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Everything posted by klima

  1. klima

    Cold War Rearmed III

    You can always download the latest version with everything from the Steam Workshop... Unless you're using an illegitimate copy?
  2. klima

    USP Gear & Uniforms

    Images load perfectly well for me, and the backpacks look very nice!
  3. https://steamcommunity.com/sharedfiles/filedetails/?id=2450980898
  4. On the 152: Here's how to set the 148 speaker: The 343 and 117 does not have radio speaker functionality.
  5. This is a lot of effort and is greatly appreciated! Our unit does terrain rotations, and this will greatly help in getting more varied terrains each rotation. Thank you!
  6. klima

    Unlocked Uniforms

    Don't necropost, this thread is over 4 years old. There's a no uniform restriction .pbo in the ACE3 optionals folder.
  7. klima

    Any Templates

    Wrong category, this is for released mods. Ask here: https://forums.bohemia.net/forums/forum/167-arma-3-questions-answers/ Or look at the thread here: https://forums.bohemia.net/forums/topic/176288-community-texture-templates/
  8. klima

    RHS Escalation (AFRF and USAF)

    Read the rooms, Mickeymen - You're told this in every thread where you've done this: Submit it to the mods' bugtracker and wait for a fix. Instead you continue to pester and piss off the developers with your entitlement. It's infuriating to read because you never suggest anything concrete, you just post a wall of text demanding something be fixed without considering whether it is actually possible. Whenever you get a response, you respond back in a hostile manner blaming everyone for being lazy. To avoid derailing the thread further, I won't respond to you again, Mickeymen. I hope you'll take what you've been told into consideration before you decide to do this again. You're being toxic. Appreciate the work you're doing, RHS Team. I know you deal with this kind of pointless negativity on a daily basis; So thank you for the wonderful mods and work, I have had countless hours of fun and enjoyment with your assets 🙂
  9. klima

    RHS Escalation (AFRF and USAF)

    Honestly, ignore MickeyMen - He does this in several mod threads: Complains about a small, subjective "issue" - provides walls of text explanations that hardly make sense and seems to only confuse or piss off mod makers.
  10. Really interesting! I can see many uses for this 🙂 Any plans for ACE compatibility?
  11. Take a look at their guide: https://acre2.idi-systems.com/wiki/frameworks/mission-making-guide You can find example missions that have an .sqf file where you can edit the settings. https://acre2.idi-systems.com/wiki/frameworks/functions-list#acre_api_fnc_getcurrentradiochannelnumber
  12. klima

    RH Acc pack

    If you look up two posts, you'll see: So don't expect an answer.
  13. klima

    [UMB] Colombia

    Fantastic terrain! Really interesting areas for operations! Congrats on release 🙂
  14. klima

    Unsung Redux

    Excited to see what this is, and what the new CDLC enables you to do 🙂
  15. Honestly, the nerve of some people.
  16. klima

    RHS Escalation (AFRF and USAF)

    Good to hear it helped, hope you have fun playing the game! 🙂 I have indeed been playing the series since 2006, and before then as well.
  17. klima

    RHS Escalation (AFRF and USAF)

    Radio chatter: Ambient radio chatter in certain vehicles (UH-60 Black Hawks, for example). Active Tire: Not sure on this one. FCS Target Lead: Fire Control System will lead targets (lase a target using the TAB key and it will automatically calculate the lead). Throw Disposables: Remove disposable launchers (M72, AT4, etc.) from your person once used. Disable safemode: Disables the safemode feature on weapons. Disable anim: Disables animations on certain weapons (such as folding the stock on the AKs, IIRC). Manual Bolting: Using bolt-action rifles, you have to click to bolt the weapon, rather than it happening automatically. Prefered optic: RHS optics usually have two scope options, a 2D (Aiming down the scope takes the entire screen and is more akin to a 2D image) and 3D (Where the 3D model is used when aiming down sight, this means partially rendering the same scene twice and can have an impact on performance). Voice Announcer: Unsure. Dynamic Drawing: Unsure. Afterburner: Enables afterburners on RHS jets. Vehicle UI: Size of the vehicle UI. Rest are keybinds for certain RHS features on weapons and vehicles.
  18. klima

    Mods removed from Steam

    Wrong section, but yes - Ares has been deprecated for a while now, they recommend Zeus Enhanced (ZEN), which you can find on the workshop.
  19. klima

    DUI - Squad Radar

    Essentially, there are no cons as STHud has stopped development and refer to DUI Squad Radar as a replacement. So you're only shooting yourself in the foot by sticking with STHud. A slightly more detailed answer is: DUI seems to have fixed a lot of smaller issues from STHud, has the same features as STHud and more to boot, and is highly customisable compared to STHud.
  20. So you're complaining about the tiniest of changes to a single vehicle in regards to a mission you've "spent a lot of time polishing and writing 4000 lines of code for" - only for the fix to be copy-pasting 2 lines of code that disable the very change you're complaining about? As already stated by others, this is such a minisucle, insignificant change to a massive mod that we already - as a community - have a way to circumvent readily, and easily, available with a quick Google search. This is really not that significant an issue to make this much of a fuzz about.
  21. klima

    S & S

    Fantastic update, Simcardo & Co. - I'm really loving the new backpacks, the AN/PRC-25s are gorgeous. Really looking forward to see what you have in store for us in the future 🙂 Also really digging the NL gear, fantastic to have some more European content in Arma!
  22. klima

    S & S

    This is some fantastic stuff! Congratulations on release, and keep up the good work 🙂
  23. klima

    RHS Escalation (AFRF and USAF)

    Congratulations on a fantastic update, RHS Team! 😄