Jump to content

Keithen

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Keithen

  • Rank
    Newbie
  1. Believe the problem with the acre stuck loading screen is the waitUntil{!isNull (findDisplay 46)}; line in fn_postInit.sqf. Long suspension during postInit block the game from loading, according to CfgFunctions wiki page. A diag_log after this line is never reached for me.
  2. Keithen

    BWMod

    Is it allowed to host an internal repository with a stripped down version of BWMod? I.e. deleting config entries and deleting art files to reduce the size by removing content we won't use. I can't quite work it out from the APL and the additional text on the bwmod website.
×