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klima

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About klima

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  1. klima

    co10 Escape

    Awesome! We'll check it out tonight.
  2. klima

    co10 Escape

    I hope you don't mind, but I did remove it myself from the mission.sqm and the mission worked afterwards. I know how it is, sometimes JSRS or ZEI will sneak into mission.sqm as a required addon. It happens. Mission was great, we had a lot of fun trying it with ACE.
  3. klima

    co10 Escape

    Chernarus Summer and Chernarus Autumn, using the mission .pbos. The error I get is this: 13:29:14 Missing addons detected: 13:29:14 CUP_Creatures_Military_Russia 13:29:14 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Creatures_Military_Russia 13:29:14 Mission co10_Escape_RHS_US_vs_RU.Chernarus_Summer: Missing 'description.ext::Header' Seems the RHS versions are dependent on CUP? Also the RU versions are dependent on SAF. Would be nice to have versions that are just dependent on RHSAFRF and RHSUSAF. EDIT: I think it might be a small oversight in the missions' mission.sqm files, they list cup_creatures_military_russia as a required addon, though it isn't being called on in the unitclasses.sqf.
  4. klima

    co10 Escape

    Slots on the mission are missing. Have tried RHS and BIS versions, none load up with slots.
  5. Using CUP/Vanilla buildings would also allow for better performance, better AI, and the interiors for CUP mod would replace the CUP buildings automatically with their Livonia counter parts. Cuts down on file size dramatically as well.
  6. These buildings are looking very nice! Great job Yalandaev!
  7. Transmit and Receive. Basically the radios become better with the antenna near them.
  8. klima

    Gameplay and bugs

    You are in the entirely wrong place to post this. You need to go the Vigor section of the BI forums: https://forums.bohemia.net/forums/forum/251-vigor/ This is for Arma and modding.
  9. klima

    RHS Escalation (AFRF and USAF)

    Bludski's new map.
  10. Both can easily be applied to a physical zeus with a little bit of scripting - That's what we've done in our unit.
  11. Late reply, I was busy the other day. I suppose it'd be physical zeus. Unsure why you'd make use of an exclusively virtual zeus.
  12. We have no problems talking to other players as zeus in our unit. Neither locally nor over radios.
  13. This feature has been in ACRE2 for years.
  14. klima

    3CB BAF Weapons

    @GamerOnkel you need to load RKSL separately, it was removed as an internal mod with the latest update.
  15. Awesome! This looks and sounds really interesting - Great little immersive addition, good job!
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