Release notes: Added: Improved texture to UH1H M240s Added: Static Weapon backpacks to units in Eden Editor Added: Workaround AFM to UH1H Fixed: FIA HMG Offroad red texture conflict Fixed: Incorrect Hilux PKM name Fixed: M16 optic proxy position Fixed: MH9 bench and unarmed passenger issue Fixed: Missing T-series firing effects Fixed: Randomization of facegear on units can now be disabled in Eden via unit properties or via 3CB module Fixed: RPK name and incorrect magazine options Fixed: UH1H Armed side door animation. Now correctly hidden Fixed: UH1H Missing Rotor Shadows when at high speed Fixed: V3S Ammo truck having rear FFV turrets Removed: BIS equipment / weapons from T-series tanks inventory Removed: Empty T-34 LOD6 6 3 Share this post Link to post Share on other sites
Disgusting_Man 111 Posted April 4, 2019 2 hours ago, 3cb said: I'm pleased to announce the release of version 1.1 of 3CB Factions Release notes: Added: Improved texture to UH1H M240s Added: Static Weapon backpacks to units in Eden Editor Added: Workaround AFM to UH1H Fixed: FIA HMG Offroad red texture conflict Fixed: Incorrect Hilux PKM name Fixed: M16 optic proxy position Fixed: MH9 bench and unarmed passenger issue Fixed: Missing T-series firing effects Fixed: Randomization of facegear on units can now be disabled in Eden via unit properties or via 3CB module Fixed: RPK name and incorrect magazine options Fixed: UH1H Armed side door animation. Now correctly hidden Fixed: UH1H Missing Rotor Shadows when at high speed Fixed: V3S Ammo truck having rear FFV turrets Removed: BIS equipment / weapons from T-series tanks inventory Removed: Empty T-34 LOD6 Thank you for this update! Everything works fine) And thank you for new red icon. It's really usefull when you have a lot of different mods installed. 2 Share this post Link to post Share on other sites
bolo861 166 Posted April 5, 2019 12 hours ago, 3cb said: I'm pleased to announce the release of version 1.1 of 3CB Factions Release notes: Added: Improved texture to UH1H M240s Added: Static Weapon backpacks to units in Eden Editor Added: Workaround AFM to UH1H Fixed: FIA HMG Offroad red texture conflict Fixed: Incorrect Hilux PKM name Fixed: M16 optic proxy position Fixed: MH9 bench and unarmed passenger issue Fixed: Missing T-series firing effects Fixed: Randomization of facegear on units can now be disabled in Eden via unit properties or via 3CB module Fixed: RPK name and incorrect magazine options Fixed: UH1H Armed side door animation. Now correctly hidden Fixed: UH1H Missing Rotor Shadows when at high speed Fixed: V3S Ammo truck having rear FFV turrets Removed: BIS equipment / weapons from T-series tanks inventory Removed: Empty T-34 LOD6 Thanks for the update, one small cosmetic bug I ve noticed is that MaxxPro MRAPs still have vanilla BLUFOR weapons and gear in vehicle inventory. Thanks and regards. Share this post Link to post Share on other sites
HaceElOso 39 Posted April 5, 2019 This pack is great in general, but I just wanted to say that your vehicle suspensions are really, really nice. Share this post Link to post Share on other sites
evrik 843 Posted April 5, 2019 @bolo861: Thanks, I'll add the fix to the next update. The same issue with the tanks was reported, but not the MaxxPro. If you see any more, please let me know so that I can correct it. @HaceElOso: Thanks. Glad you like. Share this post Link to post Share on other sites
ThePointForward 2 Posted April 10, 2019 Couple of bugs: RPK currently weights 0.00 kg M16A2 and M16A2 M203 (the one with UGL) have exact same weight. Lee Enfield Mk III with Rails weights twice as much as non-railed version. Seems a bit too much for the addition of top rails, bottom rails for bipod and threaded end of the barrel. Share this post Link to post Share on other sites
evrik 843 Posted April 10, 2019 Thanks, I'll investigate. 1 Share this post Link to post Share on other sites
Fanatic72 181 Posted April 21, 2019 I have noticed the Hiker clothing has the NAPA flecktarn camo available, but its not visible in arsenal. Any way you could make it appear there with its classname? Share this post Link to post Share on other sites
evrik 843 Posted April 21, 2019 Possibly in the future. Depending on the uniform, there are anywhere between 3-6 different colour versions of the same uniform. Adding them all would add a considerable amount of scrolling to the arsenal. Also, it would require a lot of UI images to be created. It's not really priority at the moment, but I'll consider it for a future update. 1 Share this post Link to post Share on other sites
