Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

159 Excellent


About ACRE_Team

  • Rank
    Private First Class

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

1187 profile views
  1. ACRE2 Release 2.7.1 This release marks a large push for numerous improvements, quality of life enhancements, fixes, customization options and compatibility with Contact (Enoch) DLC (1.94). Community contributions include rewritten and redesigned Volume Control by mharis001, featuring a slicker user interface and cleaner code, and TMZulu' various settings for customizing Transmit Notification colors. Last but not least, Brett implemented proper tags system in TeamSpeak metadata, solving crash issues when multiple radio mods (such as ACRE and TFAR) were loaded at the same time. Vehicle Info UI showing Intercom and Rack status has been fixed and is now compatible with latest Arma 3 update (1.94). Other fixes include several issues with radios, such as not receiving transmissions or having too long range), racks and intercoms. Together with Brett, many Zeus bugs have also been squashed and Zeus' push-to-talk for Speak from Camera now automatically activates voice in TeamSpeak. Terrain Loss coefficient default has been set back to 1.0 after recent improvements in radio and signal handling. There are now also more signal models to choose from should you wish an easier or different signal calculation. Finally, Livonia (Enoch) compatibility has been moved to main mod folder so users no longer need to load a separate mod for full experience on the new map. Complete Changelog and Download
  2. ACRE2 Release 2.7.0 This release marks the introduction of two new systems in ACRE2: the Ground Spike Antenna (GSA) will help RTOs and command elements to stay hidden behind cover or laying prone without sacrificing signal quality and, thanks to the efforts of Brett, a much improved Zeus support has been introduced that covers spectator mode, hearing nearby players, external radios and talking from the camera location. Complementing these additions, API functions have been prepared by the ACRE2 Team to help spectator modes listen to player radios. Another improvement in this release is the inclusion of a UI for the intercom. The new UI, donated to ACRE2 by RanTa, models in detail the functionality of the AN/VIC-3 Full Functional Crew Station. New functionality has been added to the intercom to match the UI improvements. On the signal propagation side, casual communities may find this ACRE2 release quite appealing since it allows for the first time to select the signal propagation model. Through CBA settings Arcade, LOS Simple, LOS Multipath (default) and the new experimental Longley-Rice model can be selected. Additionally, antenna inclination mode has been added, which will help boosting your signal strength by manually or automatically aligning, within a certain range, the antenna direction as close to the vertical as possible. Finally, noticeable improvements in the UI have also been made in the form of getting rid of the Arma 2 notification system, in favour of a more modern and stackable solution. And last but not least, support for the upcoming Contact DLC has been added (in form of an optional mod for now). Complete Changelog and Download
  3. ACRE2 Release 2.6.4 This release provides compatibility with TeamSpeak 3.3.0 and is now backwards compatible with TeamSpeak API versions 19 through 23. It also fixes SEM 70 UI scaling. Complete Changelog and Download
  4. Following some requests, we have released Global Mobilization compatibility as a separate Steam Workshop item! Compatibility in form of an optional is still distributed with the main download, in hope to satisfy most use cases.
  5. It has been before we posted here. 🙂
  6. ACRE2 Release 2.6.3 This release provides compatibility with Global Mobilization's Weferlingen terrain, in form of an optional mod. Additionally, it includes various fixes and enhancements. Complete Changelog and Download
  7. Hello,
    we are trying to set up a Public Milsim Server with acre2, but we somehow need to manage that it controlls automaticly if the Players are connected to our Teamspeak.
    Can you help us somehow, we tried almost everything and we don't know what to do anymore. We really want to use ACRE2 instead of TFAR.

    Thank you for your help!
    77th Airborne Division 

    1. Out4Blood.ToxiC


      That they can't play on the server without beeing on our Teamspeak.
      We hope you can help us somehow with it.


    2. ACRE_Team


      That is currently not possible. However, we are still interested in standalone solutions, but no ETA or plans at this moment.

