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A. Snow

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About A. Snow

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  1. So I'm not really sure if this is in the realm of mission scripting or can only be done by editing addons but I've been at it for a while and I've not made any meaningful progress. Here's what I'm trying to accomplish: A) A script that when executed scrambles ACRE 2 radios similar to this script by Diwako. B) Prevents IEDs from EODS (Explosive Ordinance Disposal Suite) from being triggered by a trigger man. So far I've attempted this by putting Diwako's script into a test mission, and then modifying the EODS mod itself so that when the ECM Jammer is activated it runs Diwako's script and scrambles the radios, and when it's not running it then resets the radios so that they work. This hasn't worked, and if anybody would be able to give any insight or help into how I'd manage this that would be great. I was able to successfully modify the EODS mod so that a specific backpack other than the built in ECM Jammers had the ECM Jammer functionality as I don't like the look of the ECM Jammers that come with the mod. In the end I want the final product to function as follows: 1) When wearing a specific backpack display an add action that when used will: A) Prevent RCIEDs from EODS from being triggered. B) Scramble ACRE 2 radios within a certain range OR for all players if a certain range isn't possible C) Have an add action to disable the ECM Jammer effects D) As a backup, have the jammer disable if the player is killed, goes unconscious via ACE3, or drops the backpack For the first thing, I was thinking an Event Handler would be the way to go, check whenever a player changes backpack/gear to see if they qualify to have the add action shown to them in the first place. For 1.A I have no clue how to achieve that other than maybe have it refer to the EODS code that achieves that functionality. For 1.B I'm not sure how to achieve it but I would prefer that rather than just not making radios work it scrambles the signal so that the radio is still audible just UNWORKABLE. For 1.C I guess that could be done via a variable? When the jammer is activated foo=True and when foo==True have the option to disable it show up. And finally for 1.D I'm just guessing an event handler again?
  2. Does anybody have a plain colour (preferably tan) RHS Frog retexture, or just preferably a template for the RHS Frog uniform? Me and a mate spent hours last night trying to track something down with no joy.
  3. When you next update the mod, could you add a PWRR uniform please?
  4. I'm having a bit of an issue with arma 3 sync. So I'm trying to connect to an FTP server I've got set up, but whenever I do so I get an error, either that it can't connect to the server, or that it can't retrieve one of the files in .a3s Whenever my friends try to access the FTP, everything works fine, and when I try connecting via filezilla or some other FTP program, it works fine. So the issue appears to be client side, and related to arma 3 sync. Anybody have any ideas what could be going wrong? EDIT: I had this issue yesterday, restarting my PC fixed it and it worked alright (I lost connection constantly). But today I've restarted multiple times to no avail. Also, I've tested it using a different computer using the same router and that hasn't worked either.
  5. Have been running this mod on our server since release of the script and I can report that we have never run into any bugs with this script. Great stuff!
  6. Who are we? Number 2 Company of the Coldstream Guards was created on the 2nd of April, 2018. We are a semi-realistic British milsim unit that operates in modern times. Since the Coldstream Guards are a Light Infantry unit, most of our events consist of maneuvers on foot at a Section-level although if we need to cross long distances or get somewhere quickly, we utilize lightly-armoured vehicles for transport such as Coyotes, Jackals and MRAPs. Event Information We conduct 4 types of events in No. 2 Coy, C. GDS. These are: Field Training Exercises (FTXs) Trainings Standalone Operations Campaign Operations Our events start at 7PM EST and can last anywhere from 1 hour - 3 hours depending on the type of event. We will give appropriate notice if the event will last a while. Structure of the Unit The Coldstream Guards are one of the Foot Guard Regiments of the British Army and is the oldest regiment in the Regular Army that is still in active service. Although we are technically underneath 1st Battalion of the Coldstream Guards, in reality there is only a single battalion anyways so we took that out of the equation when naming our unit. Our long-term goal is to grow and fill up an entire company and have linked support assets working alongside our guys on the ground. Although it may take a while to ever get to that stage, we are confident that with the right people helping organise and lead the unit, we can get there. Everyone has a part to play! Available Roles Since we are a brand new unit, we doubt they'll be pilot slots or sniper positions opening up anytime soon. That being said, there are plenty of infantry-based roles that might interest you: Rifleman Grenadier (Underslung Grenade Launcher) Pointman (CQB) Marksman (7.62mm Designated Marksman Rifle) Light Machine Gunner (5.56mm belt-fed Machine Gun) Medium Machine Gunner (7.62mm belt-fed Machine Gun) Junior NCO Positions (Cpl. and below) Senior NCO Positions (Sgt. and above) Signaller (Communications) Medic For those of you that enjoy helping units stay organised and would like to get into the admin side of things, once you've been in the unit for a couple weeks and have shown a good level of commitment and loyalty, we can look into getting you incorporated into our admin staff. Recruitment Process If you would like to join the unit, please contact one of our Recruitment Officers or comment below and we'll get in touch with you ASAP. (Please see bottom of the post for a list of our Command Staff and Recruitment Staff) Once contact has been made, we will answer any questions you might have and get you to fill out an application form. This gives us a good basis of what kind of person you are. After that, you will go through a quick 2-3 minute interview where we will ask you some standard questions and all you have to do is answer them to the best of your ability. Finally, you'll be tagged up on Steam, asked to start getting the mods downloaded, invited to the Steam group and voila, you're now a member of Number 2 Company of the Coldstream Guards! Command Staff & Recruitment Officers LSgt. L. Martin - Command Staff Section IC of 1 Section, 1 Platoon Steam Link | http://steamcommunity.com/id/BritanniaRulesTheWaves/ LCpl. H. MacLean - Command Staff Section 2IC of 1 Section, 1 Platoon Steam Link | https://steamcommunity.com/id/Hekkie/ Gdsm. O. Drakard - Recruitment Officer Steam Link | https://steamcommunity.com/id/Rainbow_Hedgehog_Guy_FCNR/ Gdsm. M. Moore - Recruitment Officer Steam Link | https://steamcommunity.com/id/Mayze6/ Gdsm. A. Handley - Recruitment Officer Steam Link | https://steamcommunity.com/id/sonicwildcatz/ Gdsm. D. Weeber - Recruitment Officer Steam Link | https://steamcommunity.com/profiles/76561198015369964/ Additional Information Steam Group - https://steamcommunity.com/groups/no2coycgds TeamSpeak 3 IP - 149.56.235.99 Thank you for reading, we hope to see you soon!
  7. Hey, I know this is, as you've stated, on the back burner now, but is there any chance of perhaps getting an update at some point to add in a uniform for the Guards? All guards regiments use the same TRF. Picture below:
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