Disgusting_Man 111 Posted May 5, 2019 Is it possible to reduce armour on Takistan Insurgent Uniform? It's just clothes with no body armour but it can take too many hits now. Share this post Link to post Share on other sites
evrik 843 Posted May 5, 2019 Unless the game has changed with the last update, there is no armour on the uniforms. It inherits from a base uniform class and has no additional armour added. If there is an issue with the Takistan Insurgent uniform, there is an issue with them all, for all sides and factions, as they use the same BIS base uniform class. Share this post Link to post Share on other sites
Disgusting_Man 111 Posted May 5, 2019 But in VA when you choose this uniform you can notice that armour settings are different from other forms in mod. Maybe I misunderstood you. Share this post Link to post Share on other sites
evrik 843 Posted May 5, 2019 hmm, shouldn't be. I'll take a look. Share this post Link to post Share on other sites
Rook Mk1 46 Posted May 5, 2019 I think the two FAL variants in the pack should have full auto capability, unlike the L1A1 which is semi auto only. Share this post Link to post Share on other sites
bolo861 166 Posted May 5, 2019 59 minutes ago, Rook Mk1 said: I think the two FAL variants in the pack should have full auto capability, unlike the L1A1 which is semi auto only. Nah, lot of end user armies ended up blocking auto sears on belgian made FN FALs, so shooting only in single fire mod isn t a bug. Share this post Link to post Share on other sites
Rook Mk1 46 Posted May 5, 2019 8 minutes ago, bolo861 said: Nah, lot of end user armies ended up blocking auto sears on belgian made FN FALs, so shooting only in single fire mod isn t a bug. Ah okay, it is pretty logical. Share this post Link to post Share on other sites
evrik 843 Posted May 5, 2019 I'm not opposed to adding full auto to it. Just not a priority at the moment. As for the Takistan Insurgent uniform, it appears it is an Opfor issue with O_Soldier_F I was inheriting from. Looks like the base CSAT unit must have armour on the uniform. B and I_Soldier_F appear fine. Share this post Link to post Share on other sites
Disgusting_Man 111 Posted May 5, 2019 12 minutes ago, evrik said: I'm not opposed to adding full auto to it. Just not a priority at the moment. As for the Takistan Insurgent uniform, it appears it is an Opfor issue with O_Soldier_F I was inheriting from. Looks like the base CSAT unit must have armour on the uniform. B and I_Soldier_F appear fine. Can it be fixed somehow? Share this post Link to post Share on other sites
evrik 843 Posted May 5, 2019 Probably. I'll sort it out for the next update. Share this post Link to post Share on other sites
Maaras 56 Posted May 12, 2019 Hi! @evrik i have small question to you. Does 3CB consider to add any African Militia and Civilians fractions to 3CB Fractions MOD? It could be great supplement to this mod given number of great African maps in Arma 3. Thanks for this mod and your effort. Maras 4 Share this post Link to post Share on other sites
evrik 843 Posted May 12, 2019 Yes, I would like to add some African factions at some point. I need to finish off the basic Cold War US and Soviet factions, plus the Cherno police. After that I intend to add some Desert / Savannah style African factions and some for more Jungle environments. All of this is governed by my amount of free time. 4 2 Share this post Link to post Share on other sites
Maaras 56 Posted May 13, 2019 Is great to hear it! Thanks for the response 🙂 Share this post Link to post Share on other sites
Rook Mk1 46 Posted May 13, 2019 Noticed AI will refer to all IND Takistani units as 'Pilots' when doing combat reports. Dunno if it is a problem for other 3CB factions. Thanks. Share this post Link to post Share on other sites
tacticalchubz 32 Posted May 13, 2019 10 minutes ago, Rook Mk1 said: Noticed AI will refer to all IND Takistani units as 'Pilots' when doing combat reports. Dunno if it is a problem for other 3CB factions. Thanks. Same. Not sure if 3cb either Share this post Link to post Share on other sites
evrik 843 Posted May 13, 2019 Not at all sure as to how to fix that. Share this post Link to post Share on other sites