KokaKolaA3 394 Posted August 15, 2018 I've been working on this all day and it's finally done. Nothing big, but it's a nice detail :P I'm going to add more Animations and improve the UI at a later date. Radio Animations for Task Force Radio & Advanced Combat Radio Enviroment 2 Release 1.2 Changelog on Steam Features: -Performing Gestures while transmitting over Radios from Task Force Radio & Advanced Combat Radio Enviroment 2. -3 different Animations that you can choose from. Screenshots: Spoiler Download: For Task Force Arrowhead Radio Spoiler For Advanced Combat Radio Enviroment 2 Spoiler Upload on Armaholic is allowed. Credits: Spoiler -KokaKolaA3 @Speedo97 - scripts, UI -Also thanks to Dedmen for helping me with TFAR stuff License: Spoiler You are not allowed to: -upload the material for public download purposes. (This includes, but is not limited to: Steam Workshop, Websites, Repositories.) -remix, transform, or build upon the material. -use this material in any commercial way. You are allowed to: -reverse engineer the material for educational purposes. Exceptions may be granted upon contacting KokaKolaA3. If someone (User/Community/Server) violates this license, or any other license of Addons that are being used, any Exceptions that have been granted, will be revoked automatically. Exceptions can also be revoked by KokaKolaA3 without any reason or clarification at any time. Notes: If you want to upload this on your repository, just add me and ask :) 9 7 Share this post Link to post Share on other sites
Rich_R 1087 Posted August 15, 2018 This is a really nice touch. Also acts as a visual indicator you’re talking on the radio. Looking forward to playing with this. 1 Share this post Link to post Share on other sites
klima 54 Posted August 15, 2018 This is a super cool concept for a mod! How does it work when you've got your weapon up? How does it work while firing? Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 15, 2018 26 minutes ago, klima said: This is a super cool concept for a mod! How does it work when you've got your weapon up? How does it work while firing? While having your weapon up, the animation is still played, only the left hand is animated. You can still fire, but you can't aim. You can disable the animation in the menu, if you want to aim while transmitting over the radio. 1 1 Share this post Link to post Share on other sites
Crielaard 435 Posted August 15, 2018 Just excellent Share this post Link to post Share on other sites
klima 54 Posted August 15, 2018 14 minutes ago, KokaKolaA3 said: While having your weapon up, the animation is still played, only the left hand is animated. You can still fire, but you can't aim. You can disable the animation in the menu, if you want to aim while transmitting over the radio. Awesome! This looks and sounds really interesting - Great little immersive addition, good job! 1 Share this post Link to post Share on other sites
A. Snow 3 Posted August 15, 2018 Would you ever consider making a version of this for the ACRE mod? 1 1 Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 15, 2018 39 minutes ago, Audric Sword said: Would you ever consider making a version of this for the ACRE mod? I'm working on it :) 5 1 Share this post Link to post Share on other sites
charlie1210 39 Posted August 15, 2018 41 minutes ago, KokaKolaA3 said: I'm working on it :) Legend! Share this post Link to post Share on other sites
JD Wang 352 Posted August 15, 2018 Will this still work with the 1.0 beta version of TFAR? Share this post Link to post Share on other sites
kerozen 187 Posted August 15, 2018 Is it a local animation or can everyone see the animation? Share this post Link to post Share on other sites
rekkless 240 Posted August 16, 2018 4 hours ago, KokaKolaA3 said: I'm working on it :) Can't wait!!! Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 16, 2018 5 hours ago, JD Wang said: Will this still work with the 1.0 beta version of TFAR? I don't know if the EventHandler that I use is already in that Version, you can try :) But I'd guess yes. 4 hours ago, kerozen said: Is it a local animation or can everyone see the animation? I did not execute the animations on every machine, but as far as my testing went, Gestures are always executed globally, so it should work but it's not tested on servers Share this post Link to post Share on other sites
Dedmen 2714 Posted August 16, 2018 6 hours ago, KokaKolaA3 said: I don't know if the EventHandler that I use is already in that Version, you can try "already"? 1.0 is newer than 0.9. And yes it works o7 1 Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 16, 2018 17 minutes ago, Dedmen said: "already"? 1.0 is newer than 0.9. And yes it works o7 oops. I thought 1.0 was the first version, as "first..". Anyway, yea it works as Dedmen said :P 1 Share this post Link to post Share on other sites
Dedmen 2714 Posted August 16, 2018 5 minutes ago, KokaKolaA3 said: I thought 1.0 was the first version, as "first.." It will be ;) :D TFAR never got released. Cuz not even at version 1.0 yet. Just like DayZ :D 1 2 Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 16, 2018 ACRE Version just released: Main post updated... 3 Share this post Link to post Share on other sites
magnetar 78 Posted August 16, 2018 Nice! 3 hours ago, KokaKolaA3 said: ACRE Version just released: Main post updated... Share this post Link to post Share on other sites
ACRE_Team 207 Posted August 16, 2018 Very nice work @KokaKolaA3! :D 1 Share this post Link to post Share on other sites
Spatsiba 89 Posted August 16, 2018 Looks great! Going to give this a try. OT: We seem the have the same ideas. I already had pretty much exact this minus the UI already as WIP. 1 Share this post Link to post Share on other sites
mannulus 38 Posted August 17, 2018 I know this probably does not help, but for some reason with this mod loaded, our server hangs on the loading screen for people. I tried checking server rpt. logs and found nothing that stands out. Mods include RHS, CUP, CBA, ACRE. Edit: I noticed even if the server does not have it loaded, if people individually have it loaded then it too causing the load screen to freeze. 1 Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 17, 2018 8 hours ago, mannulus said: I know this probably does not help, but for some reason with this mod loaded, our server hangs on the loading screen for people. I tried checking server rpt. logs and found nothing that stands out. Mods include RHS, CUP, CBA, ACRE. Edit: I noticed even if the server does not have it loaded, if people individually have it loaded then it too causing the load screen to freeze. Thanks for this information. I will look into this, I'm pretty sure that my code cannot cause this issues, but I'll make sure! I did not have a single issue with the mod so far and the tfar mod seems to work fine for more than 1000 people. So I know where to look, as the basic code works just fine and it's probably just the Acre specific stuff. If only some people have this loaded, does this cause their loading screen to crash or for everyone? Also there is no need to load this mod on the server. It's client-side only atm. Share this post Link to post Share on other sites
Keithen 0 Posted August 17, 2018 Believe the problem with the acre stuck loading screen is the waitUntil{!isNull (findDisplay 46)}; line in fn_postInit.sqf. Long suspension during postInit block the game from loading, according to CfgFunctions wiki page. A diag_log after this line is never reached for me. Share this post Link to post Share on other sites
KokaKolaA3 394 Posted August 17, 2018 @Keithen Yep, that's where the problem seems to be. I'm currently working together with the ACRE Team who are adding an EventHandler, in the next update, that I can use. This is probably the most performance friendly way possible. I've also been asked by the ACRE Team if they could integrate this into their own mod, this will be done once my Mod is done (new Animations and bug fixes). 3 Share this post Link to post Share on other sites
Spatsiba 89 Posted August 17, 2018 I've noticed the animations aren't looped. Not telling you how to do your mod but right now you look epileptic when using radio because your hand keeps switching. Share this post Link to post Share on other sites