  8. ACRE2 Release 2.6.2 This release introduces some quality of life improvements, adds requested events and improves some components. Complete Changelog and Download
  9. If possible, stay on 3.1.10, there is an issue with TeamSpeak that we cannot do much about at this time. You may downgrade TeamSpeak using the link @Dedmen provided: Thank you for your understanding.
  10. ACRE2 Release 2.6.1 This update fixes some bugs found in the 2.6.0 stable release and improves on usability of Vehicle Racks. - Radios can now be removed from vehicle racks. - Fixed API function acre_api_fnc_addRackToVehicle now works as expected. - Enabled switching radio channel on rack radios using key shortcut. Note that radios accessible only through intercom do not have this functionality. The player must be able to open the racked radio UI in order to do this. - Added an option to start/stop using all available rack radios in a vehicle. Complete Changelog and Download
  11. ACRE2 Release 2.6.0 This update brings the following features to ACRE2, with a strong focus on vehicle gameplay that includes vehicle racks and an overhauled intercom system emulating VIC-3 functionality. Vehicle Racks (requires ACE3 Interaction Menu) Vehicle racks are back to ACRE2. The use of racked radios translates into longer transmission ranges due to their increase in power and the use of larger antennas. The current system supports the following racks: AN/VRC-103 for the AN/PRC-117F AN/VRC-110 for the AN/PRC-152 AN/VRC-111 for the AN/PRC-148 AN/VRC-64 for the AN/PRC-77 SEM90 for the SEM70 (with GUI interface) Overhauled Vehicle Intercom (requires ACE3 Interaction Menu) The new intercom system integrates with the vehicular radios, allowing transmit and receive functionality to seats without physical access to the racks. In addition, it brings support for multiple intercom networks and the ability to tweak intercom volume among other features. Together with intercom, comes the infantry phone feature, which allows members of mechanized infantry to communicate through the intercom system with the crew inside an armored vehicle. External/Shared Radios (requires ACE3 Interaction Menu) It is now possible to share radios with other comrades without the need of giving them. This works for personal, backpack radios and vehicular radios. API API functions that deal with vehicular radios have been added for mission makers. Namely: acre_api_fnc_addRackToVehicle acre_api_fnc_areVehicleRacksInitialized acre_api_fnc_getMountedRackRadio acre_api_fnc_getVehicleRacks acre_api_fnc_getVehicleRacksPreset acre_api_fnc_initVehicleRacks acre_api_fnc_isRackRadioRemovable acre_api_fnc_mountRackRadio acre_api_fnc_removeRackFromVehicle acre_api_fnc_setVehicleRacksPreset acre_api_fnc_unmountRackRadio Improvements A new version is not exempt of optimizations, improvements and fixes, like the signal calculation fix after the 1.82 update. Translations have also received some attention although 100% localization is not yet accomplished. Documentation A more in depth documentation and description of the new features, both for users and mod makers, can be found on our wiki: http://acre2.idi-systems.com/ Complete Changelog and Download
  12. ACRE2 Release 2.5.1 This update mainly focuses Vanilla and upcoming ACE3 Arsenal support, TeamSpeak Channel Switching improvements, bug fixing and optimisations. Arsenal Vanilla Arsenal is now fully supported by ACRE2, radios will temporarily be swapped for base radios, which will make them visible and removable in the Arsenal. Additionally Arsenal will not include them in any newly saved loadouts or exports! In addition, upcoming ACE3 Arsenal is also fully supported, displaying all radios with their channel names (as seen on picture). TeamSpeak Channel Switching TeamSpeak Channel Switching got improved with ability to set a Channel Password, allowing automatic switching to a pasworded channel. Thanks to CBA 3.5.0 that text is also hidden in-game! Channel name check has been improved to now compare full channel name, then words and characters at the end. Size Reduction Tanoa PBO, which housed height data for signal processing and was also the majority of ACRE2's size, is now removed, as map is decrypted with Arma 3 Version 1.78. ACRE2's package size went from 86 MB to 40 MB archived, resulting in over 50% reduction! API Custom spectator systems or other custom displays can now enjoy new API function to assign ACRE2 keybinds to that display on load. Currently only "Toggle Spectators" key is passed through, however more keybinds will be added if deemed meaningful. Complete Changelog and Download
  13. ACRE2 Release 2.5.0 This release focuses on a new radio, better TeamSpeak integration, a new antenna generation pipeline, AN/PRC-148 display and all-radios-are-mine-detectors fixes, as well as other various improvements and fixes. New Radio - SEM 70 Another German radio meets ACRE2, featuring automatic channel selection for the first time in ACRE. You can read more about this beastly radio here. TeamSpeak Channel Switching One of the most requested features finally found its way into ACRE2, added by a contributor @tbeswick96. This feature allows hands-free switching between current and an Arma-designated channel. Localization Full Traditional Chinese and Simplified Chinese translations are a part of this update, as well as great effort on updates of Japanese, German and Polish translations. 4nec2 Antenna Calculation All antenna calculation switched from using the old gain model to a new one, powered by 4nec2. This allows faster and easier addition of new antennas, read more about the process here. Other Other less but not least important additions include a box with radios for quick and easy access and gearing up and a radio preset for AN/PRC-77, for ability to set default channel via scripting. It is now also possible to open radios on the main ACE3 interaction point in addition to sub-action. Additionally, default Terrain Loss coefficient has been changed to 0.5 (from 1.0), making ACRE2 slightly friendlier and more approachable to new users while still keeping it very realistic (old value was found to be a tad too much). AN/PRC-148 had its display fixed after Arma 3's font-breaking update 1.72, and all radios are no longer mine detectors after mine-creating update 1.76. And thanks to @LordGolias SQF Linter, a lot of the code was improved that would otherwise be missed. Complete Changelog and Download
  14. ACRE2 Release 2.4.2 This hotfix focuses on fixing a rather annoying crash when running 64-bit build of Arma 3, as well as introduces improvements to antenna C++ code. Additionally, IO and PRC77 components have been cleaned up and Japanese, Russian and Polish translations have been added and/or improved. Complete Changelog and